Loading…
Interactive Planarization and Optimization of 3D Meshes
Constraining 3D meshes to restricted classes is necessary in architectural and industrial design, but it can be very challenging to manipulate meshes while staying within these classes. Specifically, polyhedral meshes—those having planar faces—are very important, but also notoriously difficult to ge...
Saved in:
Published in: | Computer graphics forum 2013-02, Vol.32 (1), p.152-163 |
---|---|
Main Authors: | , , |
Format: | Article |
Language: | English |
Subjects: | |
Citations: | Items that this one cites Items that cite this one |
Online Access: | Get full text |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
cited_by | cdi_FETCH-LOGICAL-c3685-50dcc8b56adeb7367f32ac10935d5b34c2f5b0edd00545c28ad28e62d5f5b1903 |
---|---|
cites | cdi_FETCH-LOGICAL-c3685-50dcc8b56adeb7367f32ac10935d5b34c2f5b0edd00545c28ad28e62d5f5b1903 |
container_end_page | 163 |
container_issue | 1 |
container_start_page | 152 |
container_title | Computer graphics forum |
container_volume | 32 |
creator | Poranne, Roi Ovreiu, Elena Gotsman, Craig |
description | Constraining 3D meshes to restricted classes is necessary in architectural and industrial design, but it can be very challenging to manipulate meshes while staying within these classes. Specifically, polyhedral meshes—those having planar faces—are very important, but also notoriously difficult to generate and manipulate efficiently. We describe an interactive method for computing, optimizing and editing polyhedral meshes. Efficiency is achieved thanks to a numerical procedure combining an alternating least‐squares approach with the penalty method. This approach is generalized to manipulate other subsets of polyhedral meshes, as defined by a variety of other constraints.
Constraining 3D meshes to restricted classes is necessary in architectural and industrial design, but it can be very challenging to manipulate meshes while staying within these classes. Specifically, polyhedral meshes ‐ those having planar faces ‐ are very important, but also notoriously difficult to generate and manipulate efficiently. We describe an interactive method for computing, optimizing and editing polyhedral meshes. Efficiency is achieved thanks to a numerical procedure combining an alternating least‐squares approach with the penalty method. This approach is generalized to manipulate other subsets of polyhedral meshes, as defined by a variety of other constraints. |
doi_str_mv | 10.1111/cgf.12005 |
format | article |
fullrecord | <record><control><sourceid>proquest_cross</sourceid><recordid>TN_cdi_proquest_miscellaneous_1323250866</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>1323250866</sourcerecordid><originalsourceid>FETCH-LOGICAL-c3685-50dcc8b56adeb7367f32ac10935d5b34c2f5b0edd00545c28ad28e62d5f5b1903</originalsourceid><addsrcrecordid>eNp1kFFLwzAUhYMoOKcP_oOCL_rQLWl6k_ZRp-sGmxNUhL2ENE21s2tn0qnz1xut80HwvtzL4TuXw0HomOAecdNXj3mPBBjDDuqQkHE_YhDvog4m7uYYYB8dWLvAGIecQQfxcdVoI1VTvGrvppSVNMWHbIq68mSVebNVUyy3Qp179NKbavuk7SHay2Vp9dHP7qL74dXdYORPZsl4cD7xFWUR-IAzpaIUmMx0yinjOQ2kIjimkEFKQxXkkGKdZS5xCCqIZBZEmgUZOJ3EmHbRaft3ZeqXtbaNWBZW6dIl1fXaCkIDGgCOGHPoyR90Ua9N5dI5ivAQopiAo85aSpnaWqNzsTLFUpqNIFh8VShcheK7Qsf2W_atKPXmf1AMkuHW4beOwjb6_dchzbNgnHIQD9eJmA_nF7cJGYkp_QTPtH-x</addsrcrecordid><sourcetype>Aggregation Database</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype><pqid>1317458915</pqid></control><display><type>article</type><title>Interactive Planarization and Optimization of 3D Meshes</title><source>Business Source Ultimate【Trial: -2024/12/31】【Remote access available】</source><source>EBSCOhost Art & Architecture Source - eBooks</source><source>Wiley</source><creator>Poranne, Roi ; Ovreiu, Elena ; Gotsman, Craig</creator><creatorcontrib>Poranne, Roi ; Ovreiu, Elena ; Gotsman, Craig</creatorcontrib><description>Constraining 3D meshes to restricted classes is necessary in architectural and industrial design, but it can be very challenging to manipulate meshes while staying within these classes. Specifically, polyhedral meshes—those having planar faces—are very important, but also notoriously difficult to generate and manipulate efficiently. We describe an interactive method for computing, optimizing and editing polyhedral meshes. Efficiency is achieved thanks to a numerical procedure combining an alternating least‐squares approach with the penalty method. This approach is generalized to manipulate other subsets of polyhedral meshes, as defined by a variety of other constraints.
Constraining 3D meshes to restricted classes is necessary in architectural and industrial design, but it can be very challenging to manipulate meshes while staying within these classes. Specifically, polyhedral meshes ‐ those having planar faces ‐ are very important, but also notoriously difficult to generate and manipulate efficiently. We describe an interactive method for computing, optimizing and editing polyhedral meshes. Efficiency is achieved thanks to a numerical procedure combining an alternating least‐squares approach with the penalty method. This approach is generalized to manipulate other subsets of polyhedral meshes, as defined by a variety of other constraints.</description><identifier>ISSN: 0167-7055</identifier><identifier>EISSN: 1467-8659</identifier><identifier>DOI: 10.1111/cgf.12005</identifier><language>eng</language><publisher>Oxford, UK: Blackwell Publishing Ltd</publisher><subject>3-D graphics ; Analysis ; Computation ; Constraining ; Editing ; I.3.5 [Computer Graphics]: Computational Geometry and Object Modelling ; Image processing systems ; Interactive ; Least squares method ; Mathematical models ; Optimization ; planarization ; Polyhedra ; polyhedral meshes ; shape optimization ; Studies ; Three dimensional ; Topological manifolds</subject><ispartof>Computer graphics forum, 2013-02, Vol.32 (1), p.152-163</ispartof><rights>2013 The Authors Computer Graphics Forum © 2013 The Eurographics Association and Blackwell Publishing Ltd.</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c3685-50dcc8b56adeb7367f32ac10935d5b34c2f5b0edd00545c28ad28e62d5f5b1903</citedby><cites>FETCH-LOGICAL-c3685-50dcc8b56adeb7367f32ac10935d5b34c2f5b0edd00545c28ad28e62d5f5b1903</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>314,780,784,27924,27925</link.rule.ids></links><search><creatorcontrib>Poranne, Roi</creatorcontrib><creatorcontrib>Ovreiu, Elena</creatorcontrib><creatorcontrib>Gotsman, Craig</creatorcontrib><title>Interactive Planarization and Optimization of 3D Meshes</title><title>Computer graphics forum</title><description>Constraining 3D meshes to restricted classes is necessary in architectural and industrial design, but it can be very challenging to manipulate meshes while staying within these classes. Specifically, polyhedral meshes—those having planar faces—are very important, but also notoriously difficult to generate and manipulate efficiently. We describe an interactive method for computing, optimizing and editing polyhedral meshes. Efficiency is achieved thanks to a numerical procedure combining an alternating least‐squares approach with the penalty method. This approach is generalized to manipulate other subsets of polyhedral meshes, as defined by a variety of other constraints.
Constraining 3D meshes to restricted classes is necessary in architectural and industrial design, but it can be very challenging to manipulate meshes while staying within these classes. Specifically, polyhedral meshes ‐ those having planar faces ‐ are very important, but also notoriously difficult to generate and manipulate efficiently. We describe an interactive method for computing, optimizing and editing polyhedral meshes. Efficiency is achieved thanks to a numerical procedure combining an alternating least‐squares approach with the penalty method. This approach is generalized to manipulate other subsets of polyhedral meshes, as defined by a variety of other constraints.</description><subject>3-D graphics</subject><subject>Analysis</subject><subject>Computation</subject><subject>Constraining</subject><subject>Editing</subject><subject>I.3.5 [Computer Graphics]: Computational Geometry and Object Modelling</subject><subject>Image processing systems</subject><subject>Interactive</subject><subject>Least squares method</subject><subject>Mathematical models</subject><subject>Optimization</subject><subject>planarization</subject><subject>Polyhedra</subject><subject>polyhedral meshes</subject><subject>shape optimization</subject><subject>Studies</subject><subject>Three dimensional</subject><subject>Topological manifolds</subject><issn>0167-7055</issn><issn>1467-8659</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2013</creationdate><recordtype>article</recordtype><recordid>eNp1kFFLwzAUhYMoOKcP_oOCL_rQLWl6k_ZRp-sGmxNUhL2ENE21s2tn0qnz1xut80HwvtzL4TuXw0HomOAecdNXj3mPBBjDDuqQkHE_YhDvog4m7uYYYB8dWLvAGIecQQfxcdVoI1VTvGrvppSVNMWHbIq68mSVebNVUyy3Qp179NKbavuk7SHay2Vp9dHP7qL74dXdYORPZsl4cD7xFWUR-IAzpaIUmMx0yinjOQ2kIjimkEFKQxXkkGKdZS5xCCqIZBZEmgUZOJ3EmHbRaft3ZeqXtbaNWBZW6dIl1fXaCkIDGgCOGHPoyR90Ua9N5dI5ivAQopiAo85aSpnaWqNzsTLFUpqNIFh8VShcheK7Qsf2W_atKPXmf1AMkuHW4beOwjb6_dchzbNgnHIQD9eJmA_nF7cJGYkp_QTPtH-x</recordid><startdate>201302</startdate><enddate>201302</enddate><creator>Poranne, Roi</creator><creator>Ovreiu, Elena</creator><creator>Gotsman, Craig</creator><general>Blackwell Publishing Ltd</general><scope>BSCLL</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>7SC</scope><scope>8FD</scope><scope>JQ2</scope><scope>L7M</scope><scope>L~C</scope><scope>L~D</scope><scope>F28</scope><scope>FR3</scope></search><sort><creationdate>201302</creationdate><title>Interactive Planarization and Optimization of 3D Meshes</title><author>Poranne, Roi ; Ovreiu, Elena ; Gotsman, Craig</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c3685-50dcc8b56adeb7367f32ac10935d5b34c2f5b0edd00545c28ad28e62d5f5b1903</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2013</creationdate><topic>3-D graphics</topic><topic>Analysis</topic><topic>Computation</topic><topic>Constraining</topic><topic>Editing</topic><topic>I.3.5 [Computer Graphics]: Computational Geometry and Object Modelling</topic><topic>Image processing systems</topic><topic>Interactive</topic><topic>Least squares method</topic><topic>Mathematical models</topic><topic>Optimization</topic><topic>planarization</topic><topic>Polyhedra</topic><topic>polyhedral meshes</topic><topic>shape optimization</topic><topic>Studies</topic><topic>Three dimensional</topic><topic>Topological manifolds</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Poranne, Roi</creatorcontrib><creatorcontrib>Ovreiu, Elena</creatorcontrib><creatorcontrib>Gotsman, Craig</creatorcontrib><collection>Istex</collection><collection>CrossRef</collection><collection>Computer and Information Systems Abstracts</collection><collection>Technology Research Database</collection><collection>ProQuest Computer Science Collection</collection><collection>Advanced Technologies Database with Aerospace</collection><collection>Computer and Information Systems Abstracts Academic</collection><collection>Computer and Information Systems Abstracts Professional</collection><collection>ANTE: Abstracts in New Technology & Engineering</collection><collection>Engineering Research Database</collection><jtitle>Computer graphics forum</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Poranne, Roi</au><au>Ovreiu, Elena</au><au>Gotsman, Craig</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Interactive Planarization and Optimization of 3D Meshes</atitle><jtitle>Computer graphics forum</jtitle><date>2013-02</date><risdate>2013</risdate><volume>32</volume><issue>1</issue><spage>152</spage><epage>163</epage><pages>152-163</pages><issn>0167-7055</issn><eissn>1467-8659</eissn><abstract>Constraining 3D meshes to restricted classes is necessary in architectural and industrial design, but it can be very challenging to manipulate meshes while staying within these classes. Specifically, polyhedral meshes—those having planar faces—are very important, but also notoriously difficult to generate and manipulate efficiently. We describe an interactive method for computing, optimizing and editing polyhedral meshes. Efficiency is achieved thanks to a numerical procedure combining an alternating least‐squares approach with the penalty method. This approach is generalized to manipulate other subsets of polyhedral meshes, as defined by a variety of other constraints.
Constraining 3D meshes to restricted classes is necessary in architectural and industrial design, but it can be very challenging to manipulate meshes while staying within these classes. Specifically, polyhedral meshes ‐ those having planar faces ‐ are very important, but also notoriously difficult to generate and manipulate efficiently. We describe an interactive method for computing, optimizing and editing polyhedral meshes. Efficiency is achieved thanks to a numerical procedure combining an alternating least‐squares approach with the penalty method. This approach is generalized to manipulate other subsets of polyhedral meshes, as defined by a variety of other constraints.</abstract><cop>Oxford, UK</cop><pub>Blackwell Publishing Ltd</pub><doi>10.1111/cgf.12005</doi><tpages>12</tpages></addata></record> |
fulltext | fulltext |
identifier | ISSN: 0167-7055 |
ispartof | Computer graphics forum, 2013-02, Vol.32 (1), p.152-163 |
issn | 0167-7055 1467-8659 |
language | eng |
recordid | cdi_proquest_miscellaneous_1323250866 |
source | Business Source Ultimate【Trial: -2024/12/31】【Remote access available】; EBSCOhost Art & Architecture Source - eBooks; Wiley |
subjects | 3-D graphics Analysis Computation Constraining Editing I.3.5 [Computer Graphics]: Computational Geometry and Object Modelling Image processing systems Interactive Least squares method Mathematical models Optimization planarization Polyhedra polyhedral meshes shape optimization Studies Three dimensional Topological manifolds |
title | Interactive Planarization and Optimization of 3D Meshes |
url | http://sfxeu10.hosted.exlibrisgroup.com/loughborough?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-07T07%3A38%3A13IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-proquest_cross&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=Interactive%20Planarization%20and%20Optimization%20of%203D%20Meshes&rft.jtitle=Computer%20graphics%20forum&rft.au=Poranne,%20Roi&rft.date=2013-02&rft.volume=32&rft.issue=1&rft.spage=152&rft.epage=163&rft.pages=152-163&rft.issn=0167-7055&rft.eissn=1467-8659&rft_id=info:doi/10.1111/cgf.12005&rft_dat=%3Cproquest_cross%3E1323250866%3C/proquest_cross%3E%3Cgrp_id%3Ecdi_FETCH-LOGICAL-c3685-50dcc8b56adeb7367f32ac10935d5b34c2f5b0edd00545c28ad28e62d5f5b1903%3C/grp_id%3E%3Coa%3E%3C/oa%3E%3Curl%3E%3C/url%3E&rft_id=info:oai/&rft_pqid=1317458915&rft_id=info:pmid/&rfr_iscdi=true |