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A simple collision algorithm for arbitrarily shaped objects in particle‐resolved flow simulation using an immersed boundary method
Summary In the present study, we proposed a simple collision algorithm, which can be handled arbitrarily shaped objects, for flow solvers using the immersed boundary method (IBM) based on the level set and ghost cell methods. The proposed algorithm can handle the collision of the arbitrarily shaped...
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Published in: | International journal for numerical methods in fluids 2020-10, Vol.92 (10), p.1256-1273 |
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container_title | International journal for numerical methods in fluids |
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creator | Nagata, Takayuki Hosaka, Mamoru Takahashi, Shun Shimizu, Ken Fukuda, Kota Obayashi, Shigeru |
description | Summary
In the present study, we proposed a simple collision algorithm, which can be handled arbitrarily shaped objects, for flow solvers using the immersed boundary method (IBM) based on the level set and ghost cell methods. The proposed algorithm can handle the collision of the arbitrarily shaped object with little additional computational costs for the collision calculation because collision detection and calculation are performed using the level set function and image point, which are incorporated into the original IBM solver. The proposed algorithm was implemented on the solid‐liquid IBM flow solver and validated by simulations of the flow over an isolated cylinder and sphere. Also, grid and time step size sensitivity on the total energy conservation of objects were investigated in cylinder‐cylinder, cylinder‐red‐blood‐cells‐shaped (RBC‐shaped) objects, sphere‐sphere, and sphere‐flat plate interaction problems. Through validation, good agreement with previous studies, grid and time step size convergence, and sufficient total energy conservation were confirmed. As a demonstration, the drafting, kissing, and tumbling processes were computed, and it was confirmed that the present result by the proposed method is similar to the previous computations. In addition, particle‐laden flow in a channel including obstacles with collision and adhesion phenomena and the interaction of cylinders and wavy‐wall were computed. The results of these simulations reveal the capability of solving a flow containing arbitrarily shaped moving objects with collision phenomena by a simple proposed method.
We proposed a simple collision algorithm, which can be handled, for flow solvers using the immersed boundary method (IBM) based on the level set and ghost cell methods. The collision algorithm that proposed in the present study is a simple and efficient. It requires only little additional costs for the computation of collision phenomena because the collision detection and calculation are performed using the level set function and image point, which are incorporated into the original IBM flow solver. |
doi_str_mv | 10.1002/fld.4826 |
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In the present study, we proposed a simple collision algorithm, which can be handled arbitrarily shaped objects, for flow solvers using the immersed boundary method (IBM) based on the level set and ghost cell methods. The proposed algorithm can handle the collision of the arbitrarily shaped object with little additional computational costs for the collision calculation because collision detection and calculation are performed using the level set function and image point, which are incorporated into the original IBM solver. The proposed algorithm was implemented on the solid‐liquid IBM flow solver and validated by simulations of the flow over an isolated cylinder and sphere. Also, grid and time step size sensitivity on the total energy conservation of objects were investigated in cylinder‐cylinder, cylinder‐red‐blood‐cells‐shaped (RBC‐shaped) objects, sphere‐sphere, and sphere‐flat plate interaction problems. Through validation, good agreement with previous studies, grid and time step size convergence, and sufficient total energy conservation were confirmed. As a demonstration, the drafting, kissing, and tumbling processes were computed, and it was confirmed that the present result by the proposed method is similar to the previous computations. In addition, particle‐laden flow in a channel including obstacles with collision and adhesion phenomena and the interaction of cylinders and wavy‐wall were computed. The results of these simulations reveal the capability of solving a flow containing arbitrarily shaped moving objects with collision phenomena by a simple proposed method.
We proposed a simple collision algorithm, which can be handled, for flow solvers using the immersed boundary method (IBM) based on the level set and ghost cell methods. The collision algorithm that proposed in the present study is a simple and efficient. It requires only little additional costs for the computation of collision phenomena because the collision detection and calculation are performed using the level set function and image point, which are incorporated into the original IBM flow solver.</description><identifier>ISSN: 0271-2091</identifier><identifier>EISSN: 1097-0363</identifier><identifier>DOI: 10.1002/fld.4826</identifier><language>eng</language><publisher>Bognor Regis: Wiley Subscription Services, Inc</publisher><subject>Algorithms ; arbitrarily shaped particle ; collision ; Collision dynamics ; Computation ; Computer applications ; Computer simulation ; Conservation ; Cylinders ; Energy conservation ; Flat plates ; Flow simulation ; immersed boundary ; Mathematical analysis ; Moving object recognition ; Navier‐Stokes ; particle‐laden flow ; particle‐resolved simulation ; Solvers ; Tumbling</subject><ispartof>International journal for numerical methods in fluids, 2020-10, Vol.92 (10), p.1256-1273</ispartof><rights>2020 The Authors. published by John Wiley & Sons, Ltd.</rights><rights>2020. This article is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.</rights><lds50>peer_reviewed</lds50><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c4746-87ce59028b036aa625e5cb09b361e1a3d9794454355b1762422a595f5aac58c23</citedby><cites>FETCH-LOGICAL-c4746-87ce59028b036aa625e5cb09b361e1a3d9794454355b1762422a595f5aac58c23</cites><orcidid>0000-0003-3644-4888</orcidid></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>314,777,781,27905,27906</link.rule.ids></links><search><creatorcontrib>Nagata, Takayuki</creatorcontrib><creatorcontrib>Hosaka, Mamoru</creatorcontrib><creatorcontrib>Takahashi, Shun</creatorcontrib><creatorcontrib>Shimizu, Ken</creatorcontrib><creatorcontrib>Fukuda, Kota</creatorcontrib><creatorcontrib>Obayashi, Shigeru</creatorcontrib><title>A simple collision algorithm for arbitrarily shaped objects in particle‐resolved flow simulation using an immersed boundary method</title><title>International journal for numerical methods in fluids</title><description>Summary
In the present study, we proposed a simple collision algorithm, which can be handled arbitrarily shaped objects, for flow solvers using the immersed boundary method (IBM) based on the level set and ghost cell methods. The proposed algorithm can handle the collision of the arbitrarily shaped object with little additional computational costs for the collision calculation because collision detection and calculation are performed using the level set function and image point, which are incorporated into the original IBM solver. The proposed algorithm was implemented on the solid‐liquid IBM flow solver and validated by simulations of the flow over an isolated cylinder and sphere. Also, grid and time step size sensitivity on the total energy conservation of objects were investigated in cylinder‐cylinder, cylinder‐red‐blood‐cells‐shaped (RBC‐shaped) objects, sphere‐sphere, and sphere‐flat plate interaction problems. Through validation, good agreement with previous studies, grid and time step size convergence, and sufficient total energy conservation were confirmed. As a demonstration, the drafting, kissing, and tumbling processes were computed, and it was confirmed that the present result by the proposed method is similar to the previous computations. In addition, particle‐laden flow in a channel including obstacles with collision and adhesion phenomena and the interaction of cylinders and wavy‐wall were computed. The results of these simulations reveal the capability of solving a flow containing arbitrarily shaped moving objects with collision phenomena by a simple proposed method.
We proposed a simple collision algorithm, which can be handled, for flow solvers using the immersed boundary method (IBM) based on the level set and ghost cell methods. The collision algorithm that proposed in the present study is a simple and efficient. It requires only little additional costs for the computation of collision phenomena because the collision detection and calculation are performed using the level set function and image point, which are incorporated into the original IBM flow solver.</description><subject>Algorithms</subject><subject>arbitrarily shaped particle</subject><subject>collision</subject><subject>Collision dynamics</subject><subject>Computation</subject><subject>Computer applications</subject><subject>Computer simulation</subject><subject>Conservation</subject><subject>Cylinders</subject><subject>Energy conservation</subject><subject>Flat plates</subject><subject>Flow simulation</subject><subject>immersed boundary</subject><subject>Mathematical analysis</subject><subject>Moving object recognition</subject><subject>Navier‐Stokes</subject><subject>particle‐laden flow</subject><subject>particle‐resolved simulation</subject><subject>Solvers</subject><subject>Tumbling</subject><issn>0271-2091</issn><issn>1097-0363</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2020</creationdate><recordtype>article</recordtype><sourceid>24P</sourceid><recordid>eNp1kLFOwzAQhi0EEqUg8QiWWFhSbMdO4rEqFJAqscBsOY7TunLiYCdU3Rj6ADwjT4JDWZluuO--u_sBuMZohhEid7WtZrQg2QmYYMTzBKVZegomiOQ4IYjjc3ARwhYhxEmRTsBhDoNpOquhctaaYFwLpV07b_pNA2vnofSl6b30xu5h2MhOV9CVW636AE0LO-l7o6z-_vzyOjj7Edu1dbvROljZj74hmHYNZQtN02gfIlG6oa2k38NG9xtXXYKzWtqgr_7qFLwtH14XT8nq5fF5MV8liuY0S4pcacYRKcr4lJQZYZqpEvEyzbDGMq14zillNGWsxHlGKCGScVYzKRUrFEmn4Obo7bx7H3ToxdYNvo0rBaEUx1lOeaRuj5TyLgSva9F508RrBUZizFjEjMWYcUSTI7ozVu__5cRydf_L_wBtCIAF</recordid><startdate>202010</startdate><enddate>202010</enddate><creator>Nagata, Takayuki</creator><creator>Hosaka, Mamoru</creator><creator>Takahashi, Shun</creator><creator>Shimizu, Ken</creator><creator>Fukuda, Kota</creator><creator>Obayashi, Shigeru</creator><general>Wiley Subscription Services, Inc</general><scope>24P</scope><scope>WIN</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>7QH</scope><scope>7SC</scope><scope>7TB</scope><scope>7U5</scope><scope>7UA</scope><scope>8FD</scope><scope>C1K</scope><scope>F1W</scope><scope>FR3</scope><scope>H8D</scope><scope>H96</scope><scope>JQ2</scope><scope>KR7</scope><scope>L.G</scope><scope>L7M</scope><scope>L~C</scope><scope>L~D</scope><orcidid>https://orcid.org/0000-0003-3644-4888</orcidid></search><sort><creationdate>202010</creationdate><title>A simple collision algorithm for arbitrarily shaped objects in particle‐resolved flow simulation using an immersed boundary method</title><author>Nagata, Takayuki ; Hosaka, Mamoru ; Takahashi, Shun ; Shimizu, Ken ; Fukuda, Kota ; Obayashi, Shigeru</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c4746-87ce59028b036aa625e5cb09b361e1a3d9794454355b1762422a595f5aac58c23</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2020</creationdate><topic>Algorithms</topic><topic>arbitrarily shaped particle</topic><topic>collision</topic><topic>Collision dynamics</topic><topic>Computation</topic><topic>Computer applications</topic><topic>Computer simulation</topic><topic>Conservation</topic><topic>Cylinders</topic><topic>Energy conservation</topic><topic>Flat plates</topic><topic>Flow simulation</topic><topic>immersed boundary</topic><topic>Mathematical analysis</topic><topic>Moving object recognition</topic><topic>Navier‐Stokes</topic><topic>particle‐laden flow</topic><topic>particle‐resolved simulation</topic><topic>Solvers</topic><topic>Tumbling</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Nagata, Takayuki</creatorcontrib><creatorcontrib>Hosaka, Mamoru</creatorcontrib><creatorcontrib>Takahashi, Shun</creatorcontrib><creatorcontrib>Shimizu, Ken</creatorcontrib><creatorcontrib>Fukuda, Kota</creatorcontrib><creatorcontrib>Obayashi, Shigeru</creatorcontrib><collection>Wiley Open Access</collection><collection>Wiley Online Library Free Content</collection><collection>CrossRef</collection><collection>Aqualine</collection><collection>Computer and Information Systems Abstracts</collection><collection>Mechanical & Transportation Engineering Abstracts</collection><collection>Solid State and Superconductivity Abstracts</collection><collection>Water Resources Abstracts</collection><collection>Technology Research Database</collection><collection>Environmental Sciences and Pollution Management</collection><collection>ASFA: Aquatic Sciences and Fisheries Abstracts</collection><collection>Engineering Research Database</collection><collection>Aerospace Database</collection><collection>Aquatic Science & Fisheries Abstracts (ASFA) 2: Ocean Technology, Policy & Non-Living Resources</collection><collection>ProQuest Computer Science Collection</collection><collection>Civil Engineering Abstracts</collection><collection>Aquatic Science & Fisheries Abstracts (ASFA) Professional</collection><collection>Advanced Technologies Database with Aerospace</collection><collection>Computer and Information Systems Abstracts Academic</collection><collection>Computer and Information Systems Abstracts Professional</collection><jtitle>International journal for numerical methods in fluids</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Nagata, Takayuki</au><au>Hosaka, Mamoru</au><au>Takahashi, Shun</au><au>Shimizu, Ken</au><au>Fukuda, Kota</au><au>Obayashi, Shigeru</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>A simple collision algorithm for arbitrarily shaped objects in particle‐resolved flow simulation using an immersed boundary method</atitle><jtitle>International journal for numerical methods in fluids</jtitle><date>2020-10</date><risdate>2020</risdate><volume>92</volume><issue>10</issue><spage>1256</spage><epage>1273</epage><pages>1256-1273</pages><issn>0271-2091</issn><eissn>1097-0363</eissn><abstract>Summary
In the present study, we proposed a simple collision algorithm, which can be handled arbitrarily shaped objects, for flow solvers using the immersed boundary method (IBM) based on the level set and ghost cell methods. The proposed algorithm can handle the collision of the arbitrarily shaped object with little additional computational costs for the collision calculation because collision detection and calculation are performed using the level set function and image point, which are incorporated into the original IBM solver. The proposed algorithm was implemented on the solid‐liquid IBM flow solver and validated by simulations of the flow over an isolated cylinder and sphere. Also, grid and time step size sensitivity on the total energy conservation of objects were investigated in cylinder‐cylinder, cylinder‐red‐blood‐cells‐shaped (RBC‐shaped) objects, sphere‐sphere, and sphere‐flat plate interaction problems. Through validation, good agreement with previous studies, grid and time step size convergence, and sufficient total energy conservation were confirmed. As a demonstration, the drafting, kissing, and tumbling processes were computed, and it was confirmed that the present result by the proposed method is similar to the previous computations. In addition, particle‐laden flow in a channel including obstacles with collision and adhesion phenomena and the interaction of cylinders and wavy‐wall were computed. The results of these simulations reveal the capability of solving a flow containing arbitrarily shaped moving objects with collision phenomena by a simple proposed method.
We proposed a simple collision algorithm, which can be handled, for flow solvers using the immersed boundary method (IBM) based on the level set and ghost cell methods. The collision algorithm that proposed in the present study is a simple and efficient. It requires only little additional costs for the computation of collision phenomena because the collision detection and calculation are performed using the level set function and image point, which are incorporated into the original IBM flow solver.</abstract><cop>Bognor Regis</cop><pub>Wiley Subscription Services, Inc</pub><doi>10.1002/fld.4826</doi><tpages>19</tpages><orcidid>https://orcid.org/0000-0003-3644-4888</orcidid><oa>free_for_read</oa></addata></record> |
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subjects | Algorithms arbitrarily shaped particle collision Collision dynamics Computation Computer applications Computer simulation Conservation Cylinders Energy conservation Flat plates Flow simulation immersed boundary Mathematical analysis Moving object recognition Navier‐Stokes particle‐laden flow particle‐resolved simulation Solvers Tumbling |
title | A simple collision algorithm for arbitrarily shaped objects in particle‐resolved flow simulation using an immersed boundary method |
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