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Design and evaluation on the immersive Virtual Reality system in learning archeology

This research aims to design and evaluate the three-dimensional Virtual Reality game at showroom 1 and 2 of the Sangiran Museum. This application is designed for the media campaign and increase the appeal of the public to educational tourism contained in Sragen regency, the location of the museum. T...

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Bibliographic Details
Published in:IOP conference series. Materials Science and Engineering 2019-09, Vol.578 (1), p.12087
Main Authors: Purnomo, F A, Pratisto, E H, Bahtiar, F S, Riasti, B K, Puspitasari, L, Ardhiana, N
Format: Article
Language:English
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Summary:This research aims to design and evaluate the three-dimensional Virtual Reality game at showroom 1 and 2 of the Sangiran Museum. This application is designed for the media campaign and increase the appeal of the public to educational tourism contained in Sragen regency, the location of the museum. The game genre is quiz with scoring and it allows the user to guess the fossil name that is displayed on the screen. Twenty visitors were participated to evaluate the application after they finished exploring both showrooms. Questionnaire is used to measure the use of the application. The result shows good acceptance in term of usability. It is expected that visitors can add educational value to their knowledge on the post-visit to the museum.
ISSN:1757-8981
1757-899X
DOI:10.1088/1757-899X/578/1/012087