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"Machina ludens". Rzeczywista i wyobrażona historia komputerów szachowych
The essay offers a reading of the place of nonhuman machines in the game discourse, focusing on computer chess’s real as well as literary and film history. Chess, as the Drosophila melanogaster of artificial intelligence, a special case facilitating the study of the entire field, allows for going be...
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Published in: | Adeptus (Warszawa) 2021-01 (17) |
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Main Author: | |
Format: | Article |
Language: | Polish |
Online Access: | Get full text |
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Summary: | The essay offers a reading of the place of nonhuman machines in the game discourse, focusing on computer chess’s real as well as literary and film history. Chess, as the Drosophila melanogaster of artificial intelligence, a special case facilitating the study of the entire field, allows for going beyond the primary area of interest computer science and entering the realm of the text, where new languages of storytelling and new contexts present themselves. The paper discusses a multifaceted, posthumanist analysis of the game as a medium of nonanthropocentric and empowering narratives of the Other. It also sheds new light on the ongoing paradigm shift in human categories and humantechnology relations. |
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ISSN: | 2300-0783 |
DOI: | 10.11649/a.2517 |