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Towards a Model of Puzznic
We report on progress in modelling and solving Puzznic, a video game requiring the player to plan sequences of moves to clear a grid by matching blocks. We focus here on levels with no moving blocks. We compare a planning approach and three constraint programming approaches on a small set of benchma...
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Published in: | arXiv.org 2023-10 |
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Main Authors: | , , , , , |
Format: | Article |
Language: | English |
Subjects: | |
Online Access: | Get full text |
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Summary: | We report on progress in modelling and solving Puzznic, a video game requiring the player to plan sequences of moves to clear a grid by matching blocks. We focus here on levels with no moving blocks. We compare a planning approach and three constraint programming approaches on a small set of benchmark instances. The planning approach is at present superior to the constraint programming approaches, but we outline proposals for improving the constraint models. |
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ISSN: | 2331-8422 |