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Digital games in the computer classes to reduce loneliness of individuals during aging
Information and Communication Technologies (ICT) is an important tool to reduce loneliness among older adults. One possibility for introducing them to ICT is via digital games (DG). To evaluate the effects of practicing DG during computer classes on loneliness among individuals older than 50 years....
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Published in: | Current psychology (New Brunswick, N.J.) N.J.), 2023-05, Vol.42 (15), p.12857-12865 |
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Main Authors: | , , , , , , , , , , |
Format: | Article |
Language: | English |
Subjects: | |
Citations: | Items that this one cites Items that cite this one |
Online Access: | Get full text |
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Summary: | Information and Communication Technologies (ICT) is an important tool to reduce loneliness among older adults. One possibility for introducing them to ICT is via digital games (DG). To evaluate the effects of practicing DG during computer classes on loneliness among individuals older than 50 years. Longitudinal study, in which data from 36 students of an aging care center (72.22% female), aged between 51 and 87 years old (mean = 62.47 years old), enrolled in computer classes for beginners were analysed. Four games were used during intervention: Coincident Timing, Motor Skill Analyser, Labyrinth and Fitts. A characterization questionnaire and the short version of the Social and Emotional Loneliness Scale for Adults (SELSA-S), which comprises romantic, familial and social loneliness, were used. The statistical analysis compared the evolution in loneliness between three moments of data collection. The test ANOVA for repeated measures indicated differences between the moments of data collection for Romantic loneliness (F (1.64, 57.31) = 6.75, p = 0.004) and Friedman test for
Familial
loneliness (X
2
= 21.46, p |
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ISSN: | 1046-1310 1936-4733 |
DOI: | 10.1007/s12144-021-02521-w |