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Learning in a u-Museum: Developing a context-aware ubiquitous learning environment
Context-awareness techniques can support learners in learning without time or location constraints by using mobile devices and associated learning activities in a real learning environment. Enrichment of context-aware technologies has enabled students to learn in an environment that integrates learn...
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Published in: | Computers and education 2012-11, Vol.59 (3), p.873-883 |
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description | Context-awareness techniques can support learners in learning without time or location constraints by using mobile devices and associated learning activities in a real learning environment. Enrichment of context-aware technologies has enabled students to learn in an environment that integrates learning resources from both the real world and the digital world. Although learning outside of the traditional classroom is an innovative teaching approach, the two main problems are the lack of proper learning strategies and the capacity to acquire knowledge on subjects effectively. To manage these problems, this study proposes a context-aware ubiquitous learning system (CAULS) based on radio-frequency identification (RFID), wireless network, embedded handheld device, and database technologies to detect and examine real-world learning behaviors of students. A case study of an aboriginal education course was conducted in classrooms and at the Atayal u-Museum in Taiwan. Participants included elementary school teachers and students. We also designed and used a questionnaire based on the Unified Theory of Acceptance and Use of Technology (UTAUT) theory to measure the willingness for adoption or usage of the proposed system. The experimental results demonstrated that this innovative approach can enhance their learning intention. Furthermore, the results of a posttest survey revealed that most students' testing scores improved significantly, further indicating the effectiveness of the CAULS.
► A u-Museum was empirically developed to preserve Taiwan's Atayal culture. ► The paper aims to design a context-aware u-learning system with RFID technology. ► The results showed the system is useful in achieving museum-like learning experiences. ► The results are helpful for the integration of authentic tasks into outdoor teaching. ► The UTAUT model is suitable to examine the extent of adoption u-learning system. |
doi_str_mv | 10.1016/j.compedu.2012.04.003 |
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► A u-Museum was empirically developed to preserve Taiwan's Atayal culture. ► The paper aims to design a context-aware u-learning system with RFID technology. ► The results showed the system is useful in achieving museum-like learning experiences. ► The results are helpful for the integration of authentic tasks into outdoor teaching. ► The UTAUT model is suitable to examine the extent of adoption u-learning system.</description><identifier>ISSN: 0360-1315</identifier><identifier>EISSN: 1873-782X</identifier><identifier>DOI: 10.1016/j.compedu.2012.04.003</identifier><language>eng</language><publisher>Elsevier Ltd</publisher><subject>Applications in subject areas ; Case Studies ; Classrooms ; Computer Networks ; Context Effect ; Devices ; Education ; Educational Environment ; Educational Technology ; Elementary School Students ; Elementary School Teachers ; Enrichment ; Foreign Countries ; Handheld Devices ; Identification ; Integrated Activities ; Intentional Learning ; Interactive learning environments ; Learning ; Learning Activities ; Learning Strategies ; Media in education ; Mobile-assisted learning ; Museums ; Portability ; Pretests Posttests ; Radio ; Students ; Surveys ; Taiwan ; Teachers ; Teaching Methods</subject><ispartof>Computers and education, 2012-11, Vol.59 (3), p.873-883</ispartof><rights>2012 Elsevier Ltd</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c363t-337ec36c5c2d954e089d42f8c4e36dfe5fbefe02d4a599b1d3bd17a0c40c39ca3</citedby><cites>FETCH-LOGICAL-c363t-337ec36c5c2d954e089d42f8c4e36dfe5fbefe02d4a599b1d3bd17a0c40c39ca3</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>314,780,784,27924,27925</link.rule.ids><backlink>$$Uhttp://eric.ed.gov/ERICWebPortal/detail?accno=EJ972269$$DView record in ERIC$$Hfree_for_read</backlink></links><search><creatorcontrib>Chen, Chia-Chen</creatorcontrib><creatorcontrib>Huang, Tien-Chi</creatorcontrib><title>Learning in a u-Museum: Developing a context-aware ubiquitous learning environment</title><title>Computers and education</title><description>Context-awareness techniques can support learners in learning without time or location constraints by using mobile devices and associated learning activities in a real learning environment. Enrichment of context-aware technologies has enabled students to learn in an environment that integrates learning resources from both the real world and the digital world. Although learning outside of the traditional classroom is an innovative teaching approach, the two main problems are the lack of proper learning strategies and the capacity to acquire knowledge on subjects effectively. To manage these problems, this study proposes a context-aware ubiquitous learning system (CAULS) based on radio-frequency identification (RFID), wireless network, embedded handheld device, and database technologies to detect and examine real-world learning behaviors of students. A case study of an aboriginal education course was conducted in classrooms and at the Atayal u-Museum in Taiwan. Participants included elementary school teachers and students. We also designed and used a questionnaire based on the Unified Theory of Acceptance and Use of Technology (UTAUT) theory to measure the willingness for adoption or usage of the proposed system. The experimental results demonstrated that this innovative approach can enhance their learning intention. Furthermore, the results of a posttest survey revealed that most students' testing scores improved significantly, further indicating the effectiveness of the CAULS.
► A u-Museum was empirically developed to preserve Taiwan's Atayal culture. ► The paper aims to design a context-aware u-learning system with RFID technology. ► The results showed the system is useful in achieving museum-like learning experiences. ► The results are helpful for the integration of authentic tasks into outdoor teaching. ► The UTAUT model is suitable to examine the extent of adoption u-learning system.</description><subject>Applications in subject areas</subject><subject>Case Studies</subject><subject>Classrooms</subject><subject>Computer Networks</subject><subject>Context Effect</subject><subject>Devices</subject><subject>Education</subject><subject>Educational Environment</subject><subject>Educational Technology</subject><subject>Elementary School Students</subject><subject>Elementary School Teachers</subject><subject>Enrichment</subject><subject>Foreign Countries</subject><subject>Handheld Devices</subject><subject>Identification</subject><subject>Integrated Activities</subject><subject>Intentional Learning</subject><subject>Interactive learning environments</subject><subject>Learning</subject><subject>Learning Activities</subject><subject>Learning Strategies</subject><subject>Media in education</subject><subject>Mobile-assisted learning</subject><subject>Museums</subject><subject>Portability</subject><subject>Pretests Posttests</subject><subject>Radio</subject><subject>Students</subject><subject>Surveys</subject><subject>Taiwan</subject><subject>Teachers</subject><subject>Teaching Methods</subject><issn>0360-1315</issn><issn>1873-782X</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2012</creationdate><recordtype>article</recordtype><sourceid>7SW</sourceid><recordid>eNqFkEtLxDAUhYMoOI7-A4Uu3bTeNOnLjcg4vhgRRMFdSJNbydCmnaQd9d_bYUa3ru6Fc777OIScUYgo0PRiGam26VAPUQw0joBHAGyPTGiesTDL4_d9MgGWQkgZTQ7JkfdLAOApTybkZYHSWWM_AmMDGQzh0-BxaC6DG1xj3XYbRQaqtT1-9aH8lA6DoTSrwfTt4IP6l0a7Nq61Ddr-mBxUsvZ4sqtT8nY7f53dh4vnu4fZ9SJULGV9yFiGY6cSFesi4Qh5oXlc5YojS3WFSVVihRBrLpOiKKlmpaaZBMVBsUJJNiXn27mda1cD-l40xiusa2lxvE1QYDkDluVstCZbq3Kt9w4r0TnTSPc9msQmQ7EUuwzFJkMBXIwZjtzplkNn1B8zfyyyOE6LUb7ayeOba4NOeGXQKtTGoeqFbs0_C34ALPWIDQ</recordid><startdate>201211</startdate><enddate>201211</enddate><creator>Chen, Chia-Chen</creator><creator>Huang, Tien-Chi</creator><general>Elsevier Ltd</general><general>Elsevier</general><scope>7SW</scope><scope>BJH</scope><scope>BNH</scope><scope>BNI</scope><scope>BNJ</scope><scope>BNO</scope><scope>ERI</scope><scope>PET</scope><scope>REK</scope><scope>WWN</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>7SC</scope><scope>8FD</scope><scope>JQ2</scope><scope>L7M</scope><scope>L~C</scope><scope>L~D</scope></search><sort><creationdate>201211</creationdate><title>Learning in a u-Museum: Developing a context-aware ubiquitous learning environment</title><author>Chen, Chia-Chen ; Huang, Tien-Chi</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c363t-337ec36c5c2d954e089d42f8c4e36dfe5fbefe02d4a599b1d3bd17a0c40c39ca3</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2012</creationdate><topic>Applications in subject areas</topic><topic>Case Studies</topic><topic>Classrooms</topic><topic>Computer Networks</topic><topic>Context Effect</topic><topic>Devices</topic><topic>Education</topic><topic>Educational Environment</topic><topic>Educational Technology</topic><topic>Elementary School Students</topic><topic>Elementary School Teachers</topic><topic>Enrichment</topic><topic>Foreign Countries</topic><topic>Handheld Devices</topic><topic>Identification</topic><topic>Integrated Activities</topic><topic>Intentional Learning</topic><topic>Interactive learning environments</topic><topic>Learning</topic><topic>Learning Activities</topic><topic>Learning Strategies</topic><topic>Media in education</topic><topic>Mobile-assisted learning</topic><topic>Museums</topic><topic>Portability</topic><topic>Pretests Posttests</topic><topic>Radio</topic><topic>Students</topic><topic>Surveys</topic><topic>Taiwan</topic><topic>Teachers</topic><topic>Teaching Methods</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Chen, Chia-Chen</creatorcontrib><creatorcontrib>Huang, Tien-Chi</creatorcontrib><collection>ERIC</collection><collection>ERIC (Ovid)</collection><collection>ERIC</collection><collection>ERIC</collection><collection>ERIC (Legacy Platform)</collection><collection>ERIC( SilverPlatter )</collection><collection>ERIC</collection><collection>ERIC PlusText (Legacy Platform)</collection><collection>Education Resources Information Center (ERIC)</collection><collection>ERIC</collection><collection>CrossRef</collection><collection>Computer and Information Systems Abstracts</collection><collection>Technology Research Database</collection><collection>ProQuest Computer Science Collection</collection><collection>Advanced Technologies Database with Aerospace</collection><collection>Computer and Information Systems Abstracts Academic</collection><collection>Computer and Information Systems Abstracts Professional</collection><jtitle>Computers and education</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Chen, Chia-Chen</au><au>Huang, Tien-Chi</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><ericid>EJ972269</ericid><atitle>Learning in a u-Museum: Developing a context-aware ubiquitous learning environment</atitle><jtitle>Computers and education</jtitle><date>2012-11</date><risdate>2012</risdate><volume>59</volume><issue>3</issue><spage>873</spage><epage>883</epage><pages>873-883</pages><issn>0360-1315</issn><eissn>1873-782X</eissn><abstract>Context-awareness techniques can support learners in learning without time or location constraints by using mobile devices and associated learning activities in a real learning environment. 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We also designed and used a questionnaire based on the Unified Theory of Acceptance and Use of Technology (UTAUT) theory to measure the willingness for adoption or usage of the proposed system. The experimental results demonstrated that this innovative approach can enhance their learning intention. Furthermore, the results of a posttest survey revealed that most students' testing scores improved significantly, further indicating the effectiveness of the CAULS.
► A u-Museum was empirically developed to preserve Taiwan's Atayal culture. ► The paper aims to design a context-aware u-learning system with RFID technology. ► The results showed the system is useful in achieving museum-like learning experiences. ► The results are helpful for the integration of authentic tasks into outdoor teaching. ► The UTAUT model is suitable to examine the extent of adoption u-learning system.</abstract><pub>Elsevier Ltd</pub><doi>10.1016/j.compedu.2012.04.003</doi><tpages>11</tpages></addata></record> |
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subjects | Applications in subject areas Case Studies Classrooms Computer Networks Context Effect Devices Education Educational Environment Educational Technology Elementary School Students Elementary School Teachers Enrichment Foreign Countries Handheld Devices Identification Integrated Activities Intentional Learning Interactive learning environments Learning Learning Activities Learning Strategies Media in education Mobile-assisted learning Museums Portability Pretests Posttests Radio Students Surveys Taiwan Teachers Teaching Methods |
title | Learning in a u-Museum: Developing a context-aware ubiquitous learning environment |
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