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Personnel Airdrop Simulation

We develop an object-oriented simulation that models the airdrop mission of a U.S. transport aircraft, the C-1 7 Globemaster III. The simulation, written in MODSIM III, is based on three basic object types: an aircraft, a wake vortex, and a paratrooper. The aircraft object provides the required aero...

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Published in:Simulation (San Diego, Calif.) Calif.), 2001-01, Vol.76 (1), p.4-21
Main Authors: Fox, Scott M., Bailey, T. Glenn, Carlton, William B.
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container_title Simulation (San Diego, Calif.)
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creator Fox, Scott M.
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description We develop an object-oriented simulation that models the airdrop mission of a U.S. transport aircraft, the C-1 7 Globemaster III. The simulation, written in MODSIM III, is based on three basic object types: an aircraft, a wake vortex, and a paratrooper. The aircraft object provides the required aerodynamic constants for simulating the wake vortices generated off each wingtip; the vortex object includes velocity field and decay models as well as a position algorithm; and the paratrooper object implements a 6-degree-of-freedom trajectory model. Using the simulation, we generate vortex encounter information for various formations and wind conditions, and quantify the associated risk of paratrooper/vortex encounters in a potential en counter rate. Time over the drop zone is a primary concern in any airdrop operation, and the results of this analysis form a tool that allows the ground com mander to assess the risk involved in decreasing that time.
doi_str_mv 10.1177/003754970107600101
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subjects Aerodynamics
Aircraft
Airdrops
Computational methods in fluid dynamics
Computer simulation
Encounters
Exact sciences and technology
Fluid dynamics
Fluid flow
Fundamental areas of phenomenology (including applications)
Physics
Risk
Vortices
title Personnel Airdrop Simulation
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