Loading…

Hardware Design and Learning-Based Software Architecture of Musculoskeletal Wheeled Robot Musashi-W for Real-World Applications

Various musculoskeletal humanoids have been developed so far. While these humanoids have the advantage of their flexible and redundant bodies that mimic the human body, they are still far from being applied to real-world tasks. One of the reasons for this is the difficulty of bipedal walking in a fl...

Full description

Saved in:
Bibliographic Details
Published in:arXiv.org 2024-03
Main Authors: Kawaharazuka, Kento, Miki, Akihiro, Bando, Masahiro, Suzuki, Temma, Yoshimoto Ribayashi, Toshimitsu, Yasunori, Nagamatsu, Yuya, Okada, Kei, and Masayuki Inaba
Format: Article
Language:English
Subjects:
Online Access:Get full text
Tags: Add Tag
No Tags, Be the first to tag this record!
cited_by
cites
container_end_page
container_issue
container_start_page
container_title arXiv.org
container_volume
creator Kawaharazuka, Kento
Miki, Akihiro
Bando, Masahiro
Suzuki, Temma
Yoshimoto Ribayashi
Toshimitsu, Yasunori
Nagamatsu, Yuya
Okada, Kei
and Masayuki Inaba
description Various musculoskeletal humanoids have been developed so far. While these humanoids have the advantage of their flexible and redundant bodies that mimic the human body, they are still far from being applied to real-world tasks. One of the reasons for this is the difficulty of bipedal walking in a flexible body. Thus, we developed a musculoskeletal wheeled robot, Musashi-W, by combining a wheeled base and musculoskeletal upper limbs for real-world applications. Also, we constructed its software system by combining static and dynamic body schema learning, reflex control, and visual recognition. We show that the hardware and software of Musashi-W can make the most of the advantages of the musculoskeletal upper limbs, through several tasks of cleaning by human teaching, carrying a heavy object considering muscle addition, and setting a table through dynamic cloth manipulation with variable stiffness.
doi_str_mv 10.48550/arxiv.2403.11729
format article
fullrecord <record><control><sourceid>proquest</sourceid><recordid>TN_cdi_proquest_journals_2968636261</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>2968636261</sourcerecordid><originalsourceid>FETCH-LOGICAL-a521-2d939549094f620b73b6bc82ba4c1ef9ebfe90eaab8794e9ee99143579049e983</originalsourceid><addsrcrecordid>eNotjUtLw0AUhQdBsFR_gLsB16nzyiR3WeujQkWohS7LTXKnTQ2ZOjNRd_5162N1zuE7nMPYpRQTU-a5uMbw2b5PlBF6ImWh4ISNlNYyK41SZ-wixr0QQtlC5bkesa85huYDA_Fbiu2259g3fEEY-rbfZjcYqeEv3qXfyjTUuzZRnYZj8I4_DbEeOh9fqaOEHV_v6OgavvSVTz8U467N1tz5wJeEXbb2oWv49HDo2hpT6_t4zk4ddpEu_nXMVvd3q9k8Wzw_PM6miwxzJTPVgIbcgADjrBJVoStb1aWq0NSSHFDlCAQhVmUBhoAIQBqdFyAMEJR6zK7-Zg_Bvw0U02bvh9AfHzcKbGm1VVbqb7ngYbk</addsrcrecordid><sourcetype>Aggregation Database</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype><pqid>2968636261</pqid></control><display><type>article</type><title>Hardware Design and Learning-Based Software Architecture of Musculoskeletal Wheeled Robot Musashi-W for Real-World Applications</title><source>Publicly Available Content Database (Proquest) (PQ_SDU_P3)</source><creator>Kawaharazuka, Kento ; Miki, Akihiro ; Bando, Masahiro ; Suzuki, Temma ; Yoshimoto Ribayashi ; Toshimitsu, Yasunori ; Nagamatsu, Yuya ; Okada, Kei ; and Masayuki Inaba</creator><creatorcontrib>Kawaharazuka, Kento ; Miki, Akihiro ; Bando, Masahiro ; Suzuki, Temma ; Yoshimoto Ribayashi ; Toshimitsu, Yasunori ; Nagamatsu, Yuya ; Okada, Kei ; and Masayuki Inaba</creatorcontrib><description>Various musculoskeletal humanoids have been developed so far. While these humanoids have the advantage of their flexible and redundant bodies that mimic the human body, they are still far from being applied to real-world tasks. One of the reasons for this is the difficulty of bipedal walking in a flexible body. Thus, we developed a musculoskeletal wheeled robot, Musashi-W, by combining a wheeled base and musculoskeletal upper limbs for real-world applications. Also, we constructed its software system by combining static and dynamic body schema learning, reflex control, and visual recognition. We show that the hardware and software of Musashi-W can make the most of the advantages of the musculoskeletal upper limbs, through several tasks of cleaning by human teaching, carrying a heavy object considering muscle addition, and setting a table through dynamic cloth manipulation with variable stiffness.</description><identifier>EISSN: 2331-8422</identifier><identifier>DOI: 10.48550/arxiv.2403.11729</identifier><language>eng</language><publisher>Ithaca: Cornell University Library, arXiv.org</publisher><subject>Flexible bodies ; Hardware ; Learning ; Limbs ; Robot dynamics ; Software</subject><ispartof>arXiv.org, 2024-03</ispartof><rights>2024. This work is published under http://arxiv.org/licenses/nonexclusive-distrib/1.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.</rights><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://www.proquest.com/docview/2968636261?pq-origsite=primo$$EHTML$$P50$$Gproquest$$Hfree_for_read</linktohtml><link.rule.ids>780,784,25753,27925,37012,44590</link.rule.ids></links><search><creatorcontrib>Kawaharazuka, Kento</creatorcontrib><creatorcontrib>Miki, Akihiro</creatorcontrib><creatorcontrib>Bando, Masahiro</creatorcontrib><creatorcontrib>Suzuki, Temma</creatorcontrib><creatorcontrib>Yoshimoto Ribayashi</creatorcontrib><creatorcontrib>Toshimitsu, Yasunori</creatorcontrib><creatorcontrib>Nagamatsu, Yuya</creatorcontrib><creatorcontrib>Okada, Kei</creatorcontrib><creatorcontrib>and Masayuki Inaba</creatorcontrib><title>Hardware Design and Learning-Based Software Architecture of Musculoskeletal Wheeled Robot Musashi-W for Real-World Applications</title><title>arXiv.org</title><description>Various musculoskeletal humanoids have been developed so far. While these humanoids have the advantage of their flexible and redundant bodies that mimic the human body, they are still far from being applied to real-world tasks. One of the reasons for this is the difficulty of bipedal walking in a flexible body. Thus, we developed a musculoskeletal wheeled robot, Musashi-W, by combining a wheeled base and musculoskeletal upper limbs for real-world applications. Also, we constructed its software system by combining static and dynamic body schema learning, reflex control, and visual recognition. We show that the hardware and software of Musashi-W can make the most of the advantages of the musculoskeletal upper limbs, through several tasks of cleaning by human teaching, carrying a heavy object considering muscle addition, and setting a table through dynamic cloth manipulation with variable stiffness.</description><subject>Flexible bodies</subject><subject>Hardware</subject><subject>Learning</subject><subject>Limbs</subject><subject>Robot dynamics</subject><subject>Software</subject><issn>2331-8422</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2024</creationdate><recordtype>article</recordtype><sourceid>PIMPY</sourceid><recordid>eNotjUtLw0AUhQdBsFR_gLsB16nzyiR3WeujQkWohS7LTXKnTQ2ZOjNRd_5162N1zuE7nMPYpRQTU-a5uMbw2b5PlBF6ImWh4ISNlNYyK41SZ-wixr0QQtlC5bkesa85huYDA_Fbiu2259g3fEEY-rbfZjcYqeEv3qXfyjTUuzZRnYZj8I4_DbEeOh9fqaOEHV_v6OgavvSVTz8U467N1tz5wJeEXbb2oWv49HDo2hpT6_t4zk4ddpEu_nXMVvd3q9k8Wzw_PM6miwxzJTPVgIbcgADjrBJVoStb1aWq0NSSHFDlCAQhVmUBhoAIQBqdFyAMEJR6zK7-Zg_Bvw0U02bvh9AfHzcKbGm1VVbqb7ngYbk</recordid><startdate>20240318</startdate><enddate>20240318</enddate><creator>Kawaharazuka, Kento</creator><creator>Miki, Akihiro</creator><creator>Bando, Masahiro</creator><creator>Suzuki, Temma</creator><creator>Yoshimoto Ribayashi</creator><creator>Toshimitsu, Yasunori</creator><creator>Nagamatsu, Yuya</creator><creator>Okada, Kei</creator><creator>and Masayuki Inaba</creator><general>Cornell University Library, arXiv.org</general><scope>8FE</scope><scope>8FG</scope><scope>ABJCF</scope><scope>ABUWG</scope><scope>AFKRA</scope><scope>AZQEC</scope><scope>BENPR</scope><scope>BGLVJ</scope><scope>CCPQU</scope><scope>DWQXO</scope><scope>HCIFZ</scope><scope>L6V</scope><scope>M7S</scope><scope>PIMPY</scope><scope>PQEST</scope><scope>PQQKQ</scope><scope>PQUKI</scope><scope>PRINS</scope><scope>PTHSS</scope></search><sort><creationdate>20240318</creationdate><title>Hardware Design and Learning-Based Software Architecture of Musculoskeletal Wheeled Robot Musashi-W for Real-World Applications</title><author>Kawaharazuka, Kento ; Miki, Akihiro ; Bando, Masahiro ; Suzuki, Temma ; Yoshimoto Ribayashi ; Toshimitsu, Yasunori ; Nagamatsu, Yuya ; Okada, Kei ; and Masayuki Inaba</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-a521-2d939549094f620b73b6bc82ba4c1ef9ebfe90eaab8794e9ee99143579049e983</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2024</creationdate><topic>Flexible bodies</topic><topic>Hardware</topic><topic>Learning</topic><topic>Limbs</topic><topic>Robot dynamics</topic><topic>Software</topic><toplevel>online_resources</toplevel><creatorcontrib>Kawaharazuka, Kento</creatorcontrib><creatorcontrib>Miki, Akihiro</creatorcontrib><creatorcontrib>Bando, Masahiro</creatorcontrib><creatorcontrib>Suzuki, Temma</creatorcontrib><creatorcontrib>Yoshimoto Ribayashi</creatorcontrib><creatorcontrib>Toshimitsu, Yasunori</creatorcontrib><creatorcontrib>Nagamatsu, Yuya</creatorcontrib><creatorcontrib>Okada, Kei</creatorcontrib><creatorcontrib>and Masayuki Inaba</creatorcontrib><collection>ProQuest SciTech Collection</collection><collection>ProQuest Technology Collection</collection><collection>Materials Science &amp; Engineering Collection</collection><collection>ProQuest Central (Alumni)</collection><collection>ProQuest Central</collection><collection>ProQuest Central Essentials</collection><collection>ProQuest Central</collection><collection>Technology Collection</collection><collection>ProQuest One Community College</collection><collection>ProQuest Central</collection><collection>SciTech Premium Collection</collection><collection>ProQuest Engineering Collection</collection><collection>ProQuest Engineering Database</collection><collection>Publicly Available Content Database (Proquest) (PQ_SDU_P3)</collection><collection>ProQuest One Academic Eastern Edition (DO NOT USE)</collection><collection>ProQuest One Academic</collection><collection>ProQuest One Academic UKI Edition</collection><collection>ProQuest Central China</collection><collection>Engineering collection</collection><jtitle>arXiv.org</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Kawaharazuka, Kento</au><au>Miki, Akihiro</au><au>Bando, Masahiro</au><au>Suzuki, Temma</au><au>Yoshimoto Ribayashi</au><au>Toshimitsu, Yasunori</au><au>Nagamatsu, Yuya</au><au>Okada, Kei</au><au>and Masayuki Inaba</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Hardware Design and Learning-Based Software Architecture of Musculoskeletal Wheeled Robot Musashi-W for Real-World Applications</atitle><jtitle>arXiv.org</jtitle><date>2024-03-18</date><risdate>2024</risdate><eissn>2331-8422</eissn><abstract>Various musculoskeletal humanoids have been developed so far. While these humanoids have the advantage of their flexible and redundant bodies that mimic the human body, they are still far from being applied to real-world tasks. One of the reasons for this is the difficulty of bipedal walking in a flexible body. Thus, we developed a musculoskeletal wheeled robot, Musashi-W, by combining a wheeled base and musculoskeletal upper limbs for real-world applications. Also, we constructed its software system by combining static and dynamic body schema learning, reflex control, and visual recognition. We show that the hardware and software of Musashi-W can make the most of the advantages of the musculoskeletal upper limbs, through several tasks of cleaning by human teaching, carrying a heavy object considering muscle addition, and setting a table through dynamic cloth manipulation with variable stiffness.</abstract><cop>Ithaca</cop><pub>Cornell University Library, arXiv.org</pub><doi>10.48550/arxiv.2403.11729</doi><oa>free_for_read</oa></addata></record>
fulltext fulltext
identifier EISSN: 2331-8422
ispartof arXiv.org, 2024-03
issn 2331-8422
language eng
recordid cdi_proquest_journals_2968636261
source Publicly Available Content Database (Proquest) (PQ_SDU_P3)
subjects Flexible bodies
Hardware
Learning
Limbs
Robot dynamics
Software
title Hardware Design and Learning-Based Software Architecture of Musculoskeletal Wheeled Robot Musashi-W for Real-World Applications
url http://sfxeu10.hosted.exlibrisgroup.com/loughborough?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2024-12-27T20%3A13%3A14IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-proquest&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=Hardware%20Design%20and%20Learning-Based%20Software%20Architecture%20of%20Musculoskeletal%20Wheeled%20Robot%20Musashi-W%20for%20Real-World%20Applications&rft.jtitle=arXiv.org&rft.au=Kawaharazuka,%20Kento&rft.date=2024-03-18&rft.eissn=2331-8422&rft_id=info:doi/10.48550/arxiv.2403.11729&rft_dat=%3Cproquest%3E2968636261%3C/proquest%3E%3Cgrp_id%3Ecdi_FETCH-LOGICAL-a521-2d939549094f620b73b6bc82ba4c1ef9ebfe90eaab8794e9ee99143579049e983%3C/grp_id%3E%3Coa%3E%3C/oa%3E%3Curl%3E%3C/url%3E&rft_id=info:oai/&rft_pqid=2968636261&rft_id=info:pmid/&rfr_iscdi=true