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War, Popular Culture, and Contents Tourism in East Asia
This introductory essay to the special edition War, Popular Culture, and Contents Tourism in East Asia presents how contents tourism, defined as 'travel behavior motivated fully or partially by narratives, characters, locations, and other creative elements of popular culture forms, including fi...
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Published in: | Journal of war and culture studies 2019-01, Vol.12 (1), p.1-7 |
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Main Author: | |
Format: | Article |
Language: | English |
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Citations: | Items that this one cites Items that cite this one |
Online Access: | Get full text |
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Summary: | This introductory essay to the special edition War, Popular Culture, and Contents Tourism in East Asia presents how contents tourism, defined as 'travel behavior motivated fully or partially by narratives, characters, locations, and other creative elements of popular culture forms, including film, television dramas, manga, anime, novels, and computer games', is an increasingly useful concept in understanding war-related tourism in East Asia. The wars of the twentieth century continue to cast a long shadow on the politics and international relations of the region. But, the region is also known for its vibrant popular culture exports. With four essays about Japan and one about South Korea, this special edition examines how representations of war in entertainment formats are triggering contents tourism to war-related sites, and what the implications of this might be for war memories, particularly among youthful fans of popular culture with no personal experience of war. |
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ISSN: | 1752-6272 1752-6280 |
DOI: | 10.1080/17526272.2018.1431856 |