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Design and implementation of intelligent systems with LEGO Mindstorms for undergraduate computer engineers
We provide a set of projects to put in practice artificial intelligence techniques using LEGO Mindstorms in an undergraduate computer degree, covering reactive and deliberative agents, rule‐based systems, graph search algorithms, and planning methods. The projects have been applied for teaching in a...
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Published in: | Computer applications in engineering education 2014-03, Vol.22 (1), p.153-166 |
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Main Authors: | , |
Format: | Article |
Language: | English |
Subjects: | |
Citations: | Items that this one cites Items that cite this one |
Online Access: | Get full text |
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Summary: | We provide a set of projects to put in practice artificial intelligence techniques using LEGO Mindstorms in an undergraduate computer degree, covering reactive and deliberative agents, rule‐based systems, graph search algorithms, and planning methods. The projects have been applied for teaching in a third‐year undergraduate subject of a computer engineering degree at the University of Granada (Spain). After the contextualization and development of the projects, we discuss the results, advantages, and drawbacks of our experience. © 2011 Wiley Periodicals, Inc. Comput Appl Eng Educ 22: 153–166, 2014 |
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ISSN: | 1061-3773 1099-0542 |
DOI: | 10.1002/cae.20541 |