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Using a Virtual Body to Aid in Exergaming System Development

A framework for simulating physiological responses to exercise lets exergame developers more efficiently test their games during development. An example implementation combines software that simulates heart-rate responses with a custom hardware setup. Simulated heart-rate responses closely match the...

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Bibliographic Details
Published in:IEEE computer graphics and applications 2009-03, Vol.29 (2), p.39-48
Main Authors: Sinclair, J., Hingston, P., Masek, M., Nosaka, K.
Format: Magazinearticle
Language:English
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Summary:A framework for simulating physiological responses to exercise lets exergame developers more efficiently test their games during development. An example implementation combines software that simulates heart-rate responses with a custom hardware setup. Simulated heart-rate responses closely match the real physiological responses, demonstrating the approach's validity and potential.
ISSN:0272-1716
1558-1756
DOI:10.1109/MCG.2009.37