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Innovation Diffusion: Assessment of Strategies Within the DIFFUSION SIMULATION GAME

Educators increasingly view the high level of engagement and experiential learning offered by games as a means to promote learning. However, as with any designed learning experience, player experiences should provide an accurate representation of content to be learned. In this study, the authors inv...

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Published in:Simulation & gaming 2012-04, Vol.43 (2), p.188-214
Main Authors: Enfield, Jacob, Myers, Rodney D., Lara, Miguel, Frick, Theodore W.
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Language:English
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container_title Simulation & gaming
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creator Enfield, Jacob
Myers, Rodney D.
Lara, Miguel
Frick, Theodore W.
description Educators increasingly view the high level of engagement and experiential learning offered by games as a means to promote learning. However, as with any designed learning experience, player experiences should provide an accurate representation of content to be learned. In this study, the authors investigated the DIFFUSION SIMULATION GAME (DSG) to assess the consistency of strategies effective in the game with those implied to be effective by the diffusion of innovations theory on which the game is based. They analyzed records from 2,361 completed game sessions of the DSG and compared successful and unsuccessful strategies. They further compared successful gameplay strategies with strategies suggested by the diffusion of innovations theory. The data analysis indicated that four of the seven winning strategies were inconsistent with what the theory predicts. However, this conclusion is tentative, given limitations of temporal detail in available data. These limitations imply how data should be collected to better investigate strategies that result in successful DSG gameplay. In addition, the study provides a case in which objective methods were used to analyze patterns of gameplay and offers insight on how data should be collected to analyze patterns more effectively.
doi_str_mv 10.1177/1046878111408024
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source International Bibliography of the Social Sciences (IBSS); ERIC; SAGE
subjects Assessments
Consistency
Data Analysis
Data collection
Data processing
Diffusion
Education
Educational Games
Educational Technology
Experiential Learning
Game theory
Games
Games of strategy
Innovation
Innovation diffusion
Innovations
Internet
Learner Engagement
Learning
Learning Experience
Simulation
Strategic behaviour
Strategy
Studies
Teaching Methods
Theories
title Innovation Diffusion: Assessment of Strategies Within the DIFFUSION SIMULATION GAME
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