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HeadGaS: Real-Time Animatable Head Avatars via 3D Gaussian Splatting

3D head animation has seen major quality and runtime improvements over the last few years, particularly empowered by the advances in differentiable rendering and neural radiance fields. Real-time rendering is a highly desirable goal for real-world applications. We propose HeadGaS, a model that uses...

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Bibliographic Details
Published in:arXiv.org 2024-08
Main Authors: Dhamo, Helisa, Nie, Yinyu, Moreau, Arthur, Song, Jifei, Shaw, Richard, Zhou, Yiren, PĂ©rez-Pellitero, Eduardo
Format: Article
Language:English
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Summary:3D head animation has seen major quality and runtime improvements over the last few years, particularly empowered by the advances in differentiable rendering and neural radiance fields. Real-time rendering is a highly desirable goal for real-world applications. We propose HeadGaS, a model that uses 3D Gaussian Splats (3DGS) for 3D head reconstruction and animation. In this paper we introduce a hybrid model that extends the explicit 3DGS representation with a base of learnable latent features, which can be linearly blended with low-dimensional parameters from parametric head models to obtain expression-dependent color and opacity values. We demonstrate that HeadGaS delivers state-of-the-art results in real-time inference frame rates, surpassing baselines by up to 2dB, while accelerating rendering speed by over x10.
ISSN:2331-8422