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Towards Simulation of Ambient Intelligence in Autonomous Vehicles using Car Racing Games
An initial implementation of an ambient intelligence (AmI) system for autonomous vehicles (AVs) inside a car racing game (namely TORCS) is presented and analyzed. The proposed system is based on a preferential routing and re-routing algorithm and a knowledge-base implemented in FLORA-2 . The routing...
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Main Authors: | , , |
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Format: | Conference Proceeding |
Language: | English |
Subjects: | |
Online Access: | Get full text |
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Summary: | An initial implementation of an ambient intelligence (AmI) system for autonomous vehicles (AVs) inside a car racing game (namely TORCS) is presented and analyzed. The proposed system is based on a preferential routing and re-routing algorithm and a knowledge-base implemented in FLORA-2 . The routing system is implemented as a module to B.A.R.I.C.A., an open artificial intelligence system, while the client based on the TORCS racing game is an application in B.A.R.I.C.A. terms. The current version of the system supports routing and rerouting the AV agent based on its understanding of the map and set preferences. |
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ISSN: | 1847-2001 1848-2295 |