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Automatic system for virtual human reconstruction with 3D mesh multi-texturing and facial enhancement
The present paper presents a fully automatic low-cost system for generating animatable and statically multi-textured avatars of real people captured with several standard cameras. Our system features a novel technique for generating view-independent texture atlases computed from the original images,...
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Published in: | Signal processing. Image communication 2013-10, Vol.28 (9), p.1089-1099 |
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Main Authors: | , , |
Format: | Article |
Language: | English |
Subjects: | |
Citations: | Items that this one cites Items that cite this one |
Online Access: | Get full text |
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Summary: | The present paper presents a fully automatic low-cost system for generating animatable and statically multi-textured avatars of real people captured with several standard cameras. Our system features a novel technique for generating view-independent texture atlases computed from the original images, and two proposals for improving the quality of the facial region of the 3D mesh: a purely passive one implying no additional cost, and another based on active techniques such as structured light projection.
•Fully automatic system for generation of animatable human avatars for video-games.•Low cost: no specific hardware is required other than standard cameras.•Novel static multi-texturing to improve both quality and reusability.•Two proposals for facial enhancement, both passive and active. |
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ISSN: | 0923-5965 1879-2677 |
DOI: | 10.1016/j.image.2013.07.001 |