Loading…
Developing Critical and Imaginative Thinking Within Electronic Literacy
Many students know more about technology than their teachers and school administrators. They have grown up with electronic video games, talking books and machines, videos, and computer-generated programs that have literacy animations, audio, mathematics, science, robotics, and other varied forms of...
Saved in:
Published in: | NASSP bulletin 1998-10, Vol.82 (600), p.41-47 |
---|---|
Main Author: | |
Format: | Article |
Language: | English |
Subjects: | |
Citations: | Items that this one cites |
Online Access: | Get full text |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
cited_by | |
---|---|
cites | cdi_FETCH-LOGICAL-c180t-e29147bc89027721fc12e418c227246440b6a748e59d75369358cfe9ec5cf2733 |
container_end_page | 47 |
container_issue | 600 |
container_start_page | 41 |
container_title | NASSP bulletin |
container_volume | 82 |
creator | Alvarez, Marino C. |
description | Many students know more about technology than their teachers and school administrators. They have grown up with electronic video games, talking books and machines, videos, and computer-generated programs that have literacy animations, audio, mathematics, science, robotics, and other varied forms of electronic presentations. |
doi_str_mv | 10.1177/019263659808260008 |
format | article |
fullrecord | <record><control><sourceid>proquest_cross</sourceid><recordid>TN_cdi_proquest_journals_216028499</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sage_id>10.1177_019263659808260008</sage_id><sourcerecordid>34650341</sourcerecordid><originalsourceid>FETCH-LOGICAL-c180t-e29147bc89027721fc12e418c227246440b6a748e59d75369358cfe9ec5cf2733</originalsourceid><addsrcrecordid>eNp9kE1Lw0AURQdRsFb_gKvgPnbey2Q-llJrLRTcVFyG6fSlTk2TOpkW-u-bUMGF4OrdxTn3wWXsHvgjgFIjDgZlJnOjuUbJOdcXbAAm4ykInl-yQQ-kPXHNbtp20xEAgAM2faYDVc3O1-tkHHz0zlaJrVfJbGvXvrbRHyhZfPr6qyc-fOxiMqnIxdDU3iVzHylYd7xlV6WtWrr7uUP2_jJZjF_T-dt0Nn6apw40jymhAaGWThuOSiGUDpAEaIeoUEgh-FJaJTTlZqXyTJos164kQy53JaosG7KHc-8uNN97amOxafah7l4WCJKjFsZ0EJ4hF5q2DVQWu-C3NhwL4EW_V_F3r04anaXWrum39R_jBPuOaQU</addsrcrecordid><sourcetype>Aggregation Database</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype><pqid>216028499</pqid></control><display><type>article</type><title>Developing Critical and Imaginative Thinking Within Electronic Literacy</title><source>Education Collection (Proquest) (PQ_SDU_P3)</source><source>Social Science Premium Collection (Proquest) (PQ_SDU_P3)</source><source>Alma/SFX Local Collection</source><creator>Alvarez, Marino C.</creator><creatorcontrib>Alvarez, Marino C.</creatorcontrib><description>Many students know more about technology than their teachers and school administrators. They have grown up with electronic video games, talking books and machines, videos, and computer-generated programs that have literacy animations, audio, mathematics, science, robotics, and other varied forms of electronic presentations.</description><identifier>ISSN: 0192-6365</identifier><identifier>EISSN: 1930-1405</identifier><identifier>DOI: 10.1177/019263659808260008</identifier><identifier>CODEN: NASBBZ</identifier><language>eng</language><publisher>Thousand Oaks, CA: SAGE Publications</publisher><subject>Electronics ; Informal Education ; Information technology ; Literacy ; Primary Education ; Standardized Tests ; Teaching</subject><ispartof>NASSP bulletin, 1998-10, Vol.82 (600), p.41-47</ispartof><rights>Copyright National Association of Secondary School Principals Oct 1998</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><cites>FETCH-LOGICAL-c180t-e29147bc89027721fc12e418c227246440b6a748e59d75369358cfe9ec5cf2733</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://www.proquest.com/docview/216028499?pq-origsite=primo$$EHTML$$P50$$Gproquest$$H</linktohtml><link.rule.ids>314,780,784,21378,21394,27924,27925,33611,33877,43733,43880</link.rule.ids></links><search><creatorcontrib>Alvarez, Marino C.</creatorcontrib><title>Developing Critical and Imaginative Thinking Within Electronic Literacy</title><title>NASSP bulletin</title><description>Many students know more about technology than their teachers and school administrators. They have grown up with electronic video games, talking books and machines, videos, and computer-generated programs that have literacy animations, audio, mathematics, science, robotics, and other varied forms of electronic presentations.</description><subject>Electronics</subject><subject>Informal Education</subject><subject>Information technology</subject><subject>Literacy</subject><subject>Primary Education</subject><subject>Standardized Tests</subject><subject>Teaching</subject><issn>0192-6365</issn><issn>1930-1405</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>1998</creationdate><recordtype>article</recordtype><sourceid>ALSLI</sourceid><sourceid>CJNVE</sourceid><sourceid>M0P</sourceid><recordid>eNp9kE1Lw0AURQdRsFb_gKvgPnbey2Q-llJrLRTcVFyG6fSlTk2TOpkW-u-bUMGF4OrdxTn3wWXsHvgjgFIjDgZlJnOjuUbJOdcXbAAm4ykInl-yQQ-kPXHNbtp20xEAgAM2faYDVc3O1-tkHHz0zlaJrVfJbGvXvrbRHyhZfPr6qyc-fOxiMqnIxdDU3iVzHylYd7xlV6WtWrr7uUP2_jJZjF_T-dt0Nn6apw40jymhAaGWThuOSiGUDpAEaIeoUEgh-FJaJTTlZqXyTJos164kQy53JaosG7KHc-8uNN97amOxafah7l4WCJKjFsZ0EJ4hF5q2DVQWu-C3NhwL4EW_V_F3r04anaXWrum39R_jBPuOaQU</recordid><startdate>199810</startdate><enddate>199810</enddate><creator>Alvarez, Marino C.</creator><general>SAGE Publications</general><general>SAGE PUBLICATIONS, INC</general><scope>AAYXX</scope><scope>CITATION</scope><scope>0-V</scope><scope>3V.</scope><scope>7XB</scope><scope>88B</scope><scope>8A4</scope><scope>8FK</scope><scope>8G5</scope><scope>ABUWG</scope><scope>AFKRA</scope><scope>ALSLI</scope><scope>AZQEC</scope><scope>BEC</scope><scope>BENPR</scope><scope>CCPQU</scope><scope>CJNVE</scope><scope>DWQXO</scope><scope>GNUQQ</scope><scope>GUQSH</scope><scope>M0P</scope><scope>M2O</scope><scope>MBDVC</scope><scope>PADUT</scope><scope>PQEDU</scope><scope>PQEST</scope><scope>PQQKQ</scope><scope>PQUKI</scope><scope>PRINS</scope><scope>Q9U</scope><scope>S0X</scope></search><sort><creationdate>199810</creationdate><title>Developing Critical and Imaginative Thinking Within Electronic Literacy</title><author>Alvarez, Marino C.</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c180t-e29147bc89027721fc12e418c227246440b6a748e59d75369358cfe9ec5cf2733</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>1998</creationdate><topic>Electronics</topic><topic>Informal Education</topic><topic>Information technology</topic><topic>Literacy</topic><topic>Primary Education</topic><topic>Standardized Tests</topic><topic>Teaching</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Alvarez, Marino C.</creatorcontrib><collection>CrossRef</collection><collection>ProQuest Social Sciences Premium Collection【Remote access available】</collection><collection>ProQuest Central (Corporate)</collection><collection>ProQuest Central (purchase pre-March 2016)</collection><collection>Education Database (Alumni Edition)</collection><collection>Education Periodicals</collection><collection>ProQuest Central (Alumni) (purchase pre-March 2016)</collection><collection>Research Library (Alumni Edition)</collection><collection>ProQuest Central (Alumni)</collection><collection>ProQuest Central</collection><collection>Social Science Premium Collection (Proquest) (PQ_SDU_P3)</collection><collection>ProQuest Central Essentials</collection><collection>eLibrary</collection><collection>AUTh Library subscriptions: ProQuest Central</collection><collection>ProQuest One Community College</collection><collection>Education Collection (Proquest) (PQ_SDU_P3)</collection><collection>ProQuest Central</collection><collection>ProQuest Central Student</collection><collection>Research Library Prep</collection><collection>Education Database</collection><collection>ProQuest research library</collection><collection>Research Library (Corporate)</collection><collection>Research Library China</collection><collection>ProQuest One Education</collection><collection>ProQuest One Academic Eastern Edition (DO NOT USE)</collection><collection>ProQuest One Academic</collection><collection>ProQuest One Academic UKI Edition</collection><collection>ProQuest Central China</collection><collection>ProQuest Central Basic</collection><collection>SIRS Editorial</collection><jtitle>NASSP bulletin</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Alvarez, Marino C.</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Developing Critical and Imaginative Thinking Within Electronic Literacy</atitle><jtitle>NASSP bulletin</jtitle><date>1998-10</date><risdate>1998</risdate><volume>82</volume><issue>600</issue><spage>41</spage><epage>47</epage><pages>41-47</pages><issn>0192-6365</issn><eissn>1930-1405</eissn><coden>NASBBZ</coden><abstract>Many students know more about technology than their teachers and school administrators. They have grown up with electronic video games, talking books and machines, videos, and computer-generated programs that have literacy animations, audio, mathematics, science, robotics, and other varied forms of electronic presentations.</abstract><cop>Thousand Oaks, CA</cop><pub>SAGE Publications</pub><doi>10.1177/019263659808260008</doi><tpages>7</tpages></addata></record> |
fulltext | fulltext |
identifier | ISSN: 0192-6365 |
ispartof | NASSP bulletin, 1998-10, Vol.82 (600), p.41-47 |
issn | 0192-6365 1930-1405 |
language | eng |
recordid | cdi_proquest_journals_216028499 |
source | Education Collection (Proquest) (PQ_SDU_P3); Social Science Premium Collection (Proquest) (PQ_SDU_P3); Alma/SFX Local Collection |
subjects | Electronics Informal Education Information technology Literacy Primary Education Standardized Tests Teaching |
title | Developing Critical and Imaginative Thinking Within Electronic Literacy |
url | http://sfxeu10.hosted.exlibrisgroup.com/loughborough?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2024-12-29T11%3A01%3A35IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-proquest_cross&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=Developing%20Critical%20and%20Imaginative%20Thinking%20Within%20Electronic%20Literacy&rft.jtitle=NASSP%20bulletin&rft.au=Alvarez,%20Marino%20C.&rft.date=1998-10&rft.volume=82&rft.issue=600&rft.spage=41&rft.epage=47&rft.pages=41-47&rft.issn=0192-6365&rft.eissn=1930-1405&rft.coden=NASBBZ&rft_id=info:doi/10.1177/019263659808260008&rft_dat=%3Cproquest_cross%3E34650341%3C/proquest_cross%3E%3Cgrp_id%3Ecdi_FETCH-LOGICAL-c180t-e29147bc89027721fc12e418c227246440b6a748e59d75369358cfe9ec5cf2733%3C/grp_id%3E%3Coa%3E%3C/oa%3E%3Curl%3E%3C/url%3E&rft_id=info:oai/&rft_pqid=216028499&rft_id=info:pmid/&rft_sage_id=10.1177_019263659808260008&rfr_iscdi=true |