Loading…

Methodological questions in 'interactive film studies'

This paper focuses on the phenomenon of interactive movies. As a genre that has almost totally vanished, defined mostly by the abundant use of filmed video sequences (called Full-Motion Video or FMV) on which the player/gamer can intervene, the interactive cinema has left an impressive corpus seemin...

Full description

Saved in:
Bibliographic Details
Published in:New review of film and television studies 2008-12, Vol.6 (3), p.233-252
Main Authors: Perron, Bernard, Arsenault, Dominic, Picard, Martin, Therrien, Carl
Format: Article
Language:English
Subjects:
Citations: Items that this one cites
Items that cite this one
Online Access:Get full text
Tags: Add Tag
No Tags, Be the first to tag this record!
cited_by cdi_FETCH-LOGICAL-c309t-ca8f9192db8e51ba568470555ce1b324d0b07d5f256715ee2f33a0ee7acd70743
cites cdi_FETCH-LOGICAL-c309t-ca8f9192db8e51ba568470555ce1b324d0b07d5f256715ee2f33a0ee7acd70743
container_end_page 252
container_issue 3
container_start_page 233
container_title New review of film and television studies
container_volume 6
creator Perron, Bernard
Arsenault, Dominic
Picard, Martin
Therrien, Carl
description This paper focuses on the phenomenon of interactive movies. As a genre that has almost totally vanished, defined mostly by the abundant use of filmed video sequences (called Full-Motion Video or FMV) on which the player/gamer can intervene, the interactive cinema has left an impressive corpus seemingly forgotten. In this research, we call attention to the significant historical heritage of this collection which we call early interactive cinema. Beside its cinematographic appeal (which had obviously led to its name, and probably also to its demise), our interest lies on its ergodic dimension, mainly what we are calling figures of interactivity and actional modalities.
doi_str_mv 10.1080/17400300802418552
format article
fullrecord <record><control><sourceid>proquest_cross</sourceid><recordid>TN_cdi_proquest_miscellaneous_1035938560</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>1035938560</sourcerecordid><originalsourceid>FETCH-LOGICAL-c309t-ca8f9192db8e51ba568470555ce1b324d0b07d5f256715ee2f33a0ee7acd70743</originalsourceid><addsrcrecordid>eNqFkD1PwzAQhi0EEqXwA9iylSXgjzhOJBZU8SUVscBsOfYZjJy42C7Qf09K2SrBdK9Oz3N3OoROCT4nuMEXRFQYMzxGWpGGc7qHJpteKVrK9n_zCLSH6CilN4xpSxiboPoB8mswwYcXp5Uv3leQsgtDKtxQzNyQISqd3QcU1vm-SHllHKTZMTqwyic4-a1T9Hxz_TS_KxePt_fzq0Wpx1W51KqxLWmp6RrgpFO8biqBOecaSMdoZXCHheGW8loQDkAtYwoDCKWNwKJiU3S2nbuM4ec02bukwXs1QFglSTDjLWt4jUeUbFEdQ0oRrFxG16u4HiG5-ZHc-dHoXG4dN9gQe_UZojcyq7UP0UY1aJck-0sX_-o7lsxfmX0DikN9kA</addsrcrecordid><sourcetype>Aggregation Database</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype><pqid>1035938560</pqid></control><display><type>article</type><title>Methodological questions in 'interactive film studies'</title><source>Humanities Index</source><source>Taylor and Francis Social Sciences and Humanities Collection</source><creator>Perron, Bernard ; Arsenault, Dominic ; Picard, Martin ; Therrien, Carl</creator><creatorcontrib>Perron, Bernard ; Arsenault, Dominic ; Picard, Martin ; Therrien, Carl</creatorcontrib><description>This paper focuses on the phenomenon of interactive movies. As a genre that has almost totally vanished, defined mostly by the abundant use of filmed video sequences (called Full-Motion Video or FMV) on which the player/gamer can intervene, the interactive cinema has left an impressive corpus seemingly forgotten. In this research, we call attention to the significant historical heritage of this collection which we call early interactive cinema. Beside its cinematographic appeal (which had obviously led to its name, and probably also to its demise), our interest lies on its ergodic dimension, mainly what we are calling figures of interactivity and actional modalities.</description><identifier>ISSN: 1740-0309</identifier><identifier>EISSN: 1740-7923</identifier><identifier>DOI: 10.1080/17400300802418552</identifier><language>eng</language><publisher>Taylor &amp; Francis</publisher><subject>actional modalities ; figures of interactivity ; interactive cinema ; new media art ; video game</subject><ispartof>New review of film and television studies, 2008-12, Vol.6 (3), p.233-252</ispartof><rights>Copyright Taylor &amp; Francis Group, LLC 2008</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c309t-ca8f9192db8e51ba568470555ce1b324d0b07d5f256715ee2f33a0ee7acd70743</citedby><cites>FETCH-LOGICAL-c309t-ca8f9192db8e51ba568470555ce1b324d0b07d5f256715ee2f33a0ee7acd70743</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>314,780,784,27924,27925,33850</link.rule.ids></links><search><creatorcontrib>Perron, Bernard</creatorcontrib><creatorcontrib>Arsenault, Dominic</creatorcontrib><creatorcontrib>Picard, Martin</creatorcontrib><creatorcontrib>Therrien, Carl</creatorcontrib><title>Methodological questions in 'interactive film studies'</title><title>New review of film and television studies</title><description>This paper focuses on the phenomenon of interactive movies. As a genre that has almost totally vanished, defined mostly by the abundant use of filmed video sequences (called Full-Motion Video or FMV) on which the player/gamer can intervene, the interactive cinema has left an impressive corpus seemingly forgotten. In this research, we call attention to the significant historical heritage of this collection which we call early interactive cinema. Beside its cinematographic appeal (which had obviously led to its name, and probably also to its demise), our interest lies on its ergodic dimension, mainly what we are calling figures of interactivity and actional modalities.</description><subject>actional modalities</subject><subject>figures of interactivity</subject><subject>interactive cinema</subject><subject>new media art</subject><subject>video game</subject><issn>1740-0309</issn><issn>1740-7923</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2008</creationdate><recordtype>article</recordtype><sourceid>C18</sourceid><recordid>eNqFkD1PwzAQhi0EEqXwA9iylSXgjzhOJBZU8SUVscBsOfYZjJy42C7Qf09K2SrBdK9Oz3N3OoROCT4nuMEXRFQYMzxGWpGGc7qHJpteKVrK9n_zCLSH6CilN4xpSxiboPoB8mswwYcXp5Uv3leQsgtDKtxQzNyQISqd3QcU1vm-SHllHKTZMTqwyic4-a1T9Hxz_TS_KxePt_fzq0Wpx1W51KqxLWmp6RrgpFO8biqBOecaSMdoZXCHheGW8loQDkAtYwoDCKWNwKJiU3S2nbuM4ec02bukwXs1QFglSTDjLWt4jUeUbFEdQ0oRrFxG16u4HiG5-ZHc-dHoXG4dN9gQe_UZojcyq7UP0UY1aJck-0sX_-o7lsxfmX0DikN9kA</recordid><startdate>20081201</startdate><enddate>20081201</enddate><creator>Perron, Bernard</creator><creator>Arsenault, Dominic</creator><creator>Picard, Martin</creator><creator>Therrien, Carl</creator><general>Taylor &amp; Francis</general><scope>AAYXX</scope><scope>CITATION</scope><scope>C18</scope></search><sort><creationdate>20081201</creationdate><title>Methodological questions in 'interactive film studies'</title><author>Perron, Bernard ; Arsenault, Dominic ; Picard, Martin ; Therrien, Carl</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c309t-ca8f9192db8e51ba568470555ce1b324d0b07d5f256715ee2f33a0ee7acd70743</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2008</creationdate><topic>actional modalities</topic><topic>figures of interactivity</topic><topic>interactive cinema</topic><topic>new media art</topic><topic>video game</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Perron, Bernard</creatorcontrib><creatorcontrib>Arsenault, Dominic</creatorcontrib><creatorcontrib>Picard, Martin</creatorcontrib><creatorcontrib>Therrien, Carl</creatorcontrib><collection>CrossRef</collection><collection>Humanities Index</collection><jtitle>New review of film and television studies</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Perron, Bernard</au><au>Arsenault, Dominic</au><au>Picard, Martin</au><au>Therrien, Carl</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Methodological questions in 'interactive film studies'</atitle><jtitle>New review of film and television studies</jtitle><date>2008-12-01</date><risdate>2008</risdate><volume>6</volume><issue>3</issue><spage>233</spage><epage>252</epage><pages>233-252</pages><issn>1740-0309</issn><eissn>1740-7923</eissn><abstract>This paper focuses on the phenomenon of interactive movies. As a genre that has almost totally vanished, defined mostly by the abundant use of filmed video sequences (called Full-Motion Video or FMV) on which the player/gamer can intervene, the interactive cinema has left an impressive corpus seemingly forgotten. In this research, we call attention to the significant historical heritage of this collection which we call early interactive cinema. Beside its cinematographic appeal (which had obviously led to its name, and probably also to its demise), our interest lies on its ergodic dimension, mainly what we are calling figures of interactivity and actional modalities.</abstract><pub>Taylor &amp; Francis</pub><doi>10.1080/17400300802418552</doi><tpages>20</tpages></addata></record>
fulltext fulltext
identifier ISSN: 1740-0309
ispartof New review of film and television studies, 2008-12, Vol.6 (3), p.233-252
issn 1740-0309
1740-7923
language eng
recordid cdi_proquest_miscellaneous_1035938560
source Humanities Index; Taylor and Francis Social Sciences and Humanities Collection
subjects actional modalities
figures of interactivity
interactive cinema
new media art
video game
title Methodological questions in 'interactive film studies'
url http://sfxeu10.hosted.exlibrisgroup.com/loughborough?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2024-12-28T12%3A14%3A53IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-proquest_cross&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=Methodological%20questions%20in%20'interactive%20film%20studies'&rft.jtitle=New%20review%20of%20film%20and%20television%20studies&rft.au=Perron,%20Bernard&rft.date=2008-12-01&rft.volume=6&rft.issue=3&rft.spage=233&rft.epage=252&rft.pages=233-252&rft.issn=1740-0309&rft.eissn=1740-7923&rft_id=info:doi/10.1080/17400300802418552&rft_dat=%3Cproquest_cross%3E1035938560%3C/proquest_cross%3E%3Cgrp_id%3Ecdi_FETCH-LOGICAL-c309t-ca8f9192db8e51ba568470555ce1b324d0b07d5f256715ee2f33a0ee7acd70743%3C/grp_id%3E%3Coa%3E%3C/oa%3E%3Curl%3E%3C/url%3E&rft_id=info:oai/&rft_pqid=1035938560&rft_id=info:pmid/&rfr_iscdi=true