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Effects of shading model and opacity on depth perception in optical see‐through augmented reality
Augmented reality (AR) technologies create an immersive environment by augmenting the real world with rendered virtual objects. One of the key requirements of an AR system is to understand how users perceive the depth of an AR object. Perceived distances to AR objects can be based on various depth c...
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Published in: | Journal of the Society for Information Display 2020-11, Vol.28 (11), p.892-904 |
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description | Augmented reality (AR) technologies create an immersive environment by augmenting the real world with rendered virtual objects. One of the key requirements of an AR system is to understand how users perceive the depth of an AR object. Perceived distances to AR objects can be based on various depth cues such as rendering method used for the virtual object. The existing researches on the shading model and opacity mainly focus on the shape perception or the position relationship of several virtual objects in the virtual environment. We predicted that shading models and opacity would impact a user's estimation of a virtual object's depth in AR. We conducted two experiments to investigate the impact of color, size (Experiment 1), shading model, and opacity (Experiment 2) on the depth perception in an optical see‐through head‐mounted display (HMD). We found that the virtual object's color and size impact estimation efficacy. An interaction effect between color and size was also found. The results showed that shading models with specular highlights could help to improve depth perception in AR. Additionally, users had the lowest matching error when the opacity of a virtual object was 0.8.
We designed two experiments to investigate the impact of color, size, shading model, and opacity on the depth perception of rendered virtual objects in an optical see‐through head‐mounted display (HMD). In Experiment 1, we found that the virtual object's color and size impact estimation efficacy. An interaction effect between color and size was also found. In Experiment 2, there were significant effects on shading model and opacity in the depth matching task. |
doi_str_mv | 10.1002/jsid.947 |
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We designed two experiments to investigate the impact of color, size, shading model, and opacity on the depth perception of rendered virtual objects in an optical see‐through head‐mounted display (HMD). In Experiment 1, we found that the virtual object's color and size impact estimation efficacy. An interaction effect between color and size was also found. In Experiment 2, there were significant effects on shading model and opacity in the depth matching task.</description><identifier>ISSN: 1071-0922</identifier><identifier>EISSN: 1938-3657</identifier><identifier>DOI: 10.1002/jsid.947</identifier><language>eng</language><publisher>Campbell: Wiley Subscription Services, Inc</publisher><subject>Augmented reality ; Color ; depth cues ; distance perception ; Opacity ; Shading ; Space perception ; Virtual environments</subject><ispartof>Journal of the Society for Information Display, 2020-11, Vol.28 (11), p.892-904</ispartof><rights>2020 Society for Information Display.</rights><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c2937-2c40f558fc8eb51975f0f38fcf0dcc0c7e9082398340e1ded5941f44909a32113</citedby><cites>FETCH-LOGICAL-c2937-2c40f558fc8eb51975f0f38fcf0dcc0c7e9082398340e1ded5941f44909a32113</cites><orcidid>0000-0002-7411-4751 ; 0000-0001-6492-3355</orcidid></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>314,780,784,27924,27925</link.rule.ids></links><search><creatorcontrib>Ping, Jiamin</creatorcontrib><creatorcontrib>Thomas, Bruce H.</creatorcontrib><creatorcontrib>Baumeister, James</creatorcontrib><creatorcontrib>Guo, Jie</creatorcontrib><creatorcontrib>Weng, Dongdong</creatorcontrib><creatorcontrib>Liu, Yue</creatorcontrib><title>Effects of shading model and opacity on depth perception in optical see‐through augmented reality</title><title>Journal of the Society for Information Display</title><description>Augmented reality (AR) technologies create an immersive environment by augmenting the real world with rendered virtual objects. One of the key requirements of an AR system is to understand how users perceive the depth of an AR object. Perceived distances to AR objects can be based on various depth cues such as rendering method used for the virtual object. The existing researches on the shading model and opacity mainly focus on the shape perception or the position relationship of several virtual objects in the virtual environment. We predicted that shading models and opacity would impact a user's estimation of a virtual object's depth in AR. We conducted two experiments to investigate the impact of color, size (Experiment 1), shading model, and opacity (Experiment 2) on the depth perception in an optical see‐through head‐mounted display (HMD). We found that the virtual object's color and size impact estimation efficacy. An interaction effect between color and size was also found. The results showed that shading models with specular highlights could help to improve depth perception in AR. Additionally, users had the lowest matching error when the opacity of a virtual object was 0.8.
We designed two experiments to investigate the impact of color, size, shading model, and opacity on the depth perception of rendered virtual objects in an optical see‐through head‐mounted display (HMD). In Experiment 1, we found that the virtual object's color and size impact estimation efficacy. An interaction effect between color and size was also found. In Experiment 2, there were significant effects on shading model and opacity in the depth matching task.</description><subject>Augmented reality</subject><subject>Color</subject><subject>depth cues</subject><subject>distance perception</subject><subject>Opacity</subject><subject>Shading</subject><subject>Space perception</subject><subject>Virtual environments</subject><issn>1071-0922</issn><issn>1938-3657</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2020</creationdate><recordtype>article</recordtype><recordid>eNp1kMFKAzEQhoMoWKvgIwS8eNmabJLu5ii1aqXgQT2HmEy6KdvNmmyR3nwEn9EnMaVePc0_M9_8Az9Cl5RMKCHlzTp5O5G8OkIjKlldsKmojrMmFS2ILMtTdJbSOpNTwacjZObOgRkSDg6nRlvfrfAmWGix7iwOvTZ-2OHQYQv90OAeosnC54Hv8nrwRrc4Afx8fQ9NDNtVg_V2tYFuAIsj6Dafn6MTp9sEF391jN7u56-zx2L5_LCY3S4LU0pWFaXhxAlRO1PDu6CyEo44lltHrDHEVCBJXTJZM06AWrBCcuo4l0RqVlLKxujq4NvH8LGFNKh12MYuv1QlF7UkjAiWqesDZWJIKYJTffQbHXeKErWPUO0jVDnCjBYH9NO3sPuXU08vi7s9_wvXFHRD</recordid><startdate>202011</startdate><enddate>202011</enddate><creator>Ping, Jiamin</creator><creator>Thomas, Bruce H.</creator><creator>Baumeister, James</creator><creator>Guo, Jie</creator><creator>Weng, Dongdong</creator><creator>Liu, Yue</creator><general>Wiley Subscription Services, Inc</general><scope>AAYXX</scope><scope>CITATION</scope><scope>7SC</scope><scope>8FD</scope><scope>JQ2</scope><scope>L7M</scope><scope>L~C</scope><scope>L~D</scope><orcidid>https://orcid.org/0000-0002-7411-4751</orcidid><orcidid>https://orcid.org/0000-0001-6492-3355</orcidid></search><sort><creationdate>202011</creationdate><title>Effects of shading model and opacity on depth perception in optical see‐through augmented reality</title><author>Ping, Jiamin ; Thomas, Bruce H. ; Baumeister, James ; Guo, Jie ; Weng, Dongdong ; Liu, Yue</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c2937-2c40f558fc8eb51975f0f38fcf0dcc0c7e9082398340e1ded5941f44909a32113</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2020</creationdate><topic>Augmented reality</topic><topic>Color</topic><topic>depth cues</topic><topic>distance perception</topic><topic>Opacity</topic><topic>Shading</topic><topic>Space perception</topic><topic>Virtual environments</topic><toplevel>online_resources</toplevel><creatorcontrib>Ping, Jiamin</creatorcontrib><creatorcontrib>Thomas, Bruce H.</creatorcontrib><creatorcontrib>Baumeister, James</creatorcontrib><creatorcontrib>Guo, Jie</creatorcontrib><creatorcontrib>Weng, Dongdong</creatorcontrib><creatorcontrib>Liu, Yue</creatorcontrib><collection>CrossRef</collection><collection>Computer and Information Systems Abstracts</collection><collection>Technology Research Database</collection><collection>ProQuest Computer Science Collection</collection><collection>Advanced Technologies Database with Aerospace</collection><collection>Computer and Information Systems Abstracts Academic</collection><collection>Computer and Information Systems Abstracts Professional</collection><jtitle>Journal of the Society for Information Display</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Ping, Jiamin</au><au>Thomas, Bruce H.</au><au>Baumeister, James</au><au>Guo, Jie</au><au>Weng, Dongdong</au><au>Liu, Yue</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Effects of shading model and opacity on depth perception in optical see‐through augmented reality</atitle><jtitle>Journal of the Society for Information Display</jtitle><date>2020-11</date><risdate>2020</risdate><volume>28</volume><issue>11</issue><spage>892</spage><epage>904</epage><pages>892-904</pages><issn>1071-0922</issn><eissn>1938-3657</eissn><abstract>Augmented reality (AR) technologies create an immersive environment by augmenting the real world with rendered virtual objects. One of the key requirements of an AR system is to understand how users perceive the depth of an AR object. Perceived distances to AR objects can be based on various depth cues such as rendering method used for the virtual object. The existing researches on the shading model and opacity mainly focus on the shape perception or the position relationship of several virtual objects in the virtual environment. We predicted that shading models and opacity would impact a user's estimation of a virtual object's depth in AR. We conducted two experiments to investigate the impact of color, size (Experiment 1), shading model, and opacity (Experiment 2) on the depth perception in an optical see‐through head‐mounted display (HMD). We found that the virtual object's color and size impact estimation efficacy. An interaction effect between color and size was also found. The results showed that shading models with specular highlights could help to improve depth perception in AR. Additionally, users had the lowest matching error when the opacity of a virtual object was 0.8.
We designed two experiments to investigate the impact of color, size, shading model, and opacity on the depth perception of rendered virtual objects in an optical see‐through head‐mounted display (HMD). In Experiment 1, we found that the virtual object's color and size impact estimation efficacy. An interaction effect between color and size was also found. In Experiment 2, there were significant effects on shading model and opacity in the depth matching task.</abstract><cop>Campbell</cop><pub>Wiley Subscription Services, Inc</pub><doi>10.1002/jsid.947</doi><tpages>13</tpages><orcidid>https://orcid.org/0000-0002-7411-4751</orcidid><orcidid>https://orcid.org/0000-0001-6492-3355</orcidid></addata></record> |
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subjects | Augmented reality Color depth cues distance perception Opacity Shading Space perception Virtual environments |
title | Effects of shading model and opacity on depth perception in optical see‐through augmented reality |
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