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Revisioning the Global Middle Ages: Immersive Environments for Teaching Medieval Languages and Culture

This essay synthesizes the perspectives of eleven participants in a colloquium that brought together experts in medieval language and culture, second-language acquisition, and video game production to assess the use of three-dimensional (3D) immersive environments for learning about inaccessible or...

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Bibliographic Details
Published in:Digital philology 2019-04, Vol.8 (1), p.86-104
Main Authors: Ramey, Lynn, Neville, David, Amer, Sahar, deHaan, Jonathan, Durand, Maxime, Essary, Brandon, Howland, Rob, Kapadia, Mubbasir, Kronenberg, Felix, Shelton, Brett E, Vance, Barbara
Format: Article
Language:English
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Summary:This essay synthesizes the perspectives of eleven participants in a colloquium that brought together experts in medieval language and culture, second-language acquisition, and video game production to assess the use of three-dimensional (3D) immersive environments for learning about inaccessible or lost cultures. We suggest that technology offers a unique method for experiencing the past; and when harnessed effectively, immersive environments can increase empathy and learning while appealing to a new generation of students.
ISSN:2162-9544
2162-9552
2162-9552
DOI:10.1353/dph.2019.0016