Loading…

Software architecture for YOLO, a creativity-stimulating robot

YOLO is a social robot designed and developed to stimulate creativity in children through storytelling activities. Children use it as a character in their stories. This article details the artificial intelligence software developed for YOLO. The implemented software schedules through several Creativ...

Full description

Saved in:
Bibliographic Details
Published in:arXiv.org 2019-09
Main Authors: Alves-Oliveira, Patrícia, Gomes, Samuel, Chandak, Ankita, Arriaga, Patrícia, Hoffman, Guy, Paiva, Ana
Format: Article
Language:English
Subjects:
Online Access:Get full text
Tags: Add Tag
No Tags, Be the first to tag this record!
cited_by
cites
container_end_page
container_issue
container_start_page
container_title arXiv.org
container_volume
creator Alves-Oliveira, Patrícia
Gomes, Samuel
Chandak, Ankita
Arriaga, Patrícia
Hoffman, Guy
Paiva, Ana
description YOLO is a social robot designed and developed to stimulate creativity in children through storytelling activities. Children use it as a character in their stories. This article details the artificial intelligence software developed for YOLO. The implemented software schedules through several Creativity Behaviors to find the ones that stimulate creativity more effectively. YOLO can choose between convergent and divergent thinking techniques, two important processes of creative thought. These techniques were developed based on the psychological theories of creativity development and on research from creativity experts who work with children. Additionally, this software allows the creation of Social Behaviors that enable the robot to behave as a believable character. On top of our framework, we built 3 main social behavior parameters: Exuberant, Aloof, and Harmonious. These behaviors are meant to ease immersive play and the process of character creation. The 3 social behaviors were based on psychological theories of personality and developed using children's input during co-design studies. Overall, this work presents an attempt to design, develop, and deploy social robots that nurture intrinsic human abilities, such as the ability to be creative.
format article
fullrecord <record><control><sourceid>proquest</sourceid><recordid>TN_cdi_proquest_journals_2296983479</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>2296983479</sourcerecordid><originalsourceid>FETCH-proquest_journals_22969834793</originalsourceid><addsrcrecordid>eNpjYuA0MjY21LUwMTLiYOAtLs4yMDAwMjM3MjU15mSwC85PKylPLEpVSCxKzsgsSU0uKQVy0vKLFCL9ffx1FBIVkotSE0syyzJLKnWLSzJzS3OAvLx0haL8pPwSHgbWtMSc4lReKM3NoOzmGuLsoVtQlF9YmlpcEp-VX1qUB5SKNzKyNLO0MDYxtzQmThUA0Rk4pg</addsrcrecordid><sourcetype>Aggregation Database</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype><pqid>2296983479</pqid></control><display><type>article</type><title>Software architecture for YOLO, a creativity-stimulating robot</title><source>Publicly Available Content Database</source><creator>Alves-Oliveira, Patrícia ; Gomes, Samuel ; Chandak, Ankita ; Arriaga, Patrícia ; Hoffman, Guy ; Paiva, Ana</creator><creatorcontrib>Alves-Oliveira, Patrícia ; Gomes, Samuel ; Chandak, Ankita ; Arriaga, Patrícia ; Hoffman, Guy ; Paiva, Ana</creatorcontrib><description>YOLO is a social robot designed and developed to stimulate creativity in children through storytelling activities. Children use it as a character in their stories. This article details the artificial intelligence software developed for YOLO. The implemented software schedules through several Creativity Behaviors to find the ones that stimulate creativity more effectively. YOLO can choose between convergent and divergent thinking techniques, two important processes of creative thought. These techniques were developed based on the psychological theories of creativity development and on research from creativity experts who work with children. Additionally, this software allows the creation of Social Behaviors that enable the robot to behave as a believable character. On top of our framework, we built 3 main social behavior parameters: Exuberant, Aloof, and Harmonious. These behaviors are meant to ease immersive play and the process of character creation. The 3 social behaviors were based on psychological theories of personality and developed using children's input during co-design studies. Overall, this work presents an attempt to design, develop, and deploy social robots that nurture intrinsic human abilities, such as the ability to be creative.</description><identifier>EISSN: 2331-8422</identifier><language>eng</language><publisher>Ithaca: Cornell University Library, arXiv.org</publisher><subject>Artificial intelligence ; Co-design ; Computer architecture ; Creativity ; Human performance ; Robots ; Schedules ; Software</subject><ispartof>arXiv.org, 2019-09</ispartof><rights>2019. This work is published under http://arxiv.org/licenses/nonexclusive-distrib/1.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.</rights><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://www.proquest.com/docview/2296983479?pq-origsite=primo$$EHTML$$P50$$Gproquest$$Hfree_for_read</linktohtml><link.rule.ids>780,784,25752,37011,44589</link.rule.ids></links><search><creatorcontrib>Alves-Oliveira, Patrícia</creatorcontrib><creatorcontrib>Gomes, Samuel</creatorcontrib><creatorcontrib>Chandak, Ankita</creatorcontrib><creatorcontrib>Arriaga, Patrícia</creatorcontrib><creatorcontrib>Hoffman, Guy</creatorcontrib><creatorcontrib>Paiva, Ana</creatorcontrib><title>Software architecture for YOLO, a creativity-stimulating robot</title><title>arXiv.org</title><description>YOLO is a social robot designed and developed to stimulate creativity in children through storytelling activities. Children use it as a character in their stories. This article details the artificial intelligence software developed for YOLO. The implemented software schedules through several Creativity Behaviors to find the ones that stimulate creativity more effectively. YOLO can choose between convergent and divergent thinking techniques, two important processes of creative thought. These techniques were developed based on the psychological theories of creativity development and on research from creativity experts who work with children. Additionally, this software allows the creation of Social Behaviors that enable the robot to behave as a believable character. On top of our framework, we built 3 main social behavior parameters: Exuberant, Aloof, and Harmonious. These behaviors are meant to ease immersive play and the process of character creation. The 3 social behaviors were based on psychological theories of personality and developed using children's input during co-design studies. Overall, this work presents an attempt to design, develop, and deploy social robots that nurture intrinsic human abilities, such as the ability to be creative.</description><subject>Artificial intelligence</subject><subject>Co-design</subject><subject>Computer architecture</subject><subject>Creativity</subject><subject>Human performance</subject><subject>Robots</subject><subject>Schedules</subject><subject>Software</subject><issn>2331-8422</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2019</creationdate><recordtype>article</recordtype><sourceid>PIMPY</sourceid><recordid>eNpjYuA0MjY21LUwMTLiYOAtLs4yMDAwMjM3MjU15mSwC85PKylPLEpVSCxKzsgsSU0uKQVy0vKLFCL9ffx1FBIVkotSE0syyzJLKnWLSzJzS3OAvLx0haL8pPwSHgbWtMSc4lReKM3NoOzmGuLsoVtQlF9YmlpcEp-VX1qUB5SKNzKyNLO0MDYxtzQmThUA0Rk4pg</recordid><startdate>20190924</startdate><enddate>20190924</enddate><creator>Alves-Oliveira, Patrícia</creator><creator>Gomes, Samuel</creator><creator>Chandak, Ankita</creator><creator>Arriaga, Patrícia</creator><creator>Hoffman, Guy</creator><creator>Paiva, Ana</creator><general>Cornell University Library, arXiv.org</general><scope>8FE</scope><scope>8FG</scope><scope>ABJCF</scope><scope>ABUWG</scope><scope>AFKRA</scope><scope>AZQEC</scope><scope>BENPR</scope><scope>BGLVJ</scope><scope>CCPQU</scope><scope>DWQXO</scope><scope>HCIFZ</scope><scope>L6V</scope><scope>M7S</scope><scope>PIMPY</scope><scope>PQEST</scope><scope>PQQKQ</scope><scope>PQUKI</scope><scope>PRINS</scope><scope>PTHSS</scope></search><sort><creationdate>20190924</creationdate><title>Software architecture for YOLO, a creativity-stimulating robot</title><author>Alves-Oliveira, Patrícia ; Gomes, Samuel ; Chandak, Ankita ; Arriaga, Patrícia ; Hoffman, Guy ; Paiva, Ana</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-proquest_journals_22969834793</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2019</creationdate><topic>Artificial intelligence</topic><topic>Co-design</topic><topic>Computer architecture</topic><topic>Creativity</topic><topic>Human performance</topic><topic>Robots</topic><topic>Schedules</topic><topic>Software</topic><toplevel>online_resources</toplevel><creatorcontrib>Alves-Oliveira, Patrícia</creatorcontrib><creatorcontrib>Gomes, Samuel</creatorcontrib><creatorcontrib>Chandak, Ankita</creatorcontrib><creatorcontrib>Arriaga, Patrícia</creatorcontrib><creatorcontrib>Hoffman, Guy</creatorcontrib><creatorcontrib>Paiva, Ana</creatorcontrib><collection>ProQuest SciTech Collection</collection><collection>ProQuest Technology Collection</collection><collection>Materials Science &amp; Engineering Collection</collection><collection>ProQuest Central (Alumni)</collection><collection>ProQuest Central</collection><collection>ProQuest Central Essentials</collection><collection>ProQuest Databases</collection><collection>Technology Collection</collection><collection>ProQuest One Community College</collection><collection>ProQuest Central Korea</collection><collection>SciTech Premium Collection</collection><collection>ProQuest Engineering Collection</collection><collection>Engineering Database</collection><collection>Publicly Available Content Database</collection><collection>ProQuest One Academic Eastern Edition (DO NOT USE)</collection><collection>ProQuest One Academic</collection><collection>ProQuest One Academic UKI Edition</collection><collection>ProQuest Central China</collection><collection>Engineering Collection</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Alves-Oliveira, Patrícia</au><au>Gomes, Samuel</au><au>Chandak, Ankita</au><au>Arriaga, Patrícia</au><au>Hoffman, Guy</au><au>Paiva, Ana</au><format>book</format><genre>document</genre><ristype>GEN</ristype><atitle>Software architecture for YOLO, a creativity-stimulating robot</atitle><jtitle>arXiv.org</jtitle><date>2019-09-24</date><risdate>2019</risdate><eissn>2331-8422</eissn><abstract>YOLO is a social robot designed and developed to stimulate creativity in children through storytelling activities. Children use it as a character in their stories. This article details the artificial intelligence software developed for YOLO. The implemented software schedules through several Creativity Behaviors to find the ones that stimulate creativity more effectively. YOLO can choose between convergent and divergent thinking techniques, two important processes of creative thought. These techniques were developed based on the psychological theories of creativity development and on research from creativity experts who work with children. Additionally, this software allows the creation of Social Behaviors that enable the robot to behave as a believable character. On top of our framework, we built 3 main social behavior parameters: Exuberant, Aloof, and Harmonious. These behaviors are meant to ease immersive play and the process of character creation. The 3 social behaviors were based on psychological theories of personality and developed using children's input during co-design studies. Overall, this work presents an attempt to design, develop, and deploy social robots that nurture intrinsic human abilities, such as the ability to be creative.</abstract><cop>Ithaca</cop><pub>Cornell University Library, arXiv.org</pub><oa>free_for_read</oa></addata></record>
fulltext fulltext
identifier EISSN: 2331-8422
ispartof arXiv.org, 2019-09
issn 2331-8422
language eng
recordid cdi_proquest_journals_2296983479
source Publicly Available Content Database
subjects Artificial intelligence
Co-design
Computer architecture
Creativity
Human performance
Robots
Schedules
Software
title Software architecture for YOLO, a creativity-stimulating robot
url http://sfxeu10.hosted.exlibrisgroup.com/loughborough?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-12T22%3A30%3A15IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-proquest&rft_val_fmt=info:ofi/fmt:kev:mtx:book&rft.genre=document&rft.atitle=Software%20architecture%20for%20YOLO,%20a%20creativity-stimulating%20robot&rft.jtitle=arXiv.org&rft.au=Alves-Oliveira,%20Patr%C3%ADcia&rft.date=2019-09-24&rft.eissn=2331-8422&rft_id=info:doi/&rft_dat=%3Cproquest%3E2296983479%3C/proquest%3E%3Cgrp_id%3Ecdi_FETCH-proquest_journals_22969834793%3C/grp_id%3E%3Coa%3E%3C/oa%3E%3Curl%3E%3C/url%3E&rft_id=info:oai/&rft_pqid=2296983479&rft_id=info:pmid/&rfr_iscdi=true