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Collaborative virtual reality based advanced cardiac life support training simulator using virtual reality principles
[Display omitted] •A novel collaborative virtual reality (VR) simulator for ACLS is introduced.•Evaluation of VR based ACLS with varying degree of persuasiveness is performed.•Performance improvement for control and persuasive groups but not min. persuasive group.•The collaborative VR based ACLS sim...
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Published in: | Journal of biomedical informatics 2014-10, Vol.51, p.49-59 |
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Main Authors: | , , , , , , , , |
Format: | Article |
Language: | English |
Subjects: | |
Citations: | Items that this one cites Items that cite this one |
Online Access: | Get full text |
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Summary: | [Display omitted]
•A novel collaborative virtual reality (VR) simulator for ACLS is introduced.•Evaluation of VR based ACLS with varying degree of persuasiveness is performed.•Performance improvement for control and persuasive groups but not min. persuasive group.•The collaborative VR based ACLS simulator supplements traditional f2f ACLS training.
Advanced Cardiac Life Support (ACLS) is a series of team-based, sequential and time constrained interventions, requiring effective communication and coordination of activities that are performed by the care provider team on a patient undergoing cardiac arrest or respiratory failure. The state-of-the-art ACLS training is conducted in a face-to-face environment under expert supervision and suffers from several drawbacks including conflicting care provider schedules and high cost of training equipment.
The major objective of the study is to describe, including the design, implementation, and evaluation of a novel approach of delivering ACLS training to care providers using the proposed virtual reality simulator that can overcome the challenges and drawbacks imposed by the traditional face-to-face training method.
We compare the efficacy and performance outcomes associated with traditional ACLS training with the proposed novel approach of using a virtual reality (VR) based ACLS training simulator. One hundred and forty-eight (148) ACLS certified clinicians, translating into 26 care provider teams, were enrolled for this study. Each team was randomly assigned to one of the three treatment groups: control (traditional ACLS training), persuasive (VR ACLS training with comprehensive feedback components), or minimally persuasive (VR ACLS training with limited feedback components). The teams were tested across two different ACLS procedures that vary in the degree of task complexity: ventricular fibrillation or tachycardia (VFib/VTach) and pulseless electric activity (PEA).
The difference in performance between control and persuasive groups was not statistically significant (P=.37 for PEA and P=.1 for VFib/VTach). However, the difference in performance between control and minimally persuasive groups was significant (P=.05 for PEA and P=.02 for VFib/VTach). The pre-post comparison of performances of the groups showed that control (P=.017 for PEA, P=.01 for VFib/VTach) and persuasive (P=.02 for PEA, P=.048 for VFib/VTach) groups improved their performances significantly, whereas minimally persuasive group did not (P=.45 for P |
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ISSN: | 1532-0464 1532-0480 |
DOI: | 10.1016/j.jbi.2014.04.005 |