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Impact of Internet Gaming Disorder on Self-Appraisal Among University Students: Moderating Role of Gender
The objective of the current study was to assess the impact of internet gaming disorder on self-appraisal. Moreover, role of gender as a moderator on the relationship between internet gaming disorder and self-appraisal among university students was also explored. A sample of 300 students was collect...
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Published in: | Pakistan journal of psychological research : PJPR 2021-09, Vol.36 (3), p.451-471 |
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container_title | Pakistan journal of psychological research : PJPR |
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creator | Rasheed, Amna Ahsan, Sadaf Zaheer, Sadaf |
description | The objective of the current study was to assess the impact of internet gaming disorder on self-appraisal. Moreover, role of gender as a moderator on the relationship between internet gaming disorder and self-appraisal among university students was also explored. A sample of 300 students was collected through purposive sampling technique, from different universities of Islamabad and Rawalpindi. The participant's age range was 18-28 years. Self-report measures i.e., Internet Gaming Disorder Scale-short form (Pontes & Griffiths, 2015) and Core Self Evaluation Scale (Judge, Erez, Bono, & Thoresen, 2003) were administered. Results yielded that internet gaming disorder negatively predicted self-appraisal among university students. Moreover, gender worked as a significant moderator on the relationship between internet gaming disorder and self-appraisal. The independent sample t-test showed that males reported a higher level of internet gaming disorder as compared to females. Males showed less self-appraisal as compared to females. This study will help to identify the effects of internet gaming disorder on self-appraisal among university students. Furthermore, intervention plans can also be developed for students by decreasing their gaming activity and increasing their self-appraisal and bringing them back to their normal life. |
doi_str_mv | 10.33824/PJPR.2021.36.3.25 |
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Moreover, role of gender as a moderator on the relationship between internet gaming disorder and self-appraisal among university students was also explored. A sample of 300 students was collected through purposive sampling technique, from different universities of Islamabad and Rawalpindi. The participant's age range was 18-28 years. Self-report measures i.e., Internet Gaming Disorder Scale-short form (Pontes & Griffiths, 2015) and Core Self Evaluation Scale (Judge, Erez, Bono, & Thoresen, 2003) were administered. Results yielded that internet gaming disorder negatively predicted self-appraisal among university students. Moreover, gender worked as a significant moderator on the relationship between internet gaming disorder and self-appraisal. The independent sample t-test showed that males reported a higher level of internet gaming disorder as compared to females. Males showed less self-appraisal as compared to females. 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This study will help to identify the effects of internet gaming disorder on self-appraisal among university students. Furthermore, intervention plans can also be developed for students by decreasing their gaming activity and increasing their self-appraisal and bringing them back to their normal life.</description><subject>Addictions</subject><subject>College students</subject><subject>Complications and side effects</subject><subject>Computer & video games</subject><subject>Gender</subject><subject>Health aspects</subject><subject>Internet</subject><subject>Interpersonal communication</subject><subject>Males</subject><subject>Online gambling</subject><subject>Online games</subject><subject>Pathological Internet Use</subject><subject>Psychological aspects</subject><subject>Researchers</subject><subject>Self evaluation</subject><subject>Social aspects</subject><subject>Surveys</subject><subject>Teenagers</subject><subject>University students</subject><issn>1016-0604</issn><issn>2663-208X</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2021</creationdate><recordtype>article</recordtype><recordid>eNptkVtLxDAQhYMouK7-AZ8CPrfm0qaJb4uXdUVRdhV8C9k2kUib1CQr-O_NqiCCzMMMw3fODBwAjjEqKeWkOn24eViWBBFcUlbSktQ7YEIYowVB_HkXTDDCrEAMVfvgIMZXhDCnQkyAXQyjahP0Bi5c0sHpBOdqsO4FXtjoQ6cD9A6udG-K2TgGZaPq4WzwGXhy9l2HaNMHXKVNp12KZ_DOZ4lKW4Ol7_XWeK5d3h2CPaP6qI9--hQ8XV0-nl8Xt_fzxfnstmgxb0TBuloJgSuiBOOd4LgxlWG14FzRVhhWVWKNKiM0Yetm3WBEOlEpSgWrdWfyNAUn375j8G8bHZN89Zvg8klJao5RQ0ktfqkX1WtpnfEpqHawsZUzxjGmBCGSqfIfKlenB9t6p43N-z8C8i1og48xaCPHYAcVPiRG8ispuU1KbpOSlEmaf6KfZrCElA</recordid><startdate>20210922</startdate><enddate>20210922</enddate><creator>Rasheed, Amna</creator><creator>Ahsan, Sadaf</creator><creator>Zaheer, Sadaf</creator><general>Knowledge Bylanes</general><general>Pakistan Journal of Psychological Research</general><scope>AAYXX</scope><scope>CITATION</scope><scope>3V.</scope><scope>4U-</scope><scope>7XB</scope><scope>88G</scope><scope>8AO</scope><scope>8FI</scope><scope>8FJ</scope><scope>8FK</scope><scope>8G5</scope><scope>ABUWG</scope><scope>AFKRA</scope><scope>AZQEC</scope><scope>BENPR</scope><scope>CCPQU</scope><scope>DWQXO</scope><scope>FYUFA</scope><scope>GHDGH</scope><scope>GNUQQ</scope><scope>GUQSH</scope><scope>M2M</scope><scope>M2O</scope><scope>MBDVC</scope><scope>PQEST</scope><scope>PQQKQ</scope><scope>PQUKI</scope><scope>PSYQQ</scope><scope>Q9U</scope><scope>S0X</scope></search><sort><creationdate>20210922</creationdate><title>Impact of Internet Gaming Disorder on Self-Appraisal Among University Students: Moderating Role of Gender</title><author>Rasheed, Amna ; Ahsan, Sadaf ; Zaheer, Sadaf</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c1879-6d5a99142a968d9817f4f65988a3c9f6449b04f9e26b7b7102d94a33965edf4a3</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2021</creationdate><topic>Addictions</topic><topic>College students</topic><topic>Complications and side effects</topic><topic>Computer & video games</topic><topic>Gender</topic><topic>Health aspects</topic><topic>Internet</topic><topic>Interpersonal communication</topic><topic>Males</topic><topic>Online gambling</topic><topic>Online games</topic><topic>Pathological Internet Use</topic><topic>Psychological aspects</topic><topic>Researchers</topic><topic>Self evaluation</topic><topic>Social aspects</topic><topic>Surveys</topic><topic>Teenagers</topic><topic>University students</topic><toplevel>online_resources</toplevel><creatorcontrib>Rasheed, Amna</creatorcontrib><creatorcontrib>Ahsan, Sadaf</creatorcontrib><creatorcontrib>Zaheer, Sadaf</creatorcontrib><collection>CrossRef</collection><collection>ProQuest Central (Corporate)</collection><collection>University Readers</collection><collection>ProQuest Central (purchase pre-March 2016)</collection><collection>Psychology Database (Alumni)</collection><collection>ProQuest Pharma Collection</collection><collection>Hospital Premium Collection</collection><collection>Hospital Premium Collection (Alumni Edition)</collection><collection>ProQuest Central (Alumni) (purchase pre-March 2016)</collection><collection>Research Library (Alumni Edition)</collection><collection>ProQuest Central (Alumni)</collection><collection>ProQuest Central</collection><collection>ProQuest Central Essentials</collection><collection>ProQuest Central</collection><collection>ProQuest One Community College</collection><collection>ProQuest Central</collection><collection>Health Research Premium Collection</collection><collection>Health Research Premium Collection (Alumni)</collection><collection>ProQuest Central Student</collection><collection>Research Library Prep</collection><collection>Psychology Database</collection><collection>Research Library</collection><collection>Research Library (Corporate)</collection><collection>ProQuest One Academic Eastern Edition (DO NOT USE)</collection><collection>ProQuest One Academic</collection><collection>ProQuest One Academic UKI Edition</collection><collection>ProQuest One Psychology</collection><collection>ProQuest Central Basic</collection><collection>SIRS Editorial</collection><jtitle>Pakistan journal of psychological research : PJPR</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Rasheed, Amna</au><au>Ahsan, Sadaf</au><au>Zaheer, Sadaf</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Impact of Internet Gaming Disorder on Self-Appraisal Among University Students: Moderating Role of Gender</atitle><jtitle>Pakistan journal of psychological research : PJPR</jtitle><date>2021-09-22</date><risdate>2021</risdate><volume>36</volume><issue>3</issue><spage>451</spage><epage>471</epage><pages>451-471</pages><issn>1016-0604</issn><eissn>2663-208X</eissn><abstract>The objective of the current study was to assess the impact of internet gaming disorder on self-appraisal. Moreover, role of gender as a moderator on the relationship between internet gaming disorder and self-appraisal among university students was also explored. A sample of 300 students was collected through purposive sampling technique, from different universities of Islamabad and Rawalpindi. The participant's age range was 18-28 years. Self-report measures i.e., Internet Gaming Disorder Scale-short form (Pontes & Griffiths, 2015) and Core Self Evaluation Scale (Judge, Erez, Bono, & Thoresen, 2003) were administered. Results yielded that internet gaming disorder negatively predicted self-appraisal among university students. Moreover, gender worked as a significant moderator on the relationship between internet gaming disorder and self-appraisal. The independent sample t-test showed that males reported a higher level of internet gaming disorder as compared to females. Males showed less self-appraisal as compared to females. This study will help to identify the effects of internet gaming disorder on self-appraisal among university students. Furthermore, intervention plans can also be developed for students by decreasing their gaming activity and increasing their self-appraisal and bringing them back to their normal life.</abstract><cop>Islamabad</cop><pub>Knowledge Bylanes</pub><doi>10.33824/PJPR.2021.36.3.25</doi><tpages>21</tpages></addata></record> |
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subjects | Addictions College students Complications and side effects Computer & video games Gender Health aspects Internet Interpersonal communication Males Online gambling Online games Pathological Internet Use Psychological aspects Researchers Self evaluation Social aspects Surveys Teenagers University students |
title | Impact of Internet Gaming Disorder on Self-Appraisal Among University Students: Moderating Role of Gender |
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