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Gender and player characteristics in video game play of preadolescents
► Preadolescents spend considerable time playing video games (average=4–6h/day). ► There are significant gender differences in playing time and game type preference. ► Playing video games is not associated with negative psychological adjustment. ► Girls who play first person shooters have positive f...
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Published in: | Computers in human behavior 2012-09, Vol.28 (5), p.1782-1789 |
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creator | Homer, Bruce D. Hayward, Elizabeth O. Frye, Jonathan Plass, Jan L. |
description | ► Preadolescents spend considerable time playing video games (average=4–6h/day). ► There are significant gender differences in playing time and game type preference. ► Playing video games is not associated with negative psychological adjustment. ► Girls who play first person shooters have positive feelings about themselves. ► Boys who play MMORPGs have decreased internalizing difficulties.
The present study explores the relation among different characteristics of preadolescents and their video game habits and preferences. Specifically, the predictive power of age, gender, and psychological adjustment on time spent playing video games and game preference was explored. Children ages 10–15 were given two surveys: a video game habits survey and the BASC-II self-report assessment of personality. Results confirm previous findings of significant gender differences in both time spent playing video games and game type preference. For preadolescents, males were found to spend more time overall playing video games, but for both males and females time spent playing increased with age. No relation was found between time spent playing video games and negative psychological adjustment, as assessed by the BASC-II. Game type preference was predicted by several psychological characteristics. For example, females’ positive feelings about the self were associated with increased likelihood of electing First Person Shooters as a favored game type, and males’ internalizing difficulties were associated with decreased likelihood of electing Massively Multiplayer Online Role Playing Games (MMORPGs). The current findings confirm previous results with preadolescents, an under-studied age group, and lend novel insight into the psychological processes that contribute to video game preference. |
doi_str_mv | 10.1016/j.chb.2012.04.018 |
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The present study explores the relation among different characteristics of preadolescents and their video game habits and preferences. Specifically, the predictive power of age, gender, and psychological adjustment on time spent playing video games and game preference was explored. Children ages 10–15 were given two surveys: a video game habits survey and the BASC-II self-report assessment of personality. Results confirm previous findings of significant gender differences in both time spent playing video games and game type preference. For preadolescents, males were found to spend more time overall playing video games, but for both males and females time spent playing increased with age. No relation was found between time spent playing video games and negative psychological adjustment, as assessed by the BASC-II. Game type preference was predicted by several psychological characteristics. For example, females’ positive feelings about the self were associated with increased likelihood of electing First Person Shooters as a favored game type, and males’ internalizing difficulties were associated with decreased likelihood of electing Massively Multiplayer Online Role Playing Games (MMORPGs). The current findings confirm previous results with preadolescents, an under-studied age group, and lend novel insight into the psychological processes that contribute to video game preference.</description><identifier>ISSN: 0747-5632</identifier><identifier>EISSN: 1873-7692</identifier><identifier>DOI: 10.1016/j.chb.2012.04.018</identifier><identifier>CODEN: CHBEEQ</identifier><language>eng</language><publisher>Kidlington: Elsevier Ltd</publisher><subject>Adjustment ; Age ; Assessments ; Biological and medical sciences ; Child ; Child development ; Developmental psychology ; Electronic & video games ; Females ; Fundamental and applied biological sciences. Psychology ; Game genres ; Games ; Gender ; Habits ; Human behavior ; Internet ; Males ; On-line systems ; Personality ; Preadolescents ; Prediction ; Psychological adjustment ; Psychology. Psychoanalysis. Psychiatry ; Psychology. Psychophysiology ; Sex ; Sex Differences ; Surveys ; Video games ; Videotape Recordings</subject><ispartof>Computers in human behavior, 2012-09, Vol.28 (5), p.1782-1789</ispartof><rights>2012 Elsevier Ltd</rights><rights>2015 INIST-CNRS</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c393t-ae4bef2114ff92279d9188344a493f449841fb1b9bc56a9fa2d612e023bc5bd73</citedby><cites>FETCH-LOGICAL-c393t-ae4bef2114ff92279d9188344a493f449841fb1b9bc56a9fa2d612e023bc5bd73</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>314,777,781,27905,27906,33756</link.rule.ids><backlink>$$Uhttp://pascal-francis.inist.fr/vibad/index.php?action=getRecordDetail&idt=26192052$$DView record in Pascal Francis$$Hfree_for_read</backlink></links><search><creatorcontrib>Homer, Bruce D.</creatorcontrib><creatorcontrib>Hayward, Elizabeth O.</creatorcontrib><creatorcontrib>Frye, Jonathan</creatorcontrib><creatorcontrib>Plass, Jan L.</creatorcontrib><title>Gender and player characteristics in video game play of preadolescents</title><title>Computers in human behavior</title><description>► Preadolescents spend considerable time playing video games (average=4–6h/day). ► There are significant gender differences in playing time and game type preference. ► Playing video games is not associated with negative psychological adjustment. ► Girls who play first person shooters have positive feelings about themselves. ► Boys who play MMORPGs have decreased internalizing difficulties.
The present study explores the relation among different characteristics of preadolescents and their video game habits and preferences. Specifically, the predictive power of age, gender, and psychological adjustment on time spent playing video games and game preference was explored. Children ages 10–15 were given two surveys: a video game habits survey and the BASC-II self-report assessment of personality. Results confirm previous findings of significant gender differences in both time spent playing video games and game type preference. For preadolescents, males were found to spend more time overall playing video games, but for both males and females time spent playing increased with age. No relation was found between time spent playing video games and negative psychological adjustment, as assessed by the BASC-II. Game type preference was predicted by several psychological characteristics. For example, females’ positive feelings about the self were associated with increased likelihood of electing First Person Shooters as a favored game type, and males’ internalizing difficulties were associated with decreased likelihood of electing Massively Multiplayer Online Role Playing Games (MMORPGs). The current findings confirm previous results with preadolescents, an under-studied age group, and lend novel insight into the psychological processes that contribute to video game preference.</description><subject>Adjustment</subject><subject>Age</subject><subject>Assessments</subject><subject>Biological and medical sciences</subject><subject>Child</subject><subject>Child development</subject><subject>Developmental psychology</subject><subject>Electronic & video games</subject><subject>Females</subject><subject>Fundamental and applied biological sciences. Psychology</subject><subject>Game genres</subject><subject>Games</subject><subject>Gender</subject><subject>Habits</subject><subject>Human behavior</subject><subject>Internet</subject><subject>Males</subject><subject>On-line systems</subject><subject>Personality</subject><subject>Preadolescents</subject><subject>Prediction</subject><subject>Psychological adjustment</subject><subject>Psychology. Psychoanalysis. Psychiatry</subject><subject>Psychology. Psychophysiology</subject><subject>Sex</subject><subject>Sex Differences</subject><subject>Surveys</subject><subject>Video games</subject><subject>Videotape Recordings</subject><issn>0747-5632</issn><issn>1873-7692</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2012</creationdate><recordtype>article</recordtype><sourceid>BHHNA</sourceid><recordid>eNqNkMFq3DAQhkVJoZu0D9CbL4Vc7MxIsmTRU1i6SSGQS3sWsjRqtHhtV3IC-_ZxsiHH0tMMw_fPDB9jXxEaBFRX-8Y_9A0H5A3IBrD7wDbYaVFrZfgZ24CWum6V4J_YeSl7AGhbUBu2u6ExUK7cGKp5cMe19Q8uO79QTmVJvlRprJ5SoKn64w70ClVTrOZMLkwDFU_jUj6zj9ENhb681Qv2e_fj1_a2vru_-bm9vqu9MGKpHcmeIkeUMRrOtQkGu05I6aQRUUrTSYw99qb3rXImOh4UcgIu1kEftLhgl6e9c57-PlJZ7CGtHwyDG2l6LBaVRtkq0P-BCiU1cI3diuIJ9XkqJVO0c04Hl48Wwb7otXu76rUvei1IC6-Zb2_rXfFuiNmNPpX3IFdoOLR85b6fOFq1PCXKtvhEo6eQMvnFhin948ozaA2Ohg</recordid><startdate>20120901</startdate><enddate>20120901</enddate><creator>Homer, Bruce D.</creator><creator>Hayward, Elizabeth O.</creator><creator>Frye, Jonathan</creator><creator>Plass, Jan L.</creator><general>Elsevier Ltd</general><general>Elsevier</general><scope>IQODW</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>7U4</scope><scope>BHHNA</scope><scope>DWI</scope><scope>WZK</scope><scope>7SC</scope><scope>8FD</scope><scope>JQ2</scope><scope>L7M</scope><scope>L~C</scope><scope>L~D</scope></search><sort><creationdate>20120901</creationdate><title>Gender and player characteristics in video game play of preadolescents</title><author>Homer, Bruce D. ; Hayward, Elizabeth O. ; Frye, Jonathan ; Plass, Jan L.</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c393t-ae4bef2114ff92279d9188344a493f449841fb1b9bc56a9fa2d612e023bc5bd73</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2012</creationdate><topic>Adjustment</topic><topic>Age</topic><topic>Assessments</topic><topic>Biological and medical sciences</topic><topic>Child</topic><topic>Child development</topic><topic>Developmental psychology</topic><topic>Electronic & video games</topic><topic>Females</topic><topic>Fundamental and applied biological sciences. Psychology</topic><topic>Game genres</topic><topic>Games</topic><topic>Gender</topic><topic>Habits</topic><topic>Human behavior</topic><topic>Internet</topic><topic>Males</topic><topic>On-line systems</topic><topic>Personality</topic><topic>Preadolescents</topic><topic>Prediction</topic><topic>Psychological adjustment</topic><topic>Psychology. Psychoanalysis. Psychiatry</topic><topic>Psychology. 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The present study explores the relation among different characteristics of preadolescents and their video game habits and preferences. Specifically, the predictive power of age, gender, and psychological adjustment on time spent playing video games and game preference was explored. Children ages 10–15 were given two surveys: a video game habits survey and the BASC-II self-report assessment of personality. Results confirm previous findings of significant gender differences in both time spent playing video games and game type preference. For preadolescents, males were found to spend more time overall playing video games, but for both males and females time spent playing increased with age. No relation was found between time spent playing video games and negative psychological adjustment, as assessed by the BASC-II. Game type preference was predicted by several psychological characteristics. For example, females’ positive feelings about the self were associated with increased likelihood of electing First Person Shooters as a favored game type, and males’ internalizing difficulties were associated with decreased likelihood of electing Massively Multiplayer Online Role Playing Games (MMORPGs). The current findings confirm previous results with preadolescents, an under-studied age group, and lend novel insight into the psychological processes that contribute to video game preference.</abstract><cop>Kidlington</cop><pub>Elsevier Ltd</pub><doi>10.1016/j.chb.2012.04.018</doi><tpages>8</tpages></addata></record> |
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subjects | Adjustment Age Assessments Biological and medical sciences Child Child development Developmental psychology Electronic & video games Females Fundamental and applied biological sciences. Psychology Game genres Games Gender Habits Human behavior Internet Males On-line systems Personality Preadolescents Prediction Psychological adjustment Psychology. Psychoanalysis. Psychiatry Psychology. Psychophysiology Sex Sex Differences Surveys Video games Videotape Recordings |
title | Gender and player characteristics in video game play of preadolescents |
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