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GVAPE framework implications for sensing exergames: A view on gamification, anatomical movements, performance analysis and experiences
Exergames are interactive video games that aid in physical activation during this stage of the Covid-19 pandemic. However, to encourage and captivate the player, exergaming must consider the game’s design, movement principles, and player experience outcomes. This article will outline the development...
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Main Authors: | , , , |
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Format: | Conference Proceeding |
Language: | English |
Subjects: | |
Online Access: | Get full text |
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Summary: | Exergames are interactive video games that aid in physical activation during this stage of the Covid-19 pandemic. However, to encourage and captivate the player, exergaming must consider the game’s design, movement principles, and player experience outcomes. This article will outline the development of a design framework for integrating interactive sensor-based physical activities into the development of gaming applications in order to fill this knowledge gap. The GVAPE design framework comprises four primary domains (Gamification, Visual Features, Anatomical Movements, and Performance Analysis) and a single output (Experiences) construct to develop and build exergames that improve gaming interface quality. Tasks are directed in games, and they are supported by anatomical movement principles that represent the implied movement concepts in exergames and key theory-based experience outcomes that can be measured to explain the principles of player acceptance and behaviour change embedded in exergaming systematic exercise activities. The GVAPE design framework accomplishes this by proposing alternative design concepts to existing approaches, assisting designers in directing interactions in a variety of task contexts, and identifying appropriate game principle approaches to promote leisure physical activity and long-term play encouragement success in games. |
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ISSN: | 0094-243X 1551-7616 |
DOI: | 10.1063/5.0164477 |