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Personnel Airdrop Simulation
We develop an object-oriented simulation that models the airdrop mission of a U.S. transport aircraft, the C-1 7 Globemaster III. The simulation, written in MODSIM III, is based on three basic object types: an aircraft, a wake vortex, and a paratrooper. The aircraft object provides the required aero...
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Published in: | Simulation (San Diego, Calif.) Calif.), 2001-01, Vol.76 (1), p.4-21 |
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container_title | Simulation (San Diego, Calif.) |
container_volume | 76 |
creator | Fox, Scott M. Bailey, T. Glenn Carlton, William B. |
description | We develop an object-oriented simulation that models the airdrop mission of a U.S. transport aircraft, the C-1 7 Globemaster III. The simulation, written in MODSIM III, is based on three basic object types: an aircraft, a wake vortex, and a paratrooper. The aircraft object provides the required aerodynamic constants for simulating the wake vortices generated off each wingtip; the vortex object includes velocity field and decay models as well as a position algorithm; and the paratrooper object implements a 6-degree-of-freedom trajectory model. Using the simulation, we generate vortex encounter information for various formations and wind conditions, and quantify the associated risk of paratrooper/vortex encounters in a potential en counter rate. Time over the drop zone is a primary concern in any airdrop operation, and the results of this analysis form a tool that allows the ground com mander to assess the risk involved in decreasing that time. |
doi_str_mv | 10.1177/003754970107600101 |
format | article |
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Glenn ; Carlton, William B.</creator><creatorcontrib>Fox, Scott M. ; Bailey, T. Glenn ; Carlton, William B.</creatorcontrib><description>We develop an object-oriented simulation that models the airdrop mission of a U.S. transport aircraft, the C-1 7 Globemaster III. The simulation, written in MODSIM III, is based on three basic object types: an aircraft, a wake vortex, and a paratrooper. The aircraft object provides the required aerodynamic constants for simulating the wake vortices generated off each wingtip; the vortex object includes velocity field and decay models as well as a position algorithm; and the paratrooper object implements a 6-degree-of-freedom trajectory model. Using the simulation, we generate vortex encounter information for various formations and wind conditions, and quantify the associated risk of paratrooper/vortex encounters in a potential en counter rate. 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Time over the drop zone is a primary concern in any airdrop operation, and the results of this analysis form a tool that allows the ground com mander to assess the risk involved in decreasing that time.</description><subject>Aerodynamics</subject><subject>Aircraft</subject><subject>Airdrops</subject><subject>Computational methods in fluid dynamics</subject><subject>Computer simulation</subject><subject>Encounters</subject><subject>Exact sciences and technology</subject><subject>Fluid dynamics</subject><subject>Fluid flow</subject><subject>Fundamental areas of phenomenology (including applications)</subject><subject>Physics</subject><subject>Risk</subject><subject>Vortices</subject><issn>0037-5497</issn><issn>1741-3133</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2001</creationdate><recordtype>article</recordtype><recordid>eNp9kE1LxDAQhoMoWKt_QDzswYOXupl8Nsdl8QsWFNRziGkqXdqmJu3Bf29KFy-Cl5k5PM8L8yJ0CfgWQMo1xlRypiQGLAVOE45QBpJBQYHSY5TNQDETp-gsxn1COEiRoasXF6Lve9euNk2ogh9Wr003tWZsfH-OTmrTRndx2Dl6v7972z4Wu-eHp-1mV1iqYCw-OCOYl0SyCmPOnSyrSoja0rKmymAgnDoASDfn1AIQWjkDikkglSiFpTm6WXKH4L8mF0fdNdG6tjW981PUQEoqJFNMJJQsqA0-xuBqPYSmM-FbA9ZzFfpvFUm6PuSbaE1bB9PbJv6aXAilkpaj9YJF8-n03k-hT1__F_wDC1BnYw</recordid><startdate>200101</startdate><enddate>200101</enddate><creator>Fox, Scott M.</creator><creator>Bailey, T. Glenn</creator><creator>Carlton, William B.</creator><general>Sage Publications</general><general>Simulation Councils</general><scope>IQODW</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>7SC</scope><scope>8FD</scope><scope>JQ2</scope><scope>L7M</scope><scope>L~C</scope><scope>L~D</scope></search><sort><creationdate>200101</creationdate><title>Personnel Airdrop Simulation</title><author>Fox, Scott M. ; Bailey, T. 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Glenn</au><au>Carlton, William B.</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Personnel Airdrop Simulation</atitle><jtitle>Simulation (San Diego, Calif.)</jtitle><date>2001-01</date><risdate>2001</risdate><volume>76</volume><issue>1</issue><spage>4</spage><epage>21</epage><pages>4-21</pages><issn>0037-5497</issn><eissn>1741-3133</eissn><abstract>We develop an object-oriented simulation that models the airdrop mission of a U.S. transport aircraft, the C-1 7 Globemaster III. The simulation, written in MODSIM III, is based on three basic object types: an aircraft, a wake vortex, and a paratrooper. The aircraft object provides the required aerodynamic constants for simulating the wake vortices generated off each wingtip; the vortex object includes velocity field and decay models as well as a position algorithm; and the paratrooper object implements a 6-degree-of-freedom trajectory model. Using the simulation, we generate vortex encounter information for various formations and wind conditions, and quantify the associated risk of paratrooper/vortex encounters in a potential en counter rate. Time over the drop zone is a primary concern in any airdrop operation, and the results of this analysis form a tool that allows the ground com mander to assess the risk involved in decreasing that time.</abstract><cop>Thousand Oaks, CA</cop><pub>Sage Publications</pub><doi>10.1177/003754970107600101</doi><tpages>18</tpages><oa>free_for_read</oa></addata></record> |
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issn | 0037-5497 1741-3133 |
language | eng |
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subjects | Aerodynamics Aircraft Airdrops Computational methods in fluid dynamics Computer simulation Encounters Exact sciences and technology Fluid dynamics Fluid flow Fundamental areas of phenomenology (including applications) Physics Risk Vortices |
title | Personnel Airdrop Simulation |
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