Loading…

Building an information literacy first-person shooter

Purpose - The purpose of this paper is to determine the feasibility of modifying a commercial off-the-shelf video game that incorporates elements of information literacy.Design methodology approach - This paper examines six game design elements of educational video games and discusses the resources...

Full description

Saved in:
Bibliographic Details
Published in:Reference services review 2008-01, Vol.36 (4), p.366-380
Main Authors: Clyde, Jerremie, Thomas, Chris
Format: Article
Language:English
Subjects:
Citations: Items that this one cites
Items that cite this one
Online Access:Get full text
Tags: Add Tag
No Tags, Be the first to tag this record!
cited_by cdi_FETCH-LOGICAL-c470t-203f21e50da88f38f6182dd0fc24f2fba37929bb460450171467d40f4af108833
cites cdi_FETCH-LOGICAL-c470t-203f21e50da88f38f6182dd0fc24f2fba37929bb460450171467d40f4af108833
container_end_page 380
container_issue 4
container_start_page 366
container_title Reference services review
container_volume 36
creator Clyde, Jerremie
Thomas, Chris
description Purpose - The purpose of this paper is to determine the feasibility of modifying a commercial off-the-shelf video game that incorporates elements of information literacy.Design methodology approach - This paper examines six game design elements of educational video games and discusses the resources required to design and build Benevolent Blue, a "modded" video game.Findings - This paper provides a discussion of the skills, time and funding required to build a "mod" incorporating information literacy.Research limitations implications - Although modifying commercial videogames is quite popular, very little discussion or work is written about "modding" and its potential use designing video games for libraries. Further research is required to determine if the knowledge transfer of information literacy skills occurs with players. Additional study could look at incorporating information literacy into video games of different genres and well as the impact that video games have on undergraduate student engagement and satisfaction.Practical implications - This paper outlines the resources needed to modify a commercial off-the-shelf video game and provides suggestions on how others in libraries might do the same.Originality value - This paper looks at serious educational games in a new way - the modification of commercial off the shelf games to develop complete game play experiences that sit outside the classroom and emphasize the importance of play.
doi_str_mv 10.1108/00907320810920342
format article
fullrecord <record><control><sourceid>proquest_pasca</sourceid><recordid>TN_cdi_proquest_journals_2439041487</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>57732391</sourcerecordid><originalsourceid>FETCH-LOGICAL-c470t-203f21e50da88f38f6182dd0fc24f2fba37929bb460450171467d40f4af108833</originalsourceid><addsrcrecordid>eNqF0c9LwzAUB_AgCs7pH-CtKHqy-vKjTXrU4S8YeNFzyNpEM9qmJu1h_70pGzs4h7kEks_78h4PoXMMtxiDuAMogFMCAkNBgDJygCYEMpZijvNDNBn_0wjYMToJYQnjyYsJyh4GW1e2_UxUm9jWON-o3ro2qW2vvSpXibE-9GmnfYiv4cu5-H6Kjoyqgz7b3FP08fT4PntJ52_Pr7P7eVoyDn0aGzEE6wwqJYShwuRYkKoCUxJmiFkoygtSLBYsB5ZB7JTlvGJgmDJxJkHpFF2vczvvvgcdetnYUOq6Vq12Q5AZjyPRAv8LKQVBeDbCy19w6QbfxiEkYbQAhpngUV3sVQAZjVl5RHiNSu9C8NrIzttG-ZXEIMelyJ2lxJqrTbAKpaqNV21pw7aQREfyQkR3s3a6iVuoq63YiZRdZSKHv_n-Tn4AKN-jnw</addsrcrecordid><sourcetype>Aggregation Database</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype><pqid>200538276</pqid></control><display><type>article</type><title>Building an information literacy first-person shooter</title><source>Library &amp; Information Science Abstracts (LISA)</source><source>Social Science Premium Collection</source><source>Emerald:Jisc Collections:Emerald Subject Collections HE and FE 2024-2026:Emerald Premier (reading list)</source><source>Library &amp; Information Science Collection</source><creator>Clyde, Jerremie ; Thomas, Chris</creator><creatorcontrib>Clyde, Jerremie ; Thomas, Chris</creatorcontrib><description>Purpose - The purpose of this paper is to determine the feasibility of modifying a commercial off-the-shelf video game that incorporates elements of information literacy.Design methodology approach - This paper examines six game design elements of educational video games and discusses the resources required to design and build Benevolent Blue, a "modded" video game.Findings - This paper provides a discussion of the skills, time and funding required to build a "mod" incorporating information literacy.Research limitations implications - Although modifying commercial videogames is quite popular, very little discussion or work is written about "modding" and its potential use designing video games for libraries. Further research is required to determine if the knowledge transfer of information literacy skills occurs with players. Additional study could look at incorporating information literacy into video games of different genres and well as the impact that video games have on undergraduate student engagement and satisfaction.Practical implications - This paper outlines the resources needed to modify a commercial off-the-shelf video game and provides suggestions on how others in libraries might do the same.Originality value - This paper looks at serious educational games in a new way - the modification of commercial off the shelf games to develop complete game play experiences that sit outside the classroom and emphasize the importance of play.</description><identifier>ISSN: 0090-7324</identifier><identifier>EISSN: 2054-1716</identifier><identifier>DOI: 10.1108/00907320810920342</identifier><language>eng</language><publisher>Bingley: Emerald Group Publishing Limited</publisher><subject>Computer &amp; video games ; Design ; Designers ; Education ; Exact sciences and technology ; Genre ; Information and communication sciences ; Information literacy ; Information science. Documentation ; Knowledge management ; Learning ; Libraries ; Library and information science. General aspects ; Professional aspects ; Professional aspects : training, employment ; Sciences and techniques of general use ; Skill development ; Skills ; Students ; Teachers ; Video games ; Violence</subject><ispartof>Reference services review, 2008-01, Vol.36 (4), p.366-380</ispartof><rights>Emerald Group Publishing Limited</rights><rights>2009 INIST-CNRS</rights><rights>Copyright Emerald Group Publishing Limited 2008</rights><rights>Emerald Group Publishing Limited 2008</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c470t-203f21e50da88f38f6182dd0fc24f2fba37929bb460450171467d40f4af108833</citedby><cites>FETCH-LOGICAL-c470t-203f21e50da88f38f6182dd0fc24f2fba37929bb460450171467d40f4af108833</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://www.proquest.com/docview/2439041487?pq-origsite=primo$$EHTML$$P50$$Gproquest$$H</linktohtml><link.rule.ids>309,310,314,776,780,785,786,21360,21373,23909,23910,25118,27282,27901,27902,33588,33589,33883,33884,34112,34113,43709,43868</link.rule.ids><backlink>$$Uhttp://pascal-francis.inist.fr/vibad/index.php?action=getRecordDetail&amp;idt=20922698$$DView record in Pascal Francis$$Hfree_for_read</backlink></links><search><creatorcontrib>Clyde, Jerremie</creatorcontrib><creatorcontrib>Thomas, Chris</creatorcontrib><title>Building an information literacy first-person shooter</title><title>Reference services review</title><description>Purpose - The purpose of this paper is to determine the feasibility of modifying a commercial off-the-shelf video game that incorporates elements of information literacy.Design methodology approach - This paper examines six game design elements of educational video games and discusses the resources required to design and build Benevolent Blue, a "modded" video game.Findings - This paper provides a discussion of the skills, time and funding required to build a "mod" incorporating information literacy.Research limitations implications - Although modifying commercial videogames is quite popular, very little discussion or work is written about "modding" and its potential use designing video games for libraries. Further research is required to determine if the knowledge transfer of information literacy skills occurs with players. Additional study could look at incorporating information literacy into video games of different genres and well as the impact that video games have on undergraduate student engagement and satisfaction.Practical implications - This paper outlines the resources needed to modify a commercial off-the-shelf video game and provides suggestions on how others in libraries might do the same.Originality value - This paper looks at serious educational games in a new way - the modification of commercial off the shelf games to develop complete game play experiences that sit outside the classroom and emphasize the importance of play.</description><subject>Computer &amp; video games</subject><subject>Design</subject><subject>Designers</subject><subject>Education</subject><subject>Exact sciences and technology</subject><subject>Genre</subject><subject>Information and communication sciences</subject><subject>Information literacy</subject><subject>Information science. Documentation</subject><subject>Knowledge management</subject><subject>Learning</subject><subject>Libraries</subject><subject>Library and information science. General aspects</subject><subject>Professional aspects</subject><subject>Professional aspects : training, employment</subject><subject>Sciences and techniques of general use</subject><subject>Skill development</subject><subject>Skills</subject><subject>Students</subject><subject>Teachers</subject><subject>Video games</subject><subject>Violence</subject><issn>0090-7324</issn><issn>2054-1716</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2008</creationdate><recordtype>article</recordtype><sourceid>ALSLI</sourceid><sourceid>CNYFK</sourceid><sourceid>F2A</sourceid><sourceid>M1O</sourceid><recordid>eNqF0c9LwzAUB_AgCs7pH-CtKHqy-vKjTXrU4S8YeNFzyNpEM9qmJu1h_70pGzs4h7kEks_78h4PoXMMtxiDuAMogFMCAkNBgDJygCYEMpZijvNDNBn_0wjYMToJYQnjyYsJyh4GW1e2_UxUm9jWON-o3ro2qW2vvSpXibE-9GmnfYiv4cu5-H6Kjoyqgz7b3FP08fT4PntJ52_Pr7P7eVoyDn0aGzEE6wwqJYShwuRYkKoCUxJmiFkoygtSLBYsB5ZB7JTlvGJgmDJxJkHpFF2vczvvvgcdetnYUOq6Vq12Q5AZjyPRAv8LKQVBeDbCy19w6QbfxiEkYbQAhpngUV3sVQAZjVl5RHiNSu9C8NrIzttG-ZXEIMelyJ2lxJqrTbAKpaqNV21pw7aQREfyQkR3s3a6iVuoq63YiZRdZSKHv_n-Tn4AKN-jnw</recordid><startdate>20080101</startdate><enddate>20080101</enddate><creator>Clyde, Jerremie</creator><creator>Thomas, Chris</creator><general>Emerald Group Publishing Limited</general><general>Emerald</general><scope>IQODW</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>7XB</scope><scope>8FE</scope><scope>8FG</scope><scope>ABUWG</scope><scope>AFKRA</scope><scope>ALSLI</scope><scope>ARAPS</scope><scope>AZQEC</scope><scope>BENPR</scope><scope>BGLVJ</scope><scope>CCPQU</scope><scope>CNYFK</scope><scope>DWQXO</scope><scope>E3H</scope><scope>F2A</scope><scope>GNUQQ</scope><scope>GUQSH</scope><scope>HCIFZ</scope><scope>JQ2</scope><scope>K7-</scope><scope>M1O</scope><scope>M2O</scope><scope>MBDVC</scope><scope>P62</scope><scope>PQEST</scope><scope>PQQKQ</scope><scope>PQUKI</scope><scope>PRINS</scope><scope>Q9U</scope><scope>7SC</scope><scope>8FD</scope><scope>L7M</scope><scope>L~C</scope><scope>L~D</scope></search><sort><creationdate>20080101</creationdate><title>Building an information literacy first-person shooter</title><author>Clyde, Jerremie ; Thomas, Chris</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c470t-203f21e50da88f38f6182dd0fc24f2fba37929bb460450171467d40f4af108833</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2008</creationdate><topic>Computer &amp; video games</topic><topic>Design</topic><topic>Designers</topic><topic>Education</topic><topic>Exact sciences and technology</topic><topic>Genre</topic><topic>Information and communication sciences</topic><topic>Information literacy</topic><topic>Information science. Documentation</topic><topic>Knowledge management</topic><topic>Learning</topic><topic>Libraries</topic><topic>Library and information science. General aspects</topic><topic>Professional aspects</topic><topic>Professional aspects : training, employment</topic><topic>Sciences and techniques of general use</topic><topic>Skill development</topic><topic>Skills</topic><topic>Students</topic><topic>Teachers</topic><topic>Video games</topic><topic>Violence</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Clyde, Jerremie</creatorcontrib><creatorcontrib>Thomas, Chris</creatorcontrib><collection>Pascal-Francis</collection><collection>CrossRef</collection><collection>ProQuest Central (purchase pre-March 2016)</collection><collection>ProQuest SciTech Collection</collection><collection>ProQuest Technology Collection</collection><collection>ProQuest Central (Alumni)</collection><collection>ProQuest Central</collection><collection>Social Science Premium Collection</collection><collection>Advanced Technologies &amp; Aerospace Collection</collection><collection>ProQuest Central Essentials</collection><collection>ProQuest Central</collection><collection>Technology Collection</collection><collection>ProQuest One Community College</collection><collection>Library &amp; Information Science Collection</collection><collection>ProQuest Central</collection><collection>Library &amp; Information Sciences Abstracts (LISA)</collection><collection>Library &amp; Information Science Abstracts (LISA)</collection><collection>ProQuest Central Student</collection><collection>Research Library Prep</collection><collection>SciTech Premium Collection</collection><collection>ProQuest Computer Science Collection</collection><collection>Computer Science Database</collection><collection>Library Science Database</collection><collection>Research Library</collection><collection>Research Library (Corporate)</collection><collection>ProQuest Advanced Technologies &amp; Aerospace Collection</collection><collection>ProQuest One Academic Eastern Edition (DO NOT USE)</collection><collection>ProQuest One Academic</collection><collection>ProQuest One Academic UKI Edition</collection><collection>ProQuest Central China</collection><collection>ProQuest Central Basic</collection><collection>Computer and Information Systems Abstracts</collection><collection>Technology Research Database</collection><collection>Advanced Technologies Database with Aerospace</collection><collection>Computer and Information Systems Abstracts – Academic</collection><collection>Computer and Information Systems Abstracts Professional</collection><jtitle>Reference services review</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Clyde, Jerremie</au><au>Thomas, Chris</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Building an information literacy first-person shooter</atitle><jtitle>Reference services review</jtitle><date>2008-01-01</date><risdate>2008</risdate><volume>36</volume><issue>4</issue><spage>366</spage><epage>380</epage><pages>366-380</pages><issn>0090-7324</issn><eissn>2054-1716</eissn><abstract>Purpose - The purpose of this paper is to determine the feasibility of modifying a commercial off-the-shelf video game that incorporates elements of information literacy.Design methodology approach - This paper examines six game design elements of educational video games and discusses the resources required to design and build Benevolent Blue, a "modded" video game.Findings - This paper provides a discussion of the skills, time and funding required to build a "mod" incorporating information literacy.Research limitations implications - Although modifying commercial videogames is quite popular, very little discussion or work is written about "modding" and its potential use designing video games for libraries. Further research is required to determine if the knowledge transfer of information literacy skills occurs with players. Additional study could look at incorporating information literacy into video games of different genres and well as the impact that video games have on undergraduate student engagement and satisfaction.Practical implications - This paper outlines the resources needed to modify a commercial off-the-shelf video game and provides suggestions on how others in libraries might do the same.Originality value - This paper looks at serious educational games in a new way - the modification of commercial off the shelf games to develop complete game play experiences that sit outside the classroom and emphasize the importance of play.</abstract><cop>Bingley</cop><pub>Emerald Group Publishing Limited</pub><doi>10.1108/00907320810920342</doi><tpages>15</tpages></addata></record>
fulltext fulltext
identifier ISSN: 0090-7324
ispartof Reference services review, 2008-01, Vol.36 (4), p.366-380
issn 0090-7324
2054-1716
language eng
recordid cdi_proquest_journals_2439041487
source Library & Information Science Abstracts (LISA); Social Science Premium Collection; Emerald:Jisc Collections:Emerald Subject Collections HE and FE 2024-2026:Emerald Premier (reading list); Library & Information Science Collection
subjects Computer & video games
Design
Designers
Education
Exact sciences and technology
Genre
Information and communication sciences
Information literacy
Information science. Documentation
Knowledge management
Learning
Libraries
Library and information science. General aspects
Professional aspects
Professional aspects : training, employment
Sciences and techniques of general use
Skill development
Skills
Students
Teachers
Video games
Violence
title Building an information literacy first-person shooter
url http://sfxeu10.hosted.exlibrisgroup.com/loughborough?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-02-12T16%3A52%3A50IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-proquest_pasca&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=Building%20an%20information%20literacy%20first-person%20shooter&rft.jtitle=Reference%20services%20review&rft.au=Clyde,%20Jerremie&rft.date=2008-01-01&rft.volume=36&rft.issue=4&rft.spage=366&rft.epage=380&rft.pages=366-380&rft.issn=0090-7324&rft.eissn=2054-1716&rft_id=info:doi/10.1108/00907320810920342&rft_dat=%3Cproquest_pasca%3E57732391%3C/proquest_pasca%3E%3Cgrp_id%3Ecdi_FETCH-LOGICAL-c470t-203f21e50da88f38f6182dd0fc24f2fba37929bb460450171467d40f4af108833%3C/grp_id%3E%3Coa%3E%3C/oa%3E%3Curl%3E%3C/url%3E&rft_id=info:oai/&rft_pqid=200538276&rft_id=info:pmid/&rfr_iscdi=true