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Visual Perception Adaptive Image Processing for HD Microdisplay
With the development of 5G networks, a new wave of development is ushered in the field of virtual reality (VR). The small physical size, lightweight, low power consumption, and high brightness make microdisplays the core components of VR. In order to improve the user's immersive experience and...
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Published in: | SID International Symposium Digest of technical papers 2020-07, Vol.51 (S1), p.31-34 |
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Main Authors: | , , , , |
Format: | Article |
Language: | English |
Subjects: | |
Citations: | Items that this one cites Items that cite this one |
Online Access: | Get full text |
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Summary: | With the development of 5G networks, a new wave of development is ushered in the field of virtual reality (VR). The small physical size, lightweight, low power consumption, and high brightness make microdisplays the core components of VR. In order to improve the user's immersive experience and reduce the screen window effect, microdisplays are required to have higher pixel density and faster refresh speeds. However, this demand results in a large amount of data transmission and poor real‐time rendering of image information. When the human eye observes an image, the gaze point changes due to the interest of the viewer. To solve this problem, we propose an image compression algorithm based on visual perception adaptation to reduce data transmission bandwidth. The experimental results show that when sight distance is 2, the maximum comprehensive compression ratio is 42.834, the minimum comprehensive compression ratio is 11.415, the minimum clock frequency is 17.033MHz, and the maximum clock frequency is 63.916MHz. The algorithm effectively reduces the data transmission bandwidth and meets the real‐time rendering of VR application, and the rendering effect is good. |
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ISSN: | 0097-966X 2168-0159 |
DOI: | 10.1002/sdtp.13744 |