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Using a Virtual Body to Aid in Exergaming System Development
A framework for simulating physiological responses to exercise lets exergame developers more efficiently test their games during development. An example implementation combines software that simulates heart-rate responses with a custom hardware setup. Simulated heart-rate responses closely match the...
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Published in: | IEEE computer graphics and applications 2009-03, Vol.29 (2), p.39-48 |
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Main Authors: | , , , |
Format: | Magazinearticle |
Language: | English |
Subjects: | |
Citations: | Items that this one cites Items that cite this one |
Online Access: | Get full text |
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Summary: | A framework for simulating physiological responses to exercise lets exergame developers more efficiently test their games during development. An example implementation combines software that simulates heart-rate responses with a custom hardware setup. Simulated heart-rate responses closely match the real physiological responses, demonstrating the approach's validity and potential. |
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ISSN: | 0272-1716 1558-1756 |
DOI: | 10.1109/MCG.2009.37 |