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Virtual reality use in adult ICU to mitigate anxiety for a patient on V-V ECMO

•We used virtual reality video games for a patient in the intensive care unit to help with the patient's anxiety.•The patient reported her anxiety subjectively improved with virtual reality.•The authors plan to use validated anxiety measurement tools to investigate the role of virtual reality f...

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Bibliographic Details
Published in:Journal of clinical anesthesia 2019-08, Vol.55, p.26-27
Main Authors: Blair, Gregory J., Kapil, Shikha, Cole, Sheela Pai, Rodriguez, Samuel
Format: Article
Language:English
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Summary:•We used virtual reality video games for a patient in the intensive care unit to help with the patient's anxiety.•The patient reported her anxiety subjectively improved with virtual reality.•The authors plan to use validated anxiety measurement tools to investigate the role of virtual reality for anxiety control.
ISSN:0952-8180
1873-4529
DOI:10.1016/j.jclinane.2018.12.033