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“Defense of the Ancients”, Gamification in Learning: Improvement of Student’s Social Skills

This article introduces a learning innovation called the Dota learning model. Dota (Defense of the Ancients) actually is a game or fortress defense game that is in great interest among various groups. This game inspires the researcher to adapt and adopt into a learning model. The Dota learning model...

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Published in:International journal of emerging technologies in learning 2020-01, Vol.15 (7), p.132
Main Authors: Ratnawati, Nurul, Sukamto, Sukamto, Ruja, I Nyoman, Wahyuningtyas, Neni
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container_issue 7
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container_title International journal of emerging technologies in learning
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creator Ratnawati, Nurul
Sukamto, Sukamto
Ruja, I Nyoman
Wahyuningtyas, Neni
description This article introduces a learning innovation called the Dota learning model. Dota (Defense of the Ancients) actually is a game or fortress defense game that is in great interest among various groups. This game inspires the researcher to adapt and adopt into a learning model. The Dota learning model provides an opportunity for students to train critical thinking, train cooperation, improve competitive spirit between teams, and be able to play the emotions of students. The research method used in this study is a research and development with an ADDIE (Analyze-Design-Development-Implementation-Evaluation) model. The feasibility of the Dota learning model is validated by learning design expert, educator, and students. The learning design validation score is 85%, the educator validation score is 95%, and the student’s validation score is 80%. Based on the result, it can be concluded that the Dota learning model that developed has been valid and feasible to use
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subjects Instructional design
Learning
R&D
Research & development
title “Defense of the Ancients”, Gamification in Learning: Improvement of Student’s Social Skills
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