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Game feature and expertise effects on experienced richness, control and engagement in game play

The extent to which game play is experienced as engaging is an important criterion for the playability of video games. This study investigates how video games can be designed towards increased levels of experienced engagement over time. For this purpose, two experiments were conducted in which a tot...

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Published in:AI & society 2009-09, Vol.24 (2), p.123-133
Main Authors: Rozendaal, Marco C., Keyson, David V., de Ridder, Huib, Craig, Peter O.
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Language:English
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description The extent to which game play is experienced as engaging is an important criterion for the playability of video games. This study investigates how video games can be designed towards increased levels of experienced engagement over time. For this purpose, two experiments were conducted in which a total of 35 participants repeatedly played a video game. Results indicate that experienced engagement is based on the extent to which the game provides rich experiences as well as by the extent to which the game provides a sense of control. In view of the influence of both game features and players’ expertise on the levels of experienced richness and control, it is concluded that game features should be modified over time to maintain optimal levels of engagement.
doi_str_mv 10.1007/s00146-009-0188-3
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subjects Artificial Intelligence
Computer & video games
Computer Science
Control
Engineering Economics
Human-computer interaction
Interactive computer systems
Logistics
Marketing
Mechatronics
Methodology of the Social Sciences
Organization
Original Article
Performing Arts
Robotics
Software engineering
title Game feature and expertise effects on experienced richness, control and engagement in game play
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