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Building an information literacy first-person shooter
Purpose - The purpose of this paper is to determine the feasibility of modifying a commercial off-the-shelf video game that incorporates elements of information literacy.Design methodology approach - This paper examines six game design elements of educational video games and discusses the resources...
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Published in: | Reference services review 2008-01, Vol.36 (4), p.366-380 |
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container_issue | 4 |
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container_title | Reference services review |
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creator | Clyde, Jerremie Thomas, Chris |
description | Purpose - The purpose of this paper is to determine the feasibility of modifying a commercial off-the-shelf video game that incorporates elements of information literacy.Design methodology approach - This paper examines six game design elements of educational video games and discusses the resources required to design and build Benevolent Blue, a "modded" video game.Findings - This paper provides a discussion of the skills, time and funding required to build a "mod" incorporating information literacy.Research limitations implications - Although modifying commercial videogames is quite popular, very little discussion or work is written about "modding" and its potential use designing video games for libraries. Further research is required to determine if the knowledge transfer of information literacy skills occurs with players. Additional study could look at incorporating information literacy into video games of different genres and well as the impact that video games have on undergraduate student engagement and satisfaction.Practical implications - This paper outlines the resources needed to modify a commercial off-the-shelf video game and provides suggestions on how others in libraries might do the same.Originality value - This paper looks at serious educational games in a new way - the modification of commercial off the shelf games to develop complete game play experiences that sit outside the classroom and emphasize the importance of play. |
doi_str_mv | 10.1108/00907320810920342 |
format | article |
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Further research is required to determine if the knowledge transfer of information literacy skills occurs with players. Additional study could look at incorporating information literacy into video games of different genres and well as the impact that video games have on undergraduate student engagement and satisfaction.Practical implications - This paper outlines the resources needed to modify a commercial off-the-shelf video game and provides suggestions on how others in libraries might do the same.Originality value - This paper looks at serious educational games in a new way - the modification of commercial off the shelf games to develop complete game play experiences that sit outside the classroom and emphasize the importance of play.</description><identifier>ISSN: 0090-7324</identifier><identifier>EISSN: 2054-1716</identifier><identifier>DOI: 10.1108/00907320810920342</identifier><language>eng</language><publisher>Bingley: Emerald Group Publishing Limited</publisher><subject>Computer & video games ; Design ; Designers ; Education ; Exact sciences and technology ; Genre ; Information and communication sciences ; Information literacy ; Information science. 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source | Library & Information Science Abstracts (LISA); Social Science Premium Collection; Emerald:Jisc Collections:Emerald Subject Collections HE and FE 2024-2026:Emerald Premier (reading list); Library & Information Science Collection |
subjects | Computer & video games Design Designers Education Exact sciences and technology Genre Information and communication sciences Information literacy Information science. Documentation Knowledge management Learning Libraries Library and information science. General aspects Professional aspects Professional aspects : training, employment Sciences and techniques of general use Skill development Skills Students Teachers Video games Violence |
title | Building an information literacy first-person shooter |
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