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Development of Wimba 3 Dimension Interactive Animation Media on Plant Anatomy
The purpose of this research is to develop an interactive animated 3D media using Wimba. This interactive animation created media to facilitate student understanding about the structure and function of cells and tissues in plants through the 3D medium to increase the ability of spatial and high orde...
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Published in: | Journal of physics. Conference series 2019-06, Vol.1233 (1), p.12002 |
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Main Authors: | , , , |
Format: | Article |
Language: | English |
Subjects: | |
Citations: | Items that this one cites Items that cite this one |
Online Access: | Get full text |
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Summary: | The purpose of this research is to develop an interactive animated 3D media using Wimba. This interactive animation created media to facilitate student understanding about the structure and function of cells and tissues in plants through the 3D medium to increase the ability of spatial and high order thinking skills. The media is created using the Blender game engine. The method used is the software development life cycle or classic method can be called also waterfall. Research procedures, namely analysis, design, coding, and tests. Tests conducted several test stages, blackbox, test validation expert lecturers and student response. The result is a decent software has to be used, the appropriateness of materials, materials have represented cells and tissues of plants, precision 3D images, the shape of the cell has a precision and detail and aesthetics of software is already good. |
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ISSN: | 1742-6588 1742-6596 |
DOI: | 10.1088/1742-6596/1233/1/012002 |