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Learning Cultural Heritage History in Muzium Negara through Role-Playing Game

The traditional classroom-based teaching and learning of the History subject are ineffective and less interactive, influencing the students’ interest and motivation to learn history. Therefore, museum-based learning was proposed to supplement classroom-based learning for effective teaching and learn...

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Published in:International journal of advanced computer science & applications 2021, Vol.12 (12)
Main Authors: Moketar, Nor Aiza, Zain, Nurul Hidayah Mat, Johari, Siti Nuramalina, Samah, Khyrina Airin Fariza Abu, Riza, Lala Septem, Kamalrudin, Massila
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container_title International journal of advanced computer science & applications
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creator Moketar, Nor Aiza
Zain, Nurul Hidayah Mat
Johari, Siti Nuramalina
Samah, Khyrina Airin Fariza Abu
Riza, Lala Septem
Kamalrudin, Massila
description The traditional classroom-based teaching and learning of the History subject are ineffective and less interactive, influencing the students’ interest and motivation to learn history. Therefore, museum-based learning was proposed to supplement classroom-based learning for effective teaching and learning of the History subject. However, the excursions to the museum are often hindered by issues caused by the geographical location, the museum’s policies, and student commitments. The hindrances motivated the researchers to design and develop a role-playing game (RPG) in Muzium Negara (National Museum of Malaysia) known as “Waktu Silam” to enhance students’ interest, motivation, and knowledge on the cultural and historical heritage of Malaysia. A survey questionnaire was distributed to assess the enjoyment level provided by the game. The results showed that 84.8% of participants had experienced the element of enjoyment in this game. This study anticipated enhancing the student interest and knowledge in history, enhancing visitors’ experience, and promoting tourism to Muzium Negara. Additionally, the project is expected to include multiplayer functionality to add more interactivity to the game in future works.
doi_str_mv 10.14569/IJACSA.2021.0121253
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subjects Classrooms
Cultural heritage
Cultural resources
Games
Geographical locations
Learning
Museums
Role playing
Students
Tourism
title Learning Cultural Heritage History in Muzium Negara through Role-Playing Game
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