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Testing the Influence of Social Axioms on Internet Gaming Disorder Tendency with a Cross-Lagged Panel Model: a One-Year Longitudinal Study
Gaming-specific beliefs on the functions and/or consequences of gaming have consistently been shown to be risk factors for Internet gaming disorder (IGD). However, there is a scarcity of research on the effects of generalized beliefs about the world (i.e., social axioms) on IGD tendency. This 1-year...
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Published in: | International journal of mental health and addiction 2022-10, Vol.20 (5), p.2587-2598 |
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Main Authors: | , , , , , |
Format: | Article |
Language: | English |
Subjects: | |
Citations: | Items that this one cites Items that cite this one |
Online Access: | Get full text |
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Summary: | Gaming-specific beliefs on the functions and/or consequences of gaming have consistently been shown to be risk factors for Internet gaming disorder (IGD). However, there is a scarcity of research on the effects of generalized beliefs about the world (i.e., social axioms) on IGD tendency. This 1-year longitudinal study was designed to test whether and which social axioms would have a prospective influence on IGD tendency. One hundred ninety-five Chinese university students (
M
age
= 19.86, female = 72.3%) voluntarily participated in both the baseline and 1-year follow-up surveys. Social cynicism, but not four other social axioms (i.e., fate control, reward for application, social complexity, and religiosity), was found to be significantly associated with baseline and follow-up IGD tendency. Using a cross-lagged panel model, while controlling for baseline IGD tendency and grade point average (GPA), baseline social cynicism belief still had a positive effect on follow-up IGD tendency at a marginal significance level (
p
= .07). Moreover, students’ baseline GPA predicted lower follow-up IGD tendency (
β
= −.17,
p
|
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ISSN: | 1557-1874 1557-1882 |
DOI: | 10.1007/s11469-021-00532-z |