Loading…

Development of Augmented Reality (AR Ngeuna 4.0) for adolescents nutrition education medium based on Sundanese food

West Java with its diversity has variety of foods and snacks that are unique and rich in nutrition. The culinary growth in an area cannot be separated from its local wisdom and culture. In this era, the Sundanese food and some popular snacks are less known by public, especially teenagers. In daily c...

Full description

Saved in:
Bibliographic Details
Published in:IOP conference series. Materials Science and Engineering 2021-03, Vol.1098 (2), p.22094
Main Authors: Yulia, C, Hasbullah, H, Nikmawati, E E, Muktiarni, M, Mubaraq, S R
Format: Article
Language:English
Subjects:
Citations: Items that this one cites
Items that cite this one
Online Access:Get full text
Tags: Add Tag
No Tags, Be the first to tag this record!
Description
Summary:West Java with its diversity has variety of foods and snacks that are unique and rich in nutrition. The culinary growth in an area cannot be separated from its local wisdom and culture. In this era, the Sundanese food and some popular snacks are less known by public, especially teenagers. In daily consumption, the teenagers consume fast food more often than healthy food, which has become a trend among teenagers to know more about fast food and junk food. The solution to these problems is that researchers developed a media that can be used to introduce Sundanese food and popular snacks, with a touch of technology that makes it easy to learn. The purpose of this research is to develop a popular Sundanese food and drink database based on Augmented Reality, which can be easily accessed by teenagers as one of the health and nutrition learning media. This application is called Augmented Reality Tuangeun Sunda Era 4.0 (AR-Ngeuna 4.0). Making this augmented reality using the Unity 3D Vuforia SDK software. The making of an application begins with storyboard design, 3D objects from food design and Sundanese popular snacks using blender software that explains the description of the product, the ingredients used, and the nutritional content. To make the video, this paper used Wondershare Filmora software. It is used 3D as an effort to make AR-Ngeuna 4.0 compatible with many platforms. There have been trials using several devices such as iPad, tabs and smartphones and the application runs well on all devices used. It is expected that Augmented Reality Sundanese Tuangeun Era 4.0 (AR-Ngeuna 4.0) with AR-books is able to contribute to the media development and performance of online-based of nutrition education as a learning media that preserves Indonesian and Sundanese culture.
ISSN:1757-8981
1757-899X
DOI:10.1088/1757-899X/1098/2/022094