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Touching Creativity; a Review and Early Pilot Test of Haptic Tooling to Support Design Practice, within a Distance Learning Curriculum

Machine haptics has been shown to assist and enhance human--computer interactions. Research from previous studies in the field of haptics has focused on developing a user's sense of realism of touch when using a haptic device. This paper examines the use of haptics for education, specifically f...

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Published in:Open learning 2019-01, Vol.34 (1), p.6-18
Main Author: Bowers, Lisa Jane
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Language:English
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description Machine haptics has been shown to assist and enhance human--computer interactions. Research from previous studies in the field of haptics has focused on developing a user's sense of realism of touch when using a haptic device. This paper examines the use of haptics for education, specifically for creative online education. The paper is presented in two parts. First, a review of literature was conducted and used to aid the rationale and underpin the design of a pilot test. Second, a pilot test was designed using a single-point kinaesthetic haptic device with a haptic rendered interface, to support the assembly of a virtual design prototype. The pilot test proved to be extremely valuable in creating and developing a rich virtual environment for non-sighted and sighted participants to use. The results from the initial pilot test showed that although users were positive about their experience of using the haptic device, there were improvements to be made to the interface to enhance the user experience in the next phase of testing.
doi_str_mv 10.1080/02680513.2018.1545637
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source Library & Information Science Abstracts (LISA); Taylor & Francis; ERIC
subjects Creativity
Curricula
Curriculum Design
Distance Education
Distance learning
Electronic Learning
Experiential learning
Higher Education
Human-computer interaction
Interaction
Pilot Projects
Tactual Perception
Technology Uses in Education
title Touching Creativity; a Review and Early Pilot Test of Haptic Tooling to Support Design Practice, within a Distance Learning Curriculum
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