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The utility of gamification in public health

[2] A prime example would be to consider the utility and benefits of game-like elements, such as ranking and scoring systems, goal setting and social reinforcement in the initial design, and, subsequently, the making of public health initiatives and policy. [4] This applies particularly in the devel...

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Bibliographic Details
Published in:Indian journal of public health 2017-10, Vol.61 (4), p.314-314
Main Author: Qiu, Connor S
Format: Article
Language:English
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Summary:[2] A prime example would be to consider the utility and benefits of game-like elements, such as ranking and scoring systems, goal setting and social reinforcement in the initial design, and, subsequently, the making of public health initiatives and policy. [4] This applies particularly in the developed world, where an influx of devices that enable the tracking of various health-related parameters has created a new consumer market predisposed to novel ways of being influenced. Using gamification in inventive and resourceful ways, such as creating suitably crafted low-tech solutions to employ the same guiding principles, for example pen and paper checkboxes combined with the power of harmonized social interaction can lead to equally desirable outcomes.
ISSN:0019-557X
2229-7693
DOI:10.4103/ijph.IJPH_393_16