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Developing Critical and Imaginative Thinking Within Electronic Literacy

Many students know more about technology than their teachers and school administrators. They have grown up with electronic video games, talking books and machines, videos, and computer-generated programs that have literacy animations, audio, mathematics, science, robotics, and other varied forms of...

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Bibliographic Details
Published in:NASSP bulletin 1998-10, Vol.82 (600), p.41-47
Main Author: Alvarez, Marino C.
Format: Article
Language:English
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Summary:Many students know more about technology than their teachers and school administrators. They have grown up with electronic video games, talking books and machines, videos, and computer-generated programs that have literacy animations, audio, mathematics, science, robotics, and other varied forms of electronic presentations.
ISSN:0192-6365
1930-1405
DOI:10.1177/019263659808260008