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Developing Critical and Imaginative Thinking Within Electronic Literacy
Many students know more about technology than their teachers and school administrators. They have grown up with electronic video games, talking books and machines, videos, and computer-generated programs that have literacy animations, audio, mathematics, science, robotics, and other varied forms of...
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Published in: | NASSP bulletin 1998-10, Vol.82 (600), p.41-47 |
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Main Author: | |
Format: | Article |
Language: | English |
Subjects: | |
Citations: | Items that this one cites |
Online Access: | Get full text |
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Summary: | Many students know more about technology than their teachers and school administrators. They have grown up with electronic video games, talking books and machines, videos, and computer-generated programs that have literacy animations, audio, mathematics, science, robotics, and other varied forms of electronic presentations. |
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ISSN: | 0192-6365 1930-1405 |
DOI: | 10.1177/019263659808260008 |