Loading…
Virtual reality use in adult ICU to mitigate anxiety for a patient on V-V ECMO
•We used virtual reality video games for a patient in the intensive care unit to help with the patient's anxiety.•The patient reported her anxiety subjectively improved with virtual reality.•The authors plan to use validated anxiety measurement tools to investigate the role of virtual reality f...
Saved in:
Published in: | Journal of clinical anesthesia 2019-08, Vol.55, p.26-27 |
---|---|
Main Authors: | , , , |
Format: | Article |
Language: | English |
Subjects: | |
Citations: | Items that this one cites Items that cite this one |
Online Access: | Get full text |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Summary: | •We used virtual reality video games for a patient in the intensive care unit to help with the patient's anxiety.•The patient reported her anxiety subjectively improved with virtual reality.•The authors plan to use validated anxiety measurement tools to investigate the role of virtual reality for anxiety control. |
---|---|
ISSN: | 0952-8180 1873-4529 |
DOI: | 10.1016/j.jclinane.2018.12.033 |