Loading…
Serious Games and Computer Programming Competencies Development in Educational Contexts
This paper aims to identify the relationship between Serious Games (SG) and the development of competencies related to computer programming. A mixed-methods sequential explanatory design was applied, based on a learning experience with Serious Games focused on computer programming languages. The pri...
Saved in:
Published in: | IEEE-RITA 2023-02, Vol.18 (1), p.1-1 |
---|---|
Main Authors: | , |
Format: | Article |
Language: | English |
Subjects: | |
Citations: | Items that this one cites |
Online Access: | Get full text |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
cited_by | |
---|---|
cites | cdi_FETCH-LOGICAL-c246t-b67faa823cd8adc60ed0499475081033f3f3e41fee5bde4250a0ce1217f9d9d73 |
container_end_page | 1 |
container_issue | 1 |
container_start_page | 1 |
container_title | IEEE-RITA |
container_volume | 18 |
creator | Quintero, Carlos Andres Caldas Alvarez, Gary Alberto Cifuentes |
description | This paper aims to identify the relationship between Serious Games (SG) and the development of competencies related to computer programming. A mixed-methods sequential explanatory design was applied, based on a learning experience with Serious Games focused on computer programming languages. The principal finding was a parallel development between computer programming and other generic skills related to English, Math and Spanish. It is concluded that SG have a positive relationship with the development of competencies within the formal education environment, which indicate a great potential to support teaching and learning processes. |
doi_str_mv | 10.1109/RITA.2023.3250504 |
format | article |
fullrecord | <record><control><sourceid>proquest_cross</sourceid><recordid>TN_cdi_proquest_journals_2803048233</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><ieee_id>10056238</ieee_id><sourcerecordid>2803048233</sourcerecordid><originalsourceid>FETCH-LOGICAL-c246t-b67faa823cd8adc60ed0499475081033f3f3e41fee5bde4250a0ce1217f9d9d73</originalsourceid><addsrcrecordid>eNpNkE9Lw0AQxRdRsGg_gOAh4Dl19k-SzbHUWgsFRSsel212UlKabNzdiH57t7YHZw4Dw-89Zh4hNxQmlEJ5_7pcTycMGJ9wlkEG4oyMGC9ECpSzczKiJWepzARckrH3O4glM1rmxYh8vKFr7OCThW7RJ7ozycy2_RDQJS_Obp1u26bb_i0xYFc1kXrAL9zbvsUuJE2XzM1Q6dDYTu8j1wX8Dv6aXNR673F8mlfk_XG-nj2lq-fFcjZdpRUTeUg3eVFrLRmvjNSmygENiLIURQaSAud1bBS0Rsw2BkX8TkOFlNGiLk1pCn5F7o6-vbOfA_qgdnZw8RKvmAQOInrzSNEjVTnrvcNa9a5ptftRFNQhQnWIUB0iVKcIo-b2qGkQ8R8PWc645L-Mtm2J</addsrcrecordid><sourcetype>Aggregation Database</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype><pqid>2803048233</pqid></control><display><type>article</type><title>Serious Games and Computer Programming Competencies Development in Educational Contexts</title><source>IEEE Electronic Library (IEL) Journals</source><creator>Quintero, Carlos Andres Caldas ; Alvarez, Gary Alberto Cifuentes</creator><creatorcontrib>Quintero, Carlos Andres Caldas ; Alvarez, Gary Alberto Cifuentes</creatorcontrib><description>This paper aims to identify the relationship between Serious Games (SG) and the development of competencies related to computer programming. A mixed-methods sequential explanatory design was applied, based on a learning experience with Serious Games focused on computer programming languages. The principal finding was a parallel development between computer programming and other generic skills related to English, Math and Spanish. It is concluded that SG have a positive relationship with the development of competencies within the formal education environment, which indicate a great potential to support teaching and learning processes.</description><identifier>ISSN: 1932-8540</identifier><identifier>EISSN: 2374-0132</identifier><identifier>DOI: 10.1109/RITA.2023.3250504</identifier><identifier>CODEN: RITAC2</identifier><language>eng</language><publisher>Piscataway: IEEE</publisher><subject>Codes ; Competencies ; Computer & video games ; Computer Programming ; Data collection ; Educational software ; Games ; Instruments ; Learning ; Programming languages ; Programming profession ; Python ; Serious games ; Training ; Video games ; Videogames</subject><ispartof>IEEE-RITA, 2023-02, Vol.18 (1), p.1-1</ispartof><rights>Copyright The Institute of Electrical and Electronics Engineers, Inc. (IEEE) 2023</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><cites>FETCH-LOGICAL-c246t-b67faa823cd8adc60ed0499475081033f3f3e41fee5bde4250a0ce1217f9d9d73</cites><orcidid>0000-0001-5901-8027 ; 0000-0002-0778-0658</orcidid></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://ieeexplore.ieee.org/document/10056238$$EHTML$$P50$$Gieee$$H</linktohtml><link.rule.ids>314,776,780,27901,27902,54771</link.rule.ids></links><search><creatorcontrib>Quintero, Carlos Andres Caldas</creatorcontrib><creatorcontrib>Alvarez, Gary Alberto Cifuentes</creatorcontrib><title>Serious Games and Computer Programming Competencies Development in Educational Contexts</title><title>IEEE-RITA</title><addtitle>IEEE-RITA</addtitle><description>This paper aims to identify the relationship between Serious Games (SG) and the development of competencies related to computer programming. A mixed-methods sequential explanatory design was applied, based on a learning experience with Serious Games focused on computer programming languages. The principal finding was a parallel development between computer programming and other generic skills related to English, Math and Spanish. It is concluded that SG have a positive relationship with the development of competencies within the formal education environment, which indicate a great potential to support teaching and learning processes.</description><subject>Codes</subject><subject>Competencies</subject><subject>Computer & video games</subject><subject>Computer Programming</subject><subject>Data collection</subject><subject>Educational software</subject><subject>Games</subject><subject>Instruments</subject><subject>Learning</subject><subject>Programming languages</subject><subject>Programming profession</subject><subject>Python</subject><subject>Serious games</subject><subject>Training</subject><subject>Video games</subject><subject>Videogames</subject><issn>1932-8540</issn><issn>2374-0132</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2023</creationdate><recordtype>article</recordtype><recordid>eNpNkE9Lw0AQxRdRsGg_gOAh4Dl19k-SzbHUWgsFRSsel212UlKabNzdiH57t7YHZw4Dw-89Zh4hNxQmlEJ5_7pcTycMGJ9wlkEG4oyMGC9ECpSzczKiJWepzARckrH3O4glM1rmxYh8vKFr7OCThW7RJ7ozycy2_RDQJS_Obp1u26bb_i0xYFc1kXrAL9zbvsUuJE2XzM1Q6dDYTu8j1wX8Dv6aXNR673F8mlfk_XG-nj2lq-fFcjZdpRUTeUg3eVFrLRmvjNSmygENiLIURQaSAud1bBS0Rsw2BkX8TkOFlNGiLk1pCn5F7o6-vbOfA_qgdnZw8RKvmAQOInrzSNEjVTnrvcNa9a5ptftRFNQhQnWIUB0iVKcIo-b2qGkQ8R8PWc645L-Mtm2J</recordid><startdate>20230201</startdate><enddate>20230201</enddate><creator>Quintero, Carlos Andres Caldas</creator><creator>Alvarez, Gary Alberto Cifuentes</creator><general>IEEE</general><general>The Institute of Electrical and Electronics Engineers, Inc. (IEEE)</general><scope>97E</scope><scope>RIA</scope><scope>RIE</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>7SP</scope><scope>8FD</scope><scope>L7M</scope><orcidid>https://orcid.org/0000-0001-5901-8027</orcidid><orcidid>https://orcid.org/0000-0002-0778-0658</orcidid></search><sort><creationdate>20230201</creationdate><title>Serious Games and Computer Programming Competencies Development in Educational Contexts</title><author>Quintero, Carlos Andres Caldas ; Alvarez, Gary Alberto Cifuentes</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c246t-b67faa823cd8adc60ed0499475081033f3f3e41fee5bde4250a0ce1217f9d9d73</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2023</creationdate><topic>Codes</topic><topic>Competencies</topic><topic>Computer & video games</topic><topic>Computer Programming</topic><topic>Data collection</topic><topic>Educational software</topic><topic>Games</topic><topic>Instruments</topic><topic>Learning</topic><topic>Programming languages</topic><topic>Programming profession</topic><topic>Python</topic><topic>Serious games</topic><topic>Training</topic><topic>Video games</topic><topic>Videogames</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Quintero, Carlos Andres Caldas</creatorcontrib><creatorcontrib>Alvarez, Gary Alberto Cifuentes</creatorcontrib><collection>IEEE All-Society Periodicals Package (ASPP) 2005-present</collection><collection>IEEE All-Society Periodicals Package (ASPP) 1998–Present</collection><collection>IEEE/IET Electronic Library (IEL)</collection><collection>CrossRef</collection><collection>Electronics & Communications Abstracts</collection><collection>Technology Research Database</collection><collection>Advanced Technologies Database with Aerospace</collection><jtitle>IEEE-RITA</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Quintero, Carlos Andres Caldas</au><au>Alvarez, Gary Alberto Cifuentes</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Serious Games and Computer Programming Competencies Development in Educational Contexts</atitle><jtitle>IEEE-RITA</jtitle><stitle>IEEE-RITA</stitle><date>2023-02-01</date><risdate>2023</risdate><volume>18</volume><issue>1</issue><spage>1</spage><epage>1</epage><pages>1-1</pages><issn>1932-8540</issn><eissn>2374-0132</eissn><coden>RITAC2</coden><abstract>This paper aims to identify the relationship between Serious Games (SG) and the development of competencies related to computer programming. A mixed-methods sequential explanatory design was applied, based on a learning experience with Serious Games focused on computer programming languages. The principal finding was a parallel development between computer programming and other generic skills related to English, Math and Spanish. It is concluded that SG have a positive relationship with the development of competencies within the formal education environment, which indicate a great potential to support teaching and learning processes.</abstract><cop>Piscataway</cop><pub>IEEE</pub><doi>10.1109/RITA.2023.3250504</doi><tpages>1</tpages><orcidid>https://orcid.org/0000-0001-5901-8027</orcidid><orcidid>https://orcid.org/0000-0002-0778-0658</orcidid></addata></record> |
fulltext | fulltext |
identifier | ISSN: 1932-8540 |
ispartof | IEEE-RITA, 2023-02, Vol.18 (1), p.1-1 |
issn | 1932-8540 2374-0132 |
language | eng |
recordid | cdi_proquest_journals_2803048233 |
source | IEEE Electronic Library (IEL) Journals |
subjects | Codes Competencies Computer & video games Computer Programming Data collection Educational software Games Instruments Learning Programming languages Programming profession Python Serious games Training Video games Videogames |
title | Serious Games and Computer Programming Competencies Development in Educational Contexts |
url | http://sfxeu10.hosted.exlibrisgroup.com/loughborough?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-29T16%3A34%3A36IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-proquest_cross&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=Serious%20Games%20and%20Computer%20Programming%20Competencies%20Development%20in%20Educational%20Contexts&rft.jtitle=IEEE-RITA&rft.au=Quintero,%20Carlos%20Andres%20Caldas&rft.date=2023-02-01&rft.volume=18&rft.issue=1&rft.spage=1&rft.epage=1&rft.pages=1-1&rft.issn=1932-8540&rft.eissn=2374-0132&rft.coden=RITAC2&rft_id=info:doi/10.1109/RITA.2023.3250504&rft_dat=%3Cproquest_cross%3E2803048233%3C/proquest_cross%3E%3Cgrp_id%3Ecdi_FETCH-LOGICAL-c246t-b67faa823cd8adc60ed0499475081033f3f3e41fee5bde4250a0ce1217f9d9d73%3C/grp_id%3E%3Coa%3E%3C/oa%3E%3Curl%3E%3C/url%3E&rft_id=info:oai/&rft_pqid=2803048233&rft_id=info:pmid/&rft_ieee_id=10056238&rfr_iscdi=true |