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Towards a Model of Puzznic

We report on progress in modelling and solving Puzznic, a video game requiring the player to plan sequences of moves to clear a grid by matching blocks. We focus here on levels with no moving blocks. We compare a planning approach and three constraint programming approaches on a small set of benchma...

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Bibliographic Details
Published in:arXiv.org 2023-10
Main Authors: Espasa, Joan, Gent, Ian P, Miguel, Ian, Nightingale, Peter, Salamon, András Z, Mateu Villaret
Format: Article
Language:English
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Online Access:Get full text
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Summary:We report on progress in modelling and solving Puzznic, a video game requiring the player to plan sequences of moves to clear a grid by matching blocks. We focus here on levels with no moving blocks. We compare a planning approach and three constraint programming approaches on a small set of benchmark instances. The planning approach is at present superior to the constraint programming approaches, but we outline proposals for improving the constraint models.
ISSN:2331-8422