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Revisioning the Global Middle Ages: Immersive Environments for Teaching Medieval Languages and Culture
This essay synthesizes the perspectives of eleven participants in a colloquium that brought together experts in medieval language and culture, second-language acquisition, and video game production to assess the use of three-dimensional (3D) immersive environments for learning about inaccessible or...
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Published in: | Digital philology 2019-04, Vol.8 (1), p.86-104 |
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Main Authors: | , , , , , , , , , , |
Format: | Article |
Language: | English |
Subjects: | |
Citations: | Items that cite this one |
Online Access: | Get full text |
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Summary: | This essay synthesizes the perspectives of eleven participants in a colloquium that brought together experts in medieval language and culture, second-language acquisition, and video game production to assess the use of three-dimensional (3D) immersive environments for learning about inaccessible or lost cultures. We suggest that technology offers a unique method for experiencing the past; and when harnessed effectively, immersive environments can increase empathy and learning while appealing to a new generation of students. |
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ISSN: | 2162-9544 2162-9552 2162-9552 |
DOI: | 10.1353/dph.2019.0016 |