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Rigid-Motion-Invariant Classification of 3-D Textures
This paper studies the problem of 3-D rigid-motion- invariant texture discrimination for discrete 3-D textures that are spatially homogeneous by modeling them as stationary Gaussian random fields. The latter property and our formulation of a 3-D rigid motion of a texture reduce the problem to the st...
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Published in: | IEEE transactions on image processing 2012-05, Vol.21 (5), p.2449-2463 |
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description | This paper studies the problem of 3-D rigid-motion- invariant texture discrimination for discrete 3-D textures that are spatially homogeneous by modeling them as stationary Gaussian random fields. The latter property and our formulation of a 3-D rigid motion of a texture reduce the problem to the study of 3-D rotations of discrete textures. We formally develop the concept of 3-D texture rotations in the 3-D digital domain. We use this novel concept to define a "distance" between 3-D textures that remains invariant under all 3-D rigid motions of the texture. This concept of "distance" can be used for a monoscale or a mill tiscale 3-D rigid- motion-invariant testing of the statistical similarity of the 3-D textures. To compute the "distance" between any two rotations R 1 and R 2 of two given 3-D textures, we use the Kullback-Leibler divergence between 3-D Gaussian Markov random fields fitted to the rotated texture data. Then, the 3-D rigid-motion-invariant texture distance is the integral average, with respect to the Haar measure of the group SO(3), of all of these divergences when rotations R 1 and R 2 vary throughout SO(3). We also present an algorithm enabling the computation of the proposed 3-D rigid-motion-invariant texture distance as well as rules for 3-D rigid-motion-invariant texture discrimination/classification and experimental results demonstrating the capabilities of the proposed 3-D rigid-motion texture discrimination rules when applied in a multiscale setting, even on very general 3-D texture models. |
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The latter property and our formulation of a 3-D rigid motion of a texture reduce the problem to the study of 3-D rotations of discrete textures. We formally develop the concept of 3-D texture rotations in the 3-D digital domain. We use this novel concept to define a "distance" between 3-D textures that remains invariant under all 3-D rigid motions of the texture. This concept of "distance" can be used for a monoscale or a mill tiscale 3-D rigid- motion-invariant testing of the statistical similarity of the 3-D textures. To compute the "distance" between any two rotations R 1 and R 2 of two given 3-D textures, we use the Kullback-Leibler divergence between 3-D Gaussian Markov random fields fitted to the rotated texture data. Then, the 3-D rigid-motion-invariant texture distance is the integral average, with respect to the Haar measure of the group SO(3), of all of these divergences when rotations R 1 and R 2 vary throughout SO(3). We also present an algorithm enabling the computation of the proposed 3-D rigid-motion-invariant texture distance as well as rules for 3-D rigid-motion-invariant texture discrimination/classification and experimental results demonstrating the capabilities of the proposed 3-D rigid-motion texture discrimination rules when applied in a multiscale setting, even on very general 3-D texture models.</description><identifier>ISSN: 1057-7149</identifier><identifier>EISSN: 1941-0042</identifier><identifier>DOI: 10.1109/TIP.2012.2185939</identifier><identifier>PMID: 22287241</identifier><identifier>CODEN: IIPRE4</identifier><language>eng</language><publisher>New York, NY: IEEE</publisher><subject>3-D texture classification ; Algorithms ; Applied sciences ; Artificial Intelligence ; Classification ; Computational modeling ; Covariance matrix ; Discrimination ; Exact sciences and technology ; Gaussian ; Gaussian Markov random fields (GMRF) ; Image Enhancement - methods ; Image Interpretation, Computer-Assisted - methods ; Image processing ; Imaging, Three-Dimensional - methods ; Information, signal and communications theory ; isotropic multiresolution analysis (IMRA) ; Kullback-Leibler (KL) divergence ; Lattices ; Mathematical models ; Motion ; Multiresolution analysis ; Orbits ; Pattern Recognition, Automated - methods ; Reproducibility of Results ; rigid-motion invariance ; Sensitivity and Specificity ; Signal processing ; Stochastic processes ; Studies ; Surface layer ; Telecommunications and information theory ; Texture ; Three dimensional ; Three dimensional models ; Vectors ; volumetric textures</subject><ispartof>IEEE transactions on image processing, 2012-05, Vol.21 (5), p.2449-2463</ispartof><rights>2015 INIST-CNRS</rights><rights>Copyright The Institute of Electrical and Electronics Engineers, Inc. (IEEE) May 2012</rights><lds50>peer_reviewed</lds50><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c452t-91f844087e33b8bbbce83a3e9986b8dbe9a00e2063534f87a72b77ebb9dc965a3</citedby><cites>FETCH-LOGICAL-c452t-91f844087e33b8bbbce83a3e9986b8dbe9a00e2063534f87a72b77ebb9dc965a3</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://ieeexplore.ieee.org/document/6140571$$EHTML$$P50$$Gieee$$H</linktohtml><link.rule.ids>314,780,784,27924,27925,54796</link.rule.ids><backlink>$$Uhttp://pascal-francis.inist.fr/vibad/index.php?action=getRecordDetail&idt=25825820$$DView record in Pascal Francis$$Hfree_for_read</backlink><backlink>$$Uhttps://www.ncbi.nlm.nih.gov/pubmed/22287241$$D View this record in MEDLINE/PubMed$$Hfree_for_read</backlink></links><search><creatorcontrib>Jain, S.</creatorcontrib><creatorcontrib>Papadakis, M.</creatorcontrib><creatorcontrib>Upadhyay, S.</creatorcontrib><creatorcontrib>Azencott, R.</creatorcontrib><title>Rigid-Motion-Invariant Classification of 3-D Textures</title><title>IEEE transactions on image processing</title><addtitle>TIP</addtitle><addtitle>IEEE Trans Image Process</addtitle><description>This paper studies the problem of 3-D rigid-motion- invariant texture discrimination for discrete 3-D textures that are spatially homogeneous by modeling them as stationary Gaussian random fields. The latter property and our formulation of a 3-D rigid motion of a texture reduce the problem to the study of 3-D rotations of discrete textures. We formally develop the concept of 3-D texture rotations in the 3-D digital domain. We use this novel concept to define a "distance" between 3-D textures that remains invariant under all 3-D rigid motions of the texture. This concept of "distance" can be used for a monoscale or a mill tiscale 3-D rigid- motion-invariant testing of the statistical similarity of the 3-D textures. To compute the "distance" between any two rotations R 1 and R 2 of two given 3-D textures, we use the Kullback-Leibler divergence between 3-D Gaussian Markov random fields fitted to the rotated texture data. Then, the 3-D rigid-motion-invariant texture distance is the integral average, with respect to the Haar measure of the group SO(3), of all of these divergences when rotations R 1 and R 2 vary throughout SO(3). We also present an algorithm enabling the computation of the proposed 3-D rigid-motion-invariant texture distance as well as rules for 3-D rigid-motion-invariant texture discrimination/classification and experimental results demonstrating the capabilities of the proposed 3-D rigid-motion texture discrimination rules when applied in a multiscale setting, even on very general 3-D texture models.</description><subject>3-D texture classification</subject><subject>Algorithms</subject><subject>Applied sciences</subject><subject>Artificial Intelligence</subject><subject>Classification</subject><subject>Computational modeling</subject><subject>Covariance matrix</subject><subject>Discrimination</subject><subject>Exact sciences and technology</subject><subject>Gaussian</subject><subject>Gaussian Markov random fields (GMRF)</subject><subject>Image Enhancement - methods</subject><subject>Image Interpretation, Computer-Assisted - methods</subject><subject>Image processing</subject><subject>Imaging, Three-Dimensional - methods</subject><subject>Information, signal and communications theory</subject><subject>isotropic multiresolution analysis (IMRA)</subject><subject>Kullback-Leibler (KL) divergence</subject><subject>Lattices</subject><subject>Mathematical models</subject><subject>Motion</subject><subject>Multiresolution analysis</subject><subject>Orbits</subject><subject>Pattern Recognition, Automated - methods</subject><subject>Reproducibility of Results</subject><subject>rigid-motion invariance</subject><subject>Sensitivity and Specificity</subject><subject>Signal processing</subject><subject>Stochastic processes</subject><subject>Studies</subject><subject>Surface layer</subject><subject>Telecommunications and information theory</subject><subject>Texture</subject><subject>Three dimensional</subject><subject>Three dimensional models</subject><subject>Vectors</subject><subject>volumetric textures</subject><issn>1057-7149</issn><issn>1941-0042</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2012</creationdate><recordtype>article</recordtype><recordid>eNqN0UtLxDAQB_Agiu-7IMiCCF66Tl5NcpT1taAosp5L0p1KpNtq0op-e1N2VfDkKYH5zZD5h5ADCmNKwZzNpg9jBpSNGdXScLNGtqkRNAMQbD3dQapMUWG2yE6MLwBUSJpvki3GmFZM0G0iH_2zn2d3befbJps27zZ423SjSW1j9JUv7VAYtdWIZxejGX50fcC4RzYqW0fcX5275Onqcja5yW7vr6eT89usFJJ1maGVFgK0Qs6dds6VqLnlaIzOnZ47NBYAGeRcclFpZRVzSqFzZl6aXFq-S06Xc19D-9Zj7IqFjyXWtW2w7WNBgTEDea70PyhozaTWPNHjP_Sl7UOTFhkUE0YIbZKCpSpDG2PAqngNfmHDZ0LFkH6R0i-G9ItV-qnlaDW4dwuc_zR8x53AyQrYWNq6CrYpffx1cnghg-QOl84j4k85pyJ9KOVfQmKSQQ</recordid><startdate>20120501</startdate><enddate>20120501</enddate><creator>Jain, S.</creator><creator>Papadakis, M.</creator><creator>Upadhyay, S.</creator><creator>Azencott, R.</creator><general>IEEE</general><general>Institute of Electrical and Electronics Engineers</general><general>The Institute of Electrical and Electronics Engineers, Inc. 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The latter property and our formulation of a 3-D rigid motion of a texture reduce the problem to the study of 3-D rotations of discrete textures. We formally develop the concept of 3-D texture rotations in the 3-D digital domain. We use this novel concept to define a "distance" between 3-D textures that remains invariant under all 3-D rigid motions of the texture. This concept of "distance" can be used for a monoscale or a mill tiscale 3-D rigid- motion-invariant testing of the statistical similarity of the 3-D textures. To compute the "distance" between any two rotations R 1 and R 2 of two given 3-D textures, we use the Kullback-Leibler divergence between 3-D Gaussian Markov random fields fitted to the rotated texture data. Then, the 3-D rigid-motion-invariant texture distance is the integral average, with respect to the Haar measure of the group SO(3), of all of these divergences when rotations R 1 and R 2 vary throughout SO(3). We also present an algorithm enabling the computation of the proposed 3-D rigid-motion-invariant texture distance as well as rules for 3-D rigid-motion-invariant texture discrimination/classification and experimental results demonstrating the capabilities of the proposed 3-D rigid-motion texture discrimination rules when applied in a multiscale setting, even on very general 3-D texture models.</abstract><cop>New York, NY</cop><pub>IEEE</pub><pmid>22287241</pmid><doi>10.1109/TIP.2012.2185939</doi><tpages>15</tpages><oa>free_for_read</oa></addata></record> |
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subjects | 3-D texture classification Algorithms Applied sciences Artificial Intelligence Classification Computational modeling Covariance matrix Discrimination Exact sciences and technology Gaussian Gaussian Markov random fields (GMRF) Image Enhancement - methods Image Interpretation, Computer-Assisted - methods Image processing Imaging, Three-Dimensional - methods Information, signal and communications theory isotropic multiresolution analysis (IMRA) Kullback-Leibler (KL) divergence Lattices Mathematical models Motion Multiresolution analysis Orbits Pattern Recognition, Automated - methods Reproducibility of Results rigid-motion invariance Sensitivity and Specificity Signal processing Stochastic processes Studies Surface layer Telecommunications and information theory Texture Three dimensional Three dimensional models Vectors volumetric textures |
title | Rigid-Motion-Invariant Classification of 3-D Textures |
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