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Simulation games as a catalyst for social learning: The case of the water-food-energy nexus game
•A role-play game design framework for social learning is proposed which builds on the theory of social learning.•Using the Water-Food-Nexus Game as an example, it describes the processes involved in the proposed framework.•Examples are given on how we use the notion of procedural rhetoric to convey...
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Published in: | Global environmental change 2021-01, Vol.66, p.102204, Article 102204 |
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container_title | Global environmental change |
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creator | Mochizuki, Junko Magnuszewski, Piotr Pajak, Michal Krolikowska, Karolina Jarzabek, Lukasz Kulakowska, Michalina |
description | •A role-play game design framework for social learning is proposed which builds on the theory of social learning.•Using the Water-Food-Nexus Game as an example, it describes the processes involved in the proposed framework.•Examples are given on how we use the notion of procedural rhetoric to convey underlying messages.•Provide discussions of data collected during recent gaming sessions.
Role-playing simulations have gained in popularity in recent years as a novel method of engaging researchers and stakeholders in a variety of social and environmental issues. While academic interest has grown on this topic, knowledge remains sparse on the underlying theories that may guide the design of such games. Thsi article introduces a new game design framework - CompleCSus (Complexity-Collaboration-Sustainability) - built on the concepts of social learning and procedural rhetoric. We describe and discuss the conceptual basis for our framework, giving a detailed account of its application through the recently developed the Water–Food–Energy Nexus Game (Nexus Game) as an example. We illustrate the process involved in designing the Nexus Game through initial scoping, prototyping, and design decisions, and how game structure and debriefing have been crafted to foster social learning focused on the understanding of the underlying social-ecological system as well as fostering collaboration between stakeholders. We also provide the analysis of qualitative data collected during recent gaming sessions across three continents to evaluate the Nexus Game’s potential learning effects. |
doi_str_mv | 10.1016/j.gloenvcha.2020.102204 |
format | article |
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Role-playing simulations have gained in popularity in recent years as a novel method of engaging researchers and stakeholders in a variety of social and environmental issues. While academic interest has grown on this topic, knowledge remains sparse on the underlying theories that may guide the design of such games. Thsi article introduces a new game design framework - CompleCSus (Complexity-Collaboration-Sustainability) - built on the concepts of social learning and procedural rhetoric. We describe and discuss the conceptual basis for our framework, giving a detailed account of its application through the recently developed the Water–Food–Energy Nexus Game (Nexus Game) as an example. We illustrate the process involved in designing the Nexus Game through initial scoping, prototyping, and design decisions, and how game structure and debriefing have been crafted to foster social learning focused on the understanding of the underlying social-ecological system as well as fostering collaboration between stakeholders. We also provide the analysis of qualitative data collected during recent gaming sessions across three continents to evaluate the Nexus Game’s potential learning effects.</description><identifier>ISSN: 0959-3780</identifier><identifier>EISSN: 1872-9495</identifier><identifier>DOI: 10.1016/j.gloenvcha.2020.102204</identifier><language>eng</language><publisher>Oxford: Elsevier Ltd</publisher><subject>Catalysts ; Collaboration ; Debriefing ; Design ; Games ; Learning ; Nexus game ; Popularity ; Procedural rhetoric ; Prototyping ; Qualitative analysis ; Rhetoric ; Role-playing simulation (RPS) ; Simulation ; Social discrimination learning ; Social learning ; Social-ecological systems ; Stakeholders ; Sustainability ; Water ; Water–energy–food nexus</subject><ispartof>Global environmental change, 2021-01, Vol.66, p.102204, Article 102204</ispartof><rights>2020</rights><rights>Copyright Elsevier Science Ltd. Jan 2021</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c343t-9c2ad8214be072164659915e501c7fd689b1434ac1b3b22e4282e993bbe90ff33</citedby><cites>FETCH-LOGICAL-c343t-9c2ad8214be072164659915e501c7fd689b1434ac1b3b22e4282e993bbe90ff33</cites><orcidid>0000-0002-6111-308X</orcidid></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>314,777,781,27905,27906,33204</link.rule.ids></links><search><creatorcontrib>Mochizuki, Junko</creatorcontrib><creatorcontrib>Magnuszewski, Piotr</creatorcontrib><creatorcontrib>Pajak, Michal</creatorcontrib><creatorcontrib>Krolikowska, Karolina</creatorcontrib><creatorcontrib>Jarzabek, Lukasz</creatorcontrib><creatorcontrib>Kulakowska, Michalina</creatorcontrib><title>Simulation games as a catalyst for social learning: The case of the water-food-energy nexus game</title><title>Global environmental change</title><description>•A role-play game design framework for social learning is proposed which builds on the theory of social learning.•Using the Water-Food-Nexus Game as an example, it describes the processes involved in the proposed framework.•Examples are given on how we use the notion of procedural rhetoric to convey underlying messages.•Provide discussions of data collected during recent gaming sessions.
Role-playing simulations have gained in popularity in recent years as a novel method of engaging researchers and stakeholders in a variety of social and environmental issues. While academic interest has grown on this topic, knowledge remains sparse on the underlying theories that may guide the design of such games. Thsi article introduces a new game design framework - CompleCSus (Complexity-Collaboration-Sustainability) - built on the concepts of social learning and procedural rhetoric. We describe and discuss the conceptual basis for our framework, giving a detailed account of its application through the recently developed the Water–Food–Energy Nexus Game (Nexus Game) as an example. We illustrate the process involved in designing the Nexus Game through initial scoping, prototyping, and design decisions, and how game structure and debriefing have been crafted to foster social learning focused on the understanding of the underlying social-ecological system as well as fostering collaboration between stakeholders. 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Role-playing simulations have gained in popularity in recent years as a novel method of engaging researchers and stakeholders in a variety of social and environmental issues. While academic interest has grown on this topic, knowledge remains sparse on the underlying theories that may guide the design of such games. Thsi article introduces a new game design framework - CompleCSus (Complexity-Collaboration-Sustainability) - built on the concepts of social learning and procedural rhetoric. We describe and discuss the conceptual basis for our framework, giving a detailed account of its application through the recently developed the Water–Food–Energy Nexus Game (Nexus Game) as an example. We illustrate the process involved in designing the Nexus Game through initial scoping, prototyping, and design decisions, and how game structure and debriefing have been crafted to foster social learning focused on the understanding of the underlying social-ecological system as well as fostering collaboration between stakeholders. We also provide the analysis of qualitative data collected during recent gaming sessions across three continents to evaluate the Nexus Game’s potential learning effects.</abstract><cop>Oxford</cop><pub>Elsevier Ltd</pub><doi>10.1016/j.gloenvcha.2020.102204</doi><orcidid>https://orcid.org/0000-0002-6111-308X</orcidid></addata></record> |
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source | International Bibliography of the Social Sciences (IBSS); ScienceDirect Freedom Collection 2022-2024 |
subjects | Catalysts Collaboration Debriefing Design Games Learning Nexus game Popularity Procedural rhetoric Prototyping Qualitative analysis Rhetoric Role-playing simulation (RPS) Simulation Social discrimination learning Social learning Social-ecological systems Stakeholders Sustainability Water Water–energy–food nexus |
title | Simulation games as a catalyst for social learning: The case of the water-food-energy nexus game |
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