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Early Adolescent Players' Playfulness and Psychological Needs in Online Games

Early adolescent in-game playfulness (state), playfulness trait rated during the study procedure, and psychological needs fulfilled through online gaming were explored. Taiwan adolescents (N = 132) were recruited to connect to an online game for a certain period of time. Immediately after this gamin...

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Bibliographic Details
Published in:Social behavior and personality 2010-06, Vol.38 (5), p.627-636
Main Authors: Chiang, Yu-Tzu, Lin, Sunny S. S. J.
Format: Article
Language:English
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Summary:Early adolescent in-game playfulness (state), playfulness trait rated during the study procedure, and psychological needs fulfilled through online gaming were explored. Taiwan adolescents (N = 132) were recruited to connect to an online game for a certain period of time. Immediately after this gaming procedure, they completed questionnaires of players' momentary playfulness and psychological needs. Online game playfulness trait was mapped onto 2 broad dimensions: self-game focused and cognition-affect driving. In-game playfulness was a more suitable indicator (than playfulness trait) to describe adolescents' immediate experience of playfulness. Adolescents' psychological needs included in-game autonomy, in-game competence, and in-game relatedness, and adolescents' psychological needs predicted in-game playfulness.
ISSN:0301-2212
1179-6391
DOI:10.2224/sbp.2010.38.5.627