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Gender Inequality in eSport Participation: Exploring the Social Process of Women eSport Consumers

Traditionally, men have been thought to have an advantage over women in sports. Even in electronic gaming (eSports), where physical attributes do not confer an advantage, women face limitations in participation. Despite eSports becoming a mainstream entertainment industry, most eSports players tend...

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Published in:Journal of sport behavior 2022-12, Vol.45 (4), p.79-107
Main Authors: Kim, Se Jin, Kim, Youngsun Sean
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Language:English
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description Traditionally, men have been thought to have an advantage over women in sports. Even in electronic gaming (eSports), where physical attributes do not confer an advantage, women face limitations in participation. Despite eSports becoming a mainstream entertainment industry, most eSports players tend to be dominated by men, even though computers, game consoles, and virtual reality technology have been designed to appeal to genders equally. Based on this gender disparity, the current research addresses men's dominance of the eSports industry and examines strategies to encourage more women's participation. Specifically, the essential differences between the genders' respective social processes in gaming are examined through a constructionist grounded theory analysis. Focusing on the lived experience of women who began playing League of Legends and eventually lost interest at a more competitive level, the findings propose that women go through a three-stage process when engaging in eSports: (i) initiation, (ii) affection, and (iii) denial, eventually leading them to withdraw. The findings suggest that the skill gap between genders is not significant. Accordingly, to bridge the gap of eSport participants between gender, more women need to be exposed to technology earlier in their lives, and women gamers, including star players, must exist. Also, more games that provide options for the taste of women eSport participants need to be provided. Ultimately, to construct an environment to enhance women's eSports participation, and eSport participants who are men need to take the lead in eliminating gender stereotypes.
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identifier ISSN: 0162-7341
ispartof Journal of sport behavior, 2022-12, Vol.45 (4), p.79-107
issn 0162-7341
2641-3477
language eng
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source EBSCOhost SPORTDiscus - Ebooks
subjects Analysis
Computer entertainment systems
Discrimination in sports
Entertainment industry
Equipment and supplies
Esports
Gender
Gender equality
Grounded theory
Men
Sex discrimination against women
Sexism
Skills
Social aspects
Social science research
Sports fans
Sports management
Stereotypes
Tournaments & championships
Video games
Virtual reality
Women
Women's sports
title Gender Inequality in eSport Participation: Exploring the Social Process of Women eSport Consumers
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