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Implications for Serious Game Design: Quantification of Cognitive Stimulation in Virtual Reality Puzzle Games through MSC and SpEn EEG Analysis
This paper investigates the cognitive stimulation experienced by players engaging in virtual reality (VR) puzzle games through the analysis of electroencephalography (EEG) data. The study employs magnitude-square coherence (MSC) and spectral entropy (SpEn) metrics to quantify neural activity pattern...
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Published in: | Electronics (Basel) 2024-06, Vol.13 (11), p.2017 |
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Main Authors: | , , , , |
Format: | Article |
Language: | English |
Subjects: | |
Citations: | Items that this one cites |
Online Access: | Get full text |
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Summary: | This paper investigates the cognitive stimulation experienced by players engaging in virtual reality (VR) puzzle games through the analysis of electroencephalography (EEG) data. The study employs magnitude-square coherence (MSC) and spectral entropy (SpEn) metrics to quantify neural activity patterns associated with problem-solving processes during gameplay. Results reveal unique coherence and entropy profiles across different VR gaming tasks, with Tetris gameplay eliciting heightened coherence and entropy values compared to other games. Specifically, Tetris demonstrates increased coherence between frontal and temporal brain regions, indicative of enhanced visuospatial processing and decision making. These findings underscore the importance of considering both spectral coherence and entropy when assessing the cognitive effects of video game tasks on brain activity. Insights from this study may inform the design of serious VR games aimed at promoting cognitive development and problem-solving skills in players. |
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ISSN: | 2079-9292 2079-9292 |
DOI: | 10.3390/electronics13112017 |