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Design and implementation of intelligent systems with LEGO Mindstorms for undergraduate computer engineers

We provide a set of projects to put in practice artificial intelligence techniques using LEGO Mindstorms in an undergraduate computer degree, covering reactive and deliberative agents, rule‐based systems, graph search algorithms, and planning methods. The projects have been applied for teaching in a...

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Bibliographic Details
Published in:Computer applications in engineering education 2014-03, Vol.22 (1), p.153-166
Main Authors: Cuéllar, M. P., Pegalajar, M. C.
Format: Article
Language:English
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Summary:We provide a set of projects to put in practice artificial intelligence techniques using LEGO Mindstorms in an undergraduate computer degree, covering reactive and deliberative agents, rule‐based systems, graph search algorithms, and planning methods. The projects have been applied for teaching in a third‐year undergraduate subject of a computer engineering degree at the University of Granada (Spain). After the contextualization and development of the projects, we discuss the results, advantages, and drawbacks of our experience. © 2011 Wiley Periodicals, Inc. Comput Appl Eng Educ 22: 153–166, 2014
ISSN:1061-3773
1099-0542
DOI:10.1002/cae.20541