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Methodological questions in 'interactive film studies'

This paper focuses on the phenomenon of interactive movies. As a genre that has almost totally vanished, defined mostly by the abundant use of filmed video sequences (called Full-Motion Video or FMV) on which the player/gamer can intervene, the interactive cinema has left an impressive corpus seemin...

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Bibliographic Details
Published in:New review of film and television studies 2008-12, Vol.6 (3), p.233-252
Main Authors: Perron, Bernard, Arsenault, Dominic, Picard, Martin, Therrien, Carl
Format: Article
Language:English
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Summary:This paper focuses on the phenomenon of interactive movies. As a genre that has almost totally vanished, defined mostly by the abundant use of filmed video sequences (called Full-Motion Video or FMV) on which the player/gamer can intervene, the interactive cinema has left an impressive corpus seemingly forgotten. In this research, we call attention to the significant historical heritage of this collection which we call early interactive cinema. Beside its cinematographic appeal (which had obviously led to its name, and probably also to its demise), our interest lies on its ergodic dimension, mainly what we are calling figures of interactivity and actional modalities.
ISSN:1740-0309
1740-7923
DOI:10.1080/17400300802418552