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Maps, Mirrors, and Participants: Design Lenses for Sociomateriality in Engineering Organizations
When you use a computer it also uses you, and in that relationship forms a new entity of melded agencies, a "centaur" inseparably human and nonhuman. Networks of interaction in an organization similarly form "organizational centaurs", melding humans, technologies, and organizatio...
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Published in: | arXiv.org 2020-09 |
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Main Authors: | , , |
Format: | Article |
Language: | English |
Subjects: | |
Online Access: | Get full text |
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Summary: | When you use a computer it also uses you, and in that relationship forms a new entity of melded agencies, a "centaur" inseparably human and nonhuman. Networks of interaction in an organization similarly form "organizational centaurs", melding humans, technologies, and organizations into an inseparable sociomateriality. By developing a convex optimization toolkit for conceptual engineering we sought to shape these centaurs. How do organizations go from a high-level concept ("let's make an airplane") to a "design", and in that process what blurred lines between humans and computers bring opportunities for research? We present three metaphors that have been useful lenses across our field sites: considering design models as maps shows how centaurs apportioned legitimacy; looking at design models as mirrors illuminates how they sought validation in their perspectives; and treating design models as participants recognizes their opinions and agency as equivalent to other entities in these centaurs. |
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ISSN: | 2331-8422 |