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Game feature and expertise effects on experienced richness, control and engagement in game play
The extent to which game play is experienced as engaging is an important criterion for the playability of video games. This study investigates how video games can be designed towards increased levels of experienced engagement over time. For this purpose, two experiments were conducted in which a tot...
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Published in: | AI & society 2009-09, Vol.24 (2), p.123-133 |
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container_title | AI & society |
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creator | Rozendaal, Marco C. Keyson, David V. de Ridder, Huib Craig, Peter O. |
description | The extent to which game play is experienced as engaging is an important criterion for the playability of video games. This study investigates how video games can be designed towards increased levels of experienced engagement over time. For this purpose, two experiments were conducted in which a total of 35 participants repeatedly played a video game. Results indicate that experienced engagement is based on the extent to which the game provides rich experiences as well as by the extent to which the game provides a sense of control. In view of the influence of both game features and players’ expertise on the levels of experienced richness and control, it is concluded that game features should be modified over time to maintain optimal levels of engagement. |
doi_str_mv | 10.1007/s00146-009-0188-3 |
format | article |
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subjects | Artificial Intelligence Computer & video games Computer Science Control Engineering Economics Human-computer interaction Interactive computer systems Logistics Marketing Mechatronics Methodology of the Social Sciences Organization Original Article Performing Arts Robotics Software engineering |
title | Game feature and expertise effects on experienced richness, control and engagement in game play |
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