Loading…
FunState-an internal design representation for codesign
In this paper, an internal design model called FunState (functions driven by state machines) is presented that enables the representation of different types of system components and scheduling mechanisms using a mixture of functional programming and state machines. It is shown how properties relevan...
Saved in:
Published in: | IEEE transactions on very large scale integration (VLSI) systems 2001-08, Vol.9 (4), p.524-544 |
---|---|
Main Authors: | , , , , , |
Format: | Article |
Language: | English |
Subjects: | |
Citations: | Items that this one cites Items that cite this one |
Online Access: | Get full text |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Summary: | In this paper, an internal design model called FunState (functions driven by state machines) is presented that enables the representation of different types of system components and scheduling mechanisms using a mixture of functional programming and state machines. It is shown how properties relevant for scheduling and verification of specification models such as Boolean dataflow, cyclostatic dataflow, synchronous dataflow, marked graphs, and communicating state machines as well as Petri nets can be represented in the FunState model of computation. Examples of methods suited for FunState are described, such as scheduling and verification. They are based on the representation of the model's state transitions in the form of a periodic graph. The feasibility of the novel approach is shown with an asynchronous transfer mode switch example. |
---|---|
ISSN: | 1063-8210 1557-9999 |
DOI: | 10.1109/92.931229 |