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Virtual Reality and Educational Game to Learn Madurese History and Alphabet For Elementary School Students
This development research aims to develop a learning media that collaborates virtual reality and educational game to learn Madurese history and alphabet. This learning media was created to facilitate the difficulties of 3rd grade students of Pangarangan III Elementary School of Sumenep in learning M...
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Published in: | Journal of physics. Conference series 2021-03, Vol.1842 (1), p.12012 |
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container_title | Journal of physics. Conference series |
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creator | Ramansyah, Wanda Aini, Nuru Fitriansyah, Wisno Pratama, M Dimas |
description | This development research aims to develop a learning media that collaborates virtual reality and educational game to learn Madurese history and alphabet. This learning media was created to facilitate the difficulties of 3rd grade students of Pangarangan III Elementary School of Sumenep in learning Madurese history and alphabet. This learning media is developed based on information technology that can bring students to an environment that seems real. This media also supports distance learning which is suitable for students to use in learning during the current Covid-19 pandemic. The development of this learning media uses ADDIE Model. The learning media that has been created are then tested with results of trials on media design experts is 91% (very high), trials on material or content experts are 84% (high), trials on individual users (three students) are 85% (high), testing trials in small group users (six students) was 87% (high), and trials in large group users (twenty students) was 86% (high). It can be concluded that the virtual reality and educational games are well worth it and no need to revise. The application of this media in learning will have an impact on increasing the effectiveness, efficiency and attractiveness of learning Madura history and alphabet. |
doi_str_mv | 10.1088/1742-6596/1842/1/012012 |
format | article |
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The learning media that has been created are then tested with results of trials on media design experts is 91% (very high), trials on material or content experts are 84% (high), trials on individual users (three students) are 85% (high), testing trials in small group users (six students) was 87% (high), and trials in large group users (twenty students) was 86% (high). It can be concluded that the virtual reality and educational games are well worth it and no need to revise. 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subjects | Alphabets COVID-19 Distance learning Media Physics Students Virtual reality |
title | Virtual Reality and Educational Game to Learn Madurese History and Alphabet For Elementary School Students |
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