Loading…
Innovation Diffusion: Assessment of Strategies Within the DIFFUSION SIMULATION GAME
Educators increasingly view the high level of engagement and experiential learning offered by games as a means to promote learning. However, as with any designed learning experience, player experiences should provide an accurate representation of content to be learned. In this study, the authors inv...
Saved in:
Published in: | Simulation & gaming 2012-04, Vol.43 (2), p.188-214 |
---|---|
Main Authors: | , , , |
Format: | Article |
Language: | English |
Subjects: | |
Citations: | Items that this one cites |
Online Access: | Get full text |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
cited_by | |
---|---|
cites | cdi_FETCH-LOGICAL-c349t-8a5ec55ee10c75d2de22c39e2d239a20146d8a07de68967472552fb7b2e5acce3 |
container_end_page | 214 |
container_issue | 2 |
container_start_page | 188 |
container_title | Simulation & gaming |
container_volume | 43 |
creator | Enfield, Jacob Myers, Rodney D. Lara, Miguel Frick, Theodore W. |
description | Educators increasingly view the high level of engagement and experiential learning offered by games as a means to promote learning. However, as with any designed learning experience, player experiences should provide an accurate representation of content to be learned. In this study, the authors investigated the DIFFUSION SIMULATION GAME (DSG) to assess the consistency of strategies effective in the game with those implied to be effective by the diffusion of innovations theory on which the game is based. They analyzed records from 2,361 completed game sessions of the DSG and compared successful and unsuccessful strategies. They further compared successful gameplay strategies with strategies suggested by the diffusion of innovations theory. The data analysis indicated that four of the seven winning strategies were inconsistent with what the theory predicts. However, this conclusion is tentative, given limitations of temporal detail in available data. These limitations imply how data should be collected to better investigate strategies that result in successful DSG gameplay. In addition, the study provides a case in which objective methods were used to analyze patterns of gameplay and offers insight on how data should be collected to analyze patterns more effectively. |
doi_str_mv | 10.1177/1046878111408024 |
format | article |
fullrecord | <record><control><sourceid>proquest_cross</sourceid><recordid>TN_cdi_proquest_miscellaneous_1671418302</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><ericid>EJ968303</ericid><sage_id>10.1177_1046878111408024</sage_id><sourcerecordid>2664222001</sourcerecordid><originalsourceid>FETCH-LOGICAL-c349t-8a5ec55ee10c75d2de22c39e2d239a20146d8a07de68967472552fb7b2e5acce3</originalsourceid><addsrcrecordid>eNqFkL1LA0EQxRdRMEY7CwsLwcbmdGduP0tJokYCNgp2x2ZvTi4kd3E3J_jfu-FEJCBWM_B-8-bNMHYG_BpA6xvgQhltAEBww1HssQFIiZlB9bqf-iRnW_2QHcW44BxQWTFgp9OmaT_cpm6bi3FdVV1M3TE7qNwy0sl3HbKXu8nz6CGbPd1PR7ezzOfCbjLjJHkpiYB7LUssCdHnlrDE3DrkIFRpHNclKWOVFhpToGqu50jSeU_5kF31vuvQvncUN8Wqjp6WS9dQ28UClAYBJuf4P8pRpxXWQkIvd9BF24UmHZKo5CeNlltD3lM-tDEGqop1qFcufCao2H602P1oGjnvRyjU_gefPFqVIuZJzno5ujf6vfMPuy9zdHr0</addsrcrecordid><sourcetype>Aggregation Database</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype><pqid>1014158752</pqid></control><display><type>article</type><title>Innovation Diffusion: Assessment of Strategies Within the DIFFUSION SIMULATION GAME</title><source>International Bibliography of the Social Sciences (IBSS)</source><source>ERIC</source><source>SAGE</source><creator>Enfield, Jacob ; Myers, Rodney D. ; Lara, Miguel ; Frick, Theodore W.</creator><creatorcontrib>Enfield, Jacob ; Myers, Rodney D. ; Lara, Miguel ; Frick, Theodore W.</creatorcontrib><description>Educators increasingly view the high level of engagement and experiential learning offered by games as a means to promote learning. However, as with any designed learning experience, player experiences should provide an accurate representation of content to be learned. In this study, the authors investigated the DIFFUSION SIMULATION GAME (DSG) to assess the consistency of strategies effective in the game with those implied to be effective by the diffusion of innovations theory on which the game is based. They analyzed records from 2,361 completed game sessions of the DSG and compared successful and unsuccessful strategies. They further compared successful gameplay strategies with strategies suggested by the diffusion of innovations theory. The data analysis indicated that four of the seven winning strategies were inconsistent with what the theory predicts. However, this conclusion is tentative, given limitations of temporal detail in available data. These limitations imply how data should be collected to better investigate strategies that result in successful DSG gameplay. In addition, the study provides a case in which objective methods were used to analyze patterns of gameplay and offers insight on how data should be collected to analyze patterns more effectively.</description><identifier>ISSN: 1046-8781</identifier><identifier>EISSN: 1552-826X</identifier><identifier>DOI: 10.1177/1046878111408024</identifier><language>eng</language><publisher>Los Angeles, CA: SAGE Publications</publisher><subject>Assessments ; Consistency ; Data Analysis ; Data collection ; Data processing ; Diffusion ; Education ; Educational Games ; Educational Technology ; Experiential Learning ; Game theory ; Games ; Games of strategy ; Innovation ; Innovation diffusion ; Innovations ; Internet ; Learner Engagement ; Learning ; Learning Experience ; Simulation ; Strategic behaviour ; Strategy ; Studies ; Teaching Methods ; Theories</subject><ispartof>Simulation & gaming, 2012-04, Vol.43 (2), p.188-214</ispartof><rights>2012 SAGE Publications</rights><rights>Copyright SAGE PUBLICATIONS, INC. Apr 2012</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><cites>FETCH-LOGICAL-c349t-8a5ec55ee10c75d2de22c39e2d239a20146d8a07de68967472552fb7b2e5acce3</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>314,776,780,27903,27904,33202,33203,79111</link.rule.ids><backlink>$$Uhttp://eric.ed.gov/ERICWebPortal/detail?accno=EJ968303$$DView record in ERIC$$Hfree_for_read</backlink></links><search><creatorcontrib>Enfield, Jacob</creatorcontrib><creatorcontrib>Myers, Rodney D.</creatorcontrib><creatorcontrib>Lara, Miguel</creatorcontrib><creatorcontrib>Frick, Theodore W.</creatorcontrib><title>Innovation Diffusion: Assessment of Strategies Within the DIFFUSION SIMULATION GAME</title><title>Simulation & gaming</title><description>Educators increasingly view the high level of engagement and experiential learning offered by games as a means to promote learning. However, as with any designed learning experience, player experiences should provide an accurate representation of content to be learned. In this study, the authors investigated the DIFFUSION SIMULATION GAME (DSG) to assess the consistency of strategies effective in the game with those implied to be effective by the diffusion of innovations theory on which the game is based. They analyzed records from 2,361 completed game sessions of the DSG and compared successful and unsuccessful strategies. They further compared successful gameplay strategies with strategies suggested by the diffusion of innovations theory. The data analysis indicated that four of the seven winning strategies were inconsistent with what the theory predicts. However, this conclusion is tentative, given limitations of temporal detail in available data. These limitations imply how data should be collected to better investigate strategies that result in successful DSG gameplay. In addition, the study provides a case in which objective methods were used to analyze patterns of gameplay and offers insight on how data should be collected to analyze patterns more effectively.</description><subject>Assessments</subject><subject>Consistency</subject><subject>Data Analysis</subject><subject>Data collection</subject><subject>Data processing</subject><subject>Diffusion</subject><subject>Education</subject><subject>Educational Games</subject><subject>Educational Technology</subject><subject>Experiential Learning</subject><subject>Game theory</subject><subject>Games</subject><subject>Games of strategy</subject><subject>Innovation</subject><subject>Innovation diffusion</subject><subject>Innovations</subject><subject>Internet</subject><subject>Learner Engagement</subject><subject>Learning</subject><subject>Learning Experience</subject><subject>Simulation</subject><subject>Strategic behaviour</subject><subject>Strategy</subject><subject>Studies</subject><subject>Teaching Methods</subject><subject>Theories</subject><issn>1046-8781</issn><issn>1552-826X</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2012</creationdate><recordtype>article</recordtype><sourceid>7SW</sourceid><sourceid>8BJ</sourceid><recordid>eNqFkL1LA0EQxRdRMEY7CwsLwcbmdGduP0tJokYCNgp2x2ZvTi4kd3E3J_jfu-FEJCBWM_B-8-bNMHYG_BpA6xvgQhltAEBww1HssQFIiZlB9bqf-iRnW_2QHcW44BxQWTFgp9OmaT_cpm6bi3FdVV1M3TE7qNwy0sl3HbKXu8nz6CGbPd1PR7ezzOfCbjLjJHkpiYB7LUssCdHnlrDE3DrkIFRpHNclKWOVFhpToGqu50jSeU_5kF31vuvQvncUN8Wqjp6WS9dQ28UClAYBJuf4P8pRpxXWQkIvd9BF24UmHZKo5CeNlltD3lM-tDEGqop1qFcufCao2H602P1oGjnvRyjU_gefPFqVIuZJzno5ujf6vfMPuy9zdHr0</recordid><startdate>201204</startdate><enddate>201204</enddate><creator>Enfield, Jacob</creator><creator>Myers, Rodney D.</creator><creator>Lara, Miguel</creator><creator>Frick, Theodore W.</creator><general>SAGE Publications</general><general>SAGE PUBLICATIONS, INC</general><scope>7SW</scope><scope>BJH</scope><scope>BNH</scope><scope>BNI</scope><scope>BNJ</scope><scope>BNO</scope><scope>ERI</scope><scope>PET</scope><scope>REK</scope><scope>WWN</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>7SC</scope><scope>7TA</scope><scope>8BJ</scope><scope>8FD</scope><scope>FQK</scope><scope>JBE</scope><scope>JG9</scope><scope>JQ2</scope><scope>L7M</scope><scope>L~C</scope><scope>L~D</scope></search><sort><creationdate>201204</creationdate><title>Innovation Diffusion</title><author>Enfield, Jacob ; Myers, Rodney D. ; Lara, Miguel ; Frick, Theodore W.</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c349t-8a5ec55ee10c75d2de22c39e2d239a20146d8a07de68967472552fb7b2e5acce3</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2012</creationdate><topic>Assessments</topic><topic>Consistency</topic><topic>Data Analysis</topic><topic>Data collection</topic><topic>Data processing</topic><topic>Diffusion</topic><topic>Education</topic><topic>Educational Games</topic><topic>Educational Technology</topic><topic>Experiential Learning</topic><topic>Game theory</topic><topic>Games</topic><topic>Games of strategy</topic><topic>Innovation</topic><topic>Innovation diffusion</topic><topic>Innovations</topic><topic>Internet</topic><topic>Learner Engagement</topic><topic>Learning</topic><topic>Learning Experience</topic><topic>Simulation</topic><topic>Strategic behaviour</topic><topic>Strategy</topic><topic>Studies</topic><topic>Teaching Methods</topic><topic>Theories</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Enfield, Jacob</creatorcontrib><creatorcontrib>Myers, Rodney D.</creatorcontrib><creatorcontrib>Lara, Miguel</creatorcontrib><creatorcontrib>Frick, Theodore W.</creatorcontrib><collection>ERIC</collection><collection>ERIC (Ovid)</collection><collection>ERIC</collection><collection>ERIC</collection><collection>ERIC (Legacy Platform)</collection><collection>ERIC( SilverPlatter )</collection><collection>ERIC</collection><collection>ERIC PlusText (Legacy Platform)</collection><collection>Education Resources Information Center (ERIC)</collection><collection>ERIC</collection><collection>CrossRef</collection><collection>Computer and Information Systems Abstracts</collection><collection>Materials Business File</collection><collection>International Bibliography of the Social Sciences (IBSS)</collection><collection>Technology Research Database</collection><collection>International Bibliography of the Social Sciences</collection><collection>International Bibliography of the Social Sciences</collection><collection>Materials Research Database</collection><collection>ProQuest Computer Science Collection</collection><collection>Advanced Technologies Database with Aerospace</collection><collection>Computer and Information Systems Abstracts – Academic</collection><collection>Computer and Information Systems Abstracts Professional</collection><jtitle>Simulation & gaming</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Enfield, Jacob</au><au>Myers, Rodney D.</au><au>Lara, Miguel</au><au>Frick, Theodore W.</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><ericid>EJ968303</ericid><atitle>Innovation Diffusion: Assessment of Strategies Within the DIFFUSION SIMULATION GAME</atitle><jtitle>Simulation & gaming</jtitle><date>2012-04</date><risdate>2012</risdate><volume>43</volume><issue>2</issue><spage>188</spage><epage>214</epage><pages>188-214</pages><issn>1046-8781</issn><eissn>1552-826X</eissn><abstract>Educators increasingly view the high level of engagement and experiential learning offered by games as a means to promote learning. However, as with any designed learning experience, player experiences should provide an accurate representation of content to be learned. In this study, the authors investigated the DIFFUSION SIMULATION GAME (DSG) to assess the consistency of strategies effective in the game with those implied to be effective by the diffusion of innovations theory on which the game is based. They analyzed records from 2,361 completed game sessions of the DSG and compared successful and unsuccessful strategies. They further compared successful gameplay strategies with strategies suggested by the diffusion of innovations theory. The data analysis indicated that four of the seven winning strategies were inconsistent with what the theory predicts. However, this conclusion is tentative, given limitations of temporal detail in available data. These limitations imply how data should be collected to better investigate strategies that result in successful DSG gameplay. In addition, the study provides a case in which objective methods were used to analyze patterns of gameplay and offers insight on how data should be collected to analyze patterns more effectively.</abstract><cop>Los Angeles, CA</cop><pub>SAGE Publications</pub><doi>10.1177/1046878111408024</doi><tpages>27</tpages></addata></record> |
fulltext | fulltext |
identifier | ISSN: 1046-8781 |
ispartof | Simulation & gaming, 2012-04, Vol.43 (2), p.188-214 |
issn | 1046-8781 1552-826X |
language | eng |
recordid | cdi_proquest_miscellaneous_1671418302 |
source | International Bibliography of the Social Sciences (IBSS); ERIC; SAGE |
subjects | Assessments Consistency Data Analysis Data collection Data processing Diffusion Education Educational Games Educational Technology Experiential Learning Game theory Games Games of strategy Innovation Innovation diffusion Innovations Internet Learner Engagement Learning Learning Experience Simulation Strategic behaviour Strategy Studies Teaching Methods Theories |
title | Innovation Diffusion: Assessment of Strategies Within the DIFFUSION SIMULATION GAME |
url | http://sfxeu10.hosted.exlibrisgroup.com/loughborough?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-23T09%3A58%3A56IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-proquest_cross&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=Innovation%20Diffusion:%20Assessment%20of%20Strategies%20Within%20the%20DIFFUSION%20SIMULATION%20GAME&rft.jtitle=Simulation%20&%20gaming&rft.au=Enfield,%20Jacob&rft.date=2012-04&rft.volume=43&rft.issue=2&rft.spage=188&rft.epage=214&rft.pages=188-214&rft.issn=1046-8781&rft.eissn=1552-826X&rft_id=info:doi/10.1177/1046878111408024&rft_dat=%3Cproquest_cross%3E2664222001%3C/proquest_cross%3E%3Cgrp_id%3Ecdi_FETCH-LOGICAL-c349t-8a5ec55ee10c75d2de22c39e2d239a20146d8a07de68967472552fb7b2e5acce3%3C/grp_id%3E%3Coa%3E%3C/oa%3E%3Curl%3E%3C/url%3E&rft_id=info:oai/&rft_pqid=1014158752&rft_id=info:pmid/&rft_ericid=EJ968303&rft_sage_id=10.1177_1046878111408024&rfr_iscdi=true |