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Evaluating Different Magnitudes of Reinforcement Within the Caught Being Good Game

The Caught Being Good Game (CBGG) is an evidence-based practice used in classrooms to reduce disruptive classroom behavior. This approach to classwide intervention has been implemented and its effectiveness demonstrated across grade levels and types of disruptive behavior. Teachers report that the C...

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Published in:Journal of positive behavior interventions 2023-07, Vol.25 (3), p.159-168
Main Authors: Crook, Kayla C., Ringdahl, Joel E., Cooper, Rosie N., Quinland, Kadijah, Mangum, Dan R., Zabala, Karla
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container_issue 3
container_start_page 159
container_title Journal of positive behavior interventions
container_volume 25
creator Crook, Kayla C.
Ringdahl, Joel E.
Cooper, Rosie N.
Quinland, Kadijah
Mangum, Dan R.
Zabala, Karla
description The Caught Being Good Game (CBGG) is an evidence-based practice used in classrooms to reduce disruptive classroom behavior. This approach to classwide intervention has been implemented and its effectiveness demonstrated across grade levels and types of disruptive behavior. Teachers report that the CBGG is an easy classroom management strategy to implement. Although several studies have been published demonstrating its utility, less research has examined how variations in the contingencies employed impact outcomes. In the current study, the CBGG was implemented across three classrooms in an effort to replicate previous findings. As well, the magnitude of reward/reinforcement was manipulated to determine whether this parameter affected intervention efficacy. Results of the study demonstrated appropriate classroom behavior increased across three elementary classrooms. The impact of magnitude of reward/reinforcement was idiosyncratic across the three classrooms, with no uniform impact of magnitude on intervention outcomes. Reasons why magnitude of reinforcement may not have impacted the efficacy of the CBGG are discussed.
doi_str_mv 10.1177/10983007221140361
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identifier ISSN: 1098-3007
ispartof Journal of positive behavior interventions, 2023-07, Vol.25 (3), p.159-168
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1538-4772
language eng
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source ERIC; Sage Journals Online
subjects Behavior Change
Behavior Problems
Classroom Techniques
Classrooms
Elementary School Students
Evidence Based Practice
Game Based Learning
Grade 2
Grade 3
Grade 5
Intervention
Positive Reinforcement
Student Behavior
Teaching Methods
title Evaluating Different Magnitudes of Reinforcement Within the Caught Being Good Game
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