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Simulation games as a catalyst for social learning: The case of the water-food-energy nexus game

•A role-play game design framework for social learning is proposed which builds on the theory of social learning.•Using the Water-Food-Nexus Game as an example, it describes the processes involved in the proposed framework.•Examples are given on how we use the notion of procedural rhetoric to convey...

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Published in:Global environmental change 2021-01, Vol.66, p.102204, Article 102204
Main Authors: Mochizuki, Junko, Magnuszewski, Piotr, Pajak, Michal, Krolikowska, Karolina, Jarzabek, Lukasz, Kulakowska, Michalina
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Language:English
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cited_by cdi_FETCH-LOGICAL-c343t-9c2ad8214be072164659915e501c7fd689b1434ac1b3b22e4282e993bbe90ff33
cites cdi_FETCH-LOGICAL-c343t-9c2ad8214be072164659915e501c7fd689b1434ac1b3b22e4282e993bbe90ff33
container_end_page
container_issue
container_start_page 102204
container_title Global environmental change
container_volume 66
creator Mochizuki, Junko
Magnuszewski, Piotr
Pajak, Michal
Krolikowska, Karolina
Jarzabek, Lukasz
Kulakowska, Michalina
description •A role-play game design framework for social learning is proposed which builds on the theory of social learning.•Using the Water-Food-Nexus Game as an example, it describes the processes involved in the proposed framework.•Examples are given on how we use the notion of procedural rhetoric to convey underlying messages.•Provide discussions of data collected during recent gaming sessions. Role-playing simulations have gained in popularity in recent years as a novel method of engaging researchers and stakeholders in a variety of social and environmental issues. While academic interest has grown on this topic, knowledge remains sparse on the underlying theories that may guide the design of such games. Thsi article introduces a new game design framework - Com­pleC­Sus (Com­plex­ity-Col­lab­o­ra­tion-Sus­tain­abil­ity) - built on the concepts of social learning and procedural rhetoric. We describe and discuss the conceptual basis for our framework, giving a detailed account of its application through the recently developed the Water–Food–Energy Nexus Game (Nexus Game) as an example. We illustrate the process involved in designing the Nexus Game through initial scoping, prototyping, and design decisions, and how game structure and debriefing have been crafted to foster social learning focused on the understanding of the underlying social-ecological system as well as fostering collaboration between stakeholders. We also provide the analysis of qualitative data collected during recent gaming sessions across three continents to evaluate the Nexus Game’s potential learning effects.
doi_str_mv 10.1016/j.gloenvcha.2020.102204
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source International Bibliography of the Social Sciences (IBSS); ScienceDirect Freedom Collection 2022-2024
subjects Catalysts
Collaboration
Debriefing
Design
Games
Learning
Nexus game
Popularity
Procedural rhetoric
Prototyping
Qualitative analysis
Rhetoric
Role-playing simulation (RPS)
Simulation
Social discrimination learning
Social learning
Social-ecological systems
Stakeholders
Sustainability
Water
Water–energy–food nexus
title Simulation games as a catalyst for social learning: The case of the water-food-energy nexus game
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