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Realistic soft-body tearing under 10ms in VR

We present a novel integration of a real-time continuous tearing algorithm for 3D meshes in VR, suitable for devices of low CPU/GPU specifications, along with a suitable particle decomposition that allows soft-body deformations on both the original and the torn model.

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Bibliographic Details
Published in:arXiv.org 2022-05
Main Authors: Manos Kamarianakis, Protopsaltis, Antonis, Tamiolakis, Michail, Papagiannakis, George
Format: Article
Language:English
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Summary:We present a novel integration of a real-time continuous tearing algorithm for 3D meshes in VR, suitable for devices of low CPU/GPU specifications, along with a suitable particle decomposition that allows soft-body deformations on both the original and the torn model.
ISSN:2331-8422